67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef NS3_CHANNEL_H
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#define NS3_CHANNEL_H
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#include <string>
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#include <stdint.h>
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#include "ns3/object.h"
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#include "ns3/ptr.h"
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namespace ns3 {
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class NetDevice;
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/**
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* \ingroup node
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* \defgroup channel Channel
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*/
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/**
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* \ingroup channel
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* \brief Abstract Channel Base Class.
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*
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* A channel is a logical path over which information flows. The path can
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* be as simple as a short piece of wire, or as complicated as space-time.
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*/
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class Channel : public Object
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{
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public:
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static TypeId GetTypeId (void);
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Channel ();
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virtual ~Channel ();
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/**
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* \returns the number of NetDevices connected to this Channel.
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*
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* This method must be implemented by subclasses.
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*/
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virtual uint32_t GetNDevices (void) const = 0;
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/**
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* \param i index of NetDevice to retrieve
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* \returns one of the NetDevices connected to this channel.
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*
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* This method must be implemented by subclasses.
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*/
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virtual Ptr<NetDevice> GetDevice (uint32_t i) const = 0;
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};
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} // namespace ns3
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#endif /* NS3_CHANNEL_H */
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