248 lines
5.2 KiB
C++
248 lines
5.2 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2010 Gustavo Carneiro
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Gustavo Carneiro <gjcarneiro@gmail.com> <gjc@inescporto.pt>
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*/
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#include <Python.h>
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#undef HAVE_PTHREAD_H
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#undef HAVE_SYS_STAT_H
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#include "visual-simulator-impl.h"
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#include "ns3/default-simulator-impl.h"
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#include "ns3/log.h"
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#include "ns3/packet-metadata.h"
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namespace ns3 {
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NS_LOG_COMPONENT_DEFINE ("VisualSimulatorImpl");
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NS_OBJECT_ENSURE_REGISTERED (VisualSimulatorImpl);
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namespace
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{
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/**
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* Get an object factory configured to the default simulator implementation
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* \return an object factory.
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*/
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ObjectFactory
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GetDefaultSimulatorImplFactory ()
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{
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ObjectFactory factory;
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factory.SetTypeId (DefaultSimulatorImpl::GetTypeId ());
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return factory;
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}
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}
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TypeId
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VisualSimulatorImpl::GetTypeId (void)
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{
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static TypeId tid = TypeId ("ns3::VisualSimulatorImpl")
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.SetParent<SimulatorImpl> ()
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.SetGroupName ("Visualizer")
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.AddConstructor<VisualSimulatorImpl> ()
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.AddAttribute ("SimulatorImplFactory",
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"Factory for the underlying simulator implementation used by the visualizer.",
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ObjectFactoryValue (GetDefaultSimulatorImplFactory ()),
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MakeObjectFactoryAccessor (&VisualSimulatorImpl::m_simulatorImplFactory),
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MakeObjectFactoryChecker ())
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;
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return tid;
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}
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VisualSimulatorImpl::VisualSimulatorImpl ()
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{
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PacketMetadata::Enable ();
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}
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VisualSimulatorImpl::~VisualSimulatorImpl ()
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{
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}
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void
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VisualSimulatorImpl::DoDispose (void)
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{
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if (m_simulator)
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{
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m_simulator->Dispose ();
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m_simulator = NULL;
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}
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SimulatorImpl::DoDispose ();
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}
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void
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VisualSimulatorImpl::NotifyConstructionCompleted ()
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{
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m_simulator = m_simulatorImplFactory.Create<SimulatorImpl> ();
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}
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void
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VisualSimulatorImpl::Destroy ()
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{
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m_simulator->Destroy ();
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}
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void
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VisualSimulatorImpl::SetScheduler (ObjectFactory schedulerFactory)
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{
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m_simulator->SetScheduler (schedulerFactory);
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}
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// System ID for non-distributed simulation is always zero
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uint32_t
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VisualSimulatorImpl::GetSystemId (void) const
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{
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return m_simulator->GetSystemId ();
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}
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bool
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VisualSimulatorImpl::IsFinished (void) const
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{
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return m_simulator->IsFinished ();
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}
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void
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VisualSimulatorImpl::Run (void)
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{
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if (!Py_IsInitialized ())
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{
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#if PY_MAJOR_VERSION >= 3
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const wchar_t *argv[] = { L"python", NULL};
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Py_Initialize ();
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PySys_SetArgv (1, (wchar_t**) argv);
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#else
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const char *argv[] = { "python", NULL};
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Py_Initialize ();
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PySys_SetArgv (1, (char**) argv);
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#endif
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PyRun_SimpleString (
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"import visualizer\n"
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"visualizer.start();\n"
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);
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}
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else
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{
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PyGILState_STATE __py_gil_state = PyGILState_Ensure ();
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PyRun_SimpleString (
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"import visualizer\n"
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"visualizer.start();\n"
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);
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PyGILState_Release (__py_gil_state);
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}
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}
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void
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VisualSimulatorImpl::Stop (void)
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{
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m_simulator->Stop ();
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}
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void
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VisualSimulatorImpl::Stop (Time const &delay)
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{
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m_simulator->Stop (delay);
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}
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//
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// Schedule an event for a _relative_ time in the future.
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//
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EventId
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VisualSimulatorImpl::Schedule (Time const &delay, EventImpl *event)
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{
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return m_simulator->Schedule (delay, event);
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}
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void
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VisualSimulatorImpl::ScheduleWithContext (uint32_t context, Time const &delay, EventImpl *event)
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{
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m_simulator->ScheduleWithContext (context, delay, event);
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}
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EventId
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VisualSimulatorImpl::ScheduleNow (EventImpl *event)
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{
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return m_simulator->ScheduleNow (event);
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}
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EventId
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VisualSimulatorImpl::ScheduleDestroy (EventImpl *event)
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{
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return m_simulator->ScheduleDestroy (event);
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}
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Time
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VisualSimulatorImpl::Now (void) const
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{
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return m_simulator->Now ();
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}
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Time
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VisualSimulatorImpl::GetDelayLeft (const EventId &id) const
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{
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return m_simulator->GetDelayLeft (id);
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}
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void
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VisualSimulatorImpl::Remove (const EventId &id)
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{
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m_simulator->Remove (id);
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}
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void
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VisualSimulatorImpl::Cancel (const EventId &id)
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{
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m_simulator->Cancel (id);
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}
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bool
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VisualSimulatorImpl::IsExpired (const EventId &id) const
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{
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return m_simulator->IsExpired (id);
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}
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Time
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VisualSimulatorImpl::GetMaximumSimulationTime (void) const
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{
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return m_simulator->GetMaximumSimulationTime ();
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}
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uint32_t
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VisualSimulatorImpl::GetContext (void) const
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{
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return m_simulator->GetContext ();
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}
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uint64_t
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VisualSimulatorImpl::GetEventCount (void) const
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{
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return m_simulator->GetEventCount ();
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}
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void
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VisualSimulatorImpl::RunRealSimulator (void)
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{
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m_simulator->Run ();
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}
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} // namespace ns3
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