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unison/src/core/model/simulator-impl.h

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005,2006 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef SIMULATOR_IMPL_H
#define SIMULATOR_IMPL_H
#include "event-impl.h"
#include "event-id.h"
#include "nstime.h"
#include "object.h"
#include "object-factory.h"
#include "ptr.h"
namespace ns3 {
class Scheduler;
class SimulatorImpl : public Object
{
public:
static TypeId GetTypeId (void);
/**
* This method is typically invoked at the end of a simulation
* to avoid false-positive reports by a leak checker.
* After this method has been invoked, it is actually possible
* to restart a new simulation with a set of calls to Simulator::Run,
* Simulator::Schedule and Simulator::ScheduleWithContext.
*/
virtual void Destroy () = 0;
/**
* If there are no more events lefts to be scheduled, or if simulation
* time has already reached the "stop time" (see Simulator::Stop()),
* return true. Return false otherwise.
*/
virtual bool IsFinished (void) const = 0;
/**
* If an event invokes this method, it will be the last
* event scheduled by the Simulator::Run method before
* returning to the caller.
*/
virtual void Stop (void) = 0;
/**
* Force the Simulator::Run method to return to the caller when the
* expiration time of the next event to be processed is greater than
* or equal to the stop time. The stop time is relative to the
* current simulation time.
* @param time the stop time, relative to the current time.
*/
virtual void Stop (Time const &time) = 0;
/**
* \param time delay until the event expires
* \param event the event to schedule
* \returns a unique identifier for the newly-scheduled event.
*
* This method will be typically used by language bindings
* to delegate events to their own subclass of the EventImpl base class.
*/
virtual EventId Schedule (Time const &time, EventImpl *event) = 0;
/**
* \param time delay until the event expires
* \param context event context
* \param event the event to schedule
* \returns a unique identifier for the newly-scheduled event.
*
* This method will be typically used by language bindings
* to delegate events to their own subclass of the EventImpl base class.
*/
virtual void ScheduleWithContext (uint32_t context, Time const &time, EventImpl *event) = 0;
/**
* \param event the event to schedule
* \returns a unique identifier for the newly-scheduled event.
*
* This method will be typically used by language bindings
* to delegate events to their own subclass of the EventImpl base class.
*/
virtual EventId ScheduleNow (EventImpl *event) = 0;
/**
* \param event the event to schedule
* \returns a unique identifier for the newly-scheduled event.
*
* This method will be typically used by language bindings
* to delegate events to their own subclass of the EventImpl base class.
*/
virtual EventId ScheduleDestroy (EventImpl *event) = 0;
/**
* Remove an event from the event list.
* This method has the same visible effect as the
* ns3::EventId::Cancel method
* but its algorithmic complexity is much higher: it has often
* O(log(n)) complexity, sometimes O(n), sometimes worse.
* Note that it is not possible to remove events which were scheduled
* for the "destroy" time. Doing so will result in a program error (crash).
*
* @param ev the event to remove from the list of scheduled events.
*/
virtual void Remove (const EventId &ev) = 0;
/**
* Set the cancel bit on this event: the event's associated function
* will not be invoked when it expires.
* This method has the same visible effect as the
* ns3::Simulator::Remove method but its algorithmic complexity is
* much lower: it has O(1) complexity.
* This method has the exact same semantics as ns3::EventId::Cancel.
* Note that it is not possible to cancel events which were scheduled
* for the "destroy" time. Doing so will result in a program error (crash).
*
* @param ev the event to cancel
*/
virtual void Cancel (const EventId &ev) = 0;
/**
* This method has O(1) complexity.
* Note that it is not possible to test for the expiration of
* events which were scheduled for the "destroy" time. Doing so
* will result in a program error (crash).
* An event is said to "expire" when it starts being scheduled
* which means that if the code executed by the event calls
* this function, it will get true.
*
* @param ev the event to test for expiration
* @returns true if the event has expired, false otherwise.
*/
virtual bool IsExpired (const EventId &ev) const = 0;
/**
* Run the simulation until one of:
* - no events are present anymore
* - the user called Simulator::Stop
* - the user called Simulator::Stop with stop time and the
* expiration time of the next event to be processed
* is greater than or equal to the stop time.
*/
virtual void Run (void) = 0;
/**
* Return the "current simulation time".
*/
virtual Time Now (void) const = 0;
/**
* \param id the event id to analyse
* \return the delay left until the input event id expires.
* if the event is not running, this method returns
* zero.
*/
virtual Time GetDelayLeft (const EventId &id) const = 0;
/**
* \return the maximum simulation time at which an event
* can be scheduled.
*
* The returned value will always be bigger than or equal to Simulator::Now.
*/
virtual Time GetMaximumSimulationTime (void) const = 0;
/**
* \param schedulerFactory a new event scheduler factory
*
* The event scheduler can be set at any time: the events scheduled
* in the previous scheduler will be transfered to the new scheduler
* before we start to use it.
*/
virtual void SetScheduler (ObjectFactory schedulerFactory) = 0;
/**
* \return the system id for this simulator; used for
* MPI or other distributed simulations
*/
virtual uint32_t GetSystemId () const = 0;
/**
* \return the current simulation context
*/
virtual uint32_t GetContext (void) const = 0;
};
} // namespace ns3
#endif /* SIMULATOR_IMPL_H */