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unison/doc/manual/node.texi
2009-10-19 07:54:31 -07:00

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@node Node and NetDevices
@chapter Node and NetDevices
@anchor{chap:Node}
This chapter describes how ns-3 nodes are put together, and provides
a walk-through of how packets traverse an internet-based Node.
@float Figure,fig:node
@caption{High-level node architecture.}
@image{figures/node,5in}
@end float
In ns-3, nodes are instances of @code{class Node}. This class
may be subclassed, but instead, the conceptual model is that
we @emph{aggregate} or insert objects to it rather than define
subclasses.
One might think of a bare ns-3 node as a shell of a computer,
to which one may add NetDevices (cards) and other innards including
the protocols and applications. @ref{fig:node} illustrates
that Node objects contain a list of Applications (initially,
the list is empty), a list of NetDevices (initially, the list
is empty), a list of ProtocolHandlers, a unique integer ID, and
a system ID (for distributed simulation).
The design tries to avoid putting too many dependencies on the
base class Node, Application, or NetDevice for the following:
@itemize @bullet
@item IP version, or whether IP is at all even used in the Node.
@item implementation details of the IP stack
@end itemize
From a software perspective, the lower interface of applications
corresponds to the C-based sockets API. The upper interface
of NetDevice objects corresponds to the device independent
sublayer of the Linux stack. Everything in between can be
aggregated and plumbed together as needed.
Let's look more closely at the protocol demultiplexer. We want
incoming frames at layer-2 to be delivered to the right layer-3
protocol such as Ipv4. The
function of this demultiplexer is to register callbacks for
receiving packets. The callbacks are indexed based on the
@uref{http://en.wikipedia.org/wiki/EtherType,,EtherType}
in the layer-2 frame.
Many different types of higher-layer protocols may be
connected to the NetDevice, such as IPv4, IPv6, ARP,
MPLS, IEEE 802.1x, and packet sockets. Therefore, the
use of a callback-based demultiplexer avoids the need to
use a common base class for all of these protocols, which
is problematic because of the different types of objects
(including packet sockets) expected to be registered there.
Each NetDevice delivers packets to a callback with the following
signature:
@verbatim
/**
* \param device a pointer to the net device which is calling this callback
* \param packet the packet received
* \param protocol the 16 bit protocol number associated with this packet.
* This protocol number is expected to be the same protocol number
* given to the Send method by the user on the sender side.
* \param address the address of the sender
* \returns true if the callback could handle the packet successfully,
* false otherwise.
*/
typedef Callback<bool, Ptr<NetDevice>, Ptr<Packet>, uint16_t,
const Address &> ReceiveCallback;
@end verbatim
There is a function in class Node that matches that signature:
@verbatim
private:
bool ReceiveFromDevice (Ptr<NetDevice> device, Ptr<Packet>,
uint16_t protocol, const Address &from);
@end verbatim
However, users do not need to access this function directly. Instead,
when users call @code{uint32_t AddDevice (Ptr<NetDevice> device)},
the implementation of this function sets the callback (and the
function returns the ifIndex of the NetDevice on that Node).
But what does the ReceiveFromDevice function do? Here, it looks
up another callback, in its list of callbacks, corresponding to the
matching EtherType. This callback is called a ProtocolHandler, and
is specified as follows:
@verbatim
typedef Callback<void, Ptr<NetDevice>, Ptr<Packet>, uint16_t,
const Address &> ProtocolHandler;
@end verbatim
Upper-layer protocols or objects are expected to provide such a function.
and register it with the list of ProtocolHandlers by calling
@code{Node::RegisterProtocolHandler ();}
For instance, if Ipv4 is aggregated to a Node, then the Ipv4 receive
function can be registered with the protocol handler by calling:
@verbatim
RegisterProtocolHandler (
MakeCallback (&Ipv4L3Protocol::Receive, ipv4),
Ipv4L3Protocol::PROT_NUMBER, 0);
@end verbatim
and likewise for Ipv6, ARP, etc.
@section NodeList
Every Node created is automatically added to the ns-3 @code{NodeList}.
The NodeList class provides an @code{Add()} method and C++ iterators
to allow one to walk the node list or fetch a Node pointer by
its integer identifier.
The following chapters provide reference information on the available
NetDevices in ns-3.