67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#ifndef SOCKET_FACTORY_H
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#define SOCKET_FACTORY_H
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#include "ns3/object.h"
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#include "ns3/ptr.h"
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namespace ns3 {
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class Socket;
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/**
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* \ingroup socket
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*
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* \brief Object to create transport layer instances that provide a
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* socket API to applications.
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*
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* This base class defines the API for creating sockets.
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* The socket factory also can hold the global variables used to
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* initialize newly created sockets, such as values that are
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* set through the sysctl or proc interfaces in Linux.
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* If you want to write a new transport protocol accessible through
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* sockets, you need to subclass this factory class, implement CreateSocket,
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* instantiate the object, and aggregate it to the node.
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*
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* \see Udp
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* \see UdpImpl
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*/
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class SocketFactory : public Object
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{
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public:
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static TypeId GetTypeId (void);
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SocketFactory ();
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/**
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* \return smart pointer to Socket
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*
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* Base class method for creating socket instances.
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*/
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virtual Ptr<Socket> CreateSocket (void) = 0;
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};
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} // namespace ns3
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#endif /* SOCKET_FACTORY_H */
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