199 lines
6.5 KiB
C++
199 lines
6.5 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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//
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// Network topology
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//
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// 10Mb/s, 10ms 10Mb/s, 10ms
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// n0-----------------n1-----------------n2
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//
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//
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// - Tracing of queues and packet receptions to file
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// "tcp-large-transfer.tr"
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// - pcap traces also generated in the following files
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// "tcp-large-transfer.pcap-$n-$i" where n and i represent node and interface numbers respectively
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// Usage (e.g.): ./waf --run tcp-large-transfer
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#include <ctype.h>
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <cassert>
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#include "ns3/core-module.h"
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#include "ns3/helper-module.h"
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#include "ns3/node-module.h"
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#include "ns3/global-route-manager.h"
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#include "ns3/simulator-module.h"
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using namespace ns3;
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NS_LOG_COMPONENT_DEFINE ("TcpLargeTransfer");
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void
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ApplicationTraceSink (Ptr<const Packet> packet,
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const Address &addr)
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{
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// g_log is not declared in optimized builds
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// should convert this to use of some other flag than the logging system
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#ifdef NS3_LOG_ENABLE
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if (!g_log.IsNoneEnabled ()) {
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if (InetSocketAddress::IsMatchingType (addr) )
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{
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InetSocketAddress address = InetSocketAddress::ConvertFrom (addr);
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std::cout << "PacketSink received size " <<
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packet->GetSize () << " at time " <<
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Simulator::Now ().GetSeconds () << " from address: " <<
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address.GetIpv4 () << std::endl;
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char buf[2000];
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memcpy(buf, packet->PeekData (), packet->GetSize ());
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for (uint32_t i=0; i < packet->GetSize (); i++)
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{
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std::cout << buf[i];
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if (i && i % 60 == 0)
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std::cout << std::endl;
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}
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std::cout << std::endl << std::endl;
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}
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}
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#endif
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}
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void CloseConnection (Ptr<Socket> localSocket)
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{
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localSocket->Close ();
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}
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void StartFlow(Ptr<Socket> localSocket, uint32_t nBytes,
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Ipv4Address servAddress,
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uint16_t servPort)
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{
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// NS_LOG_LOGIC("Starting flow at time " << Simulator::Now ().GetSeconds ());
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localSocket->Connect (InetSocketAddress (servAddress, servPort));//connect
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localSocket->SetConnectCallback (MakeCallback (&CloseConnection),
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Callback<void, Ptr<Socket> > (),
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Callback<void, Ptr<Socket> > ());
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//we want to close as soon as the connection is established
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//the tcp state machine and outgoing buffer will assure that
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//all of the data is delivered
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// Perform series of 1040 byte writes (this is a multiple of 26 since
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// we want to detect data splicing in the output stream)
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uint32_t writeSize = 1040;
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uint8_t data[writeSize];
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while (nBytes > 0) {
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uint32_t curSize= nBytes > writeSize ? writeSize : nBytes;
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for(uint32_t i = 0; i < curSize; ++i)
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{
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char m = toascii (97 + i % 26);
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data[i] = m;
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}
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localSocket->Send (data, curSize);
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nBytes -= curSize;
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}
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}
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int main (int argc, char *argv[])
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{
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// Users may find it convenient to turn on explicit debugging
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// for selected modules; the below lines suggest how to do this
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// LogComponentEnable("TcpL4Protocol", LOG_LEVEL_ALL);
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// LogComponentEnable("TcpSocket", LOG_LEVEL_ALL);
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// LogComponentEnable("PacketSink", LOG_LEVEL_ALL);
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// LogComponentEnable("TcpLargeTransfer", LOG_LEVEL_ALL);
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//
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// Make the random number generators generate reproducible results.
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//
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RandomVariable::UseGlobalSeed (1, 1, 2, 3, 5, 8);
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// Allow the user to override any of the defaults and the above
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// Bind()s at run-time, via command-line arguments
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CommandLine cmd;
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cmd.Parse (argc, argv);
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// Here, we will explicitly create three nodes.
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NodeContainer c0;
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c0.Create (2);
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NodeContainer c1;
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c1.Add (c0.Get (1));
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c1.Create (1);
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// We create the channels first without any IP addressing information
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PointToPointHelper p2p;
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p2p.SetChannelParameter ("BitRate", DataRateValue (DataRate(10000000)));
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p2p.SetChannelParameter ("Delay", TimeValue (MilliSeconds(10)));
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NetDeviceContainer dev0 = p2p.Install (c0);
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NetDeviceContainer dev1 = p2p.Install (c1);
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// add ip/tcp stack to nodes.
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NodeContainer c = NodeContainer (c0, c1.Get (1));
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InternetStackHelper internet;
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internet.Install (c);
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// Later, we add IP addresses.
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Ipv4AddressHelper ipv4;
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ipv4.SetBase ("10.1.3.0", "255.255.255.0");
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ipv4.Assign (dev0);
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ipv4.SetBase ("10.1.2.0", "255.255.255.0");
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Ipv4InterfaceContainer ipInterfs = ipv4.Assign (dev1);
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// and setup ip routing tables to get total ip-level connectivity.
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GlobalRouteManager::PopulateRoutingTables ();
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///////////////////////////////////////////////////////////////////////////
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// Simulation 1
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//
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// Send 2000000 bytes over a connection to server port 50000 at time 0
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// Should observe SYN exchange, a lot of data segments, and FIN exchange
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//
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///////////////////////////////////////////////////////////////////////////
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int nBytes = 2000000;
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uint16_t servPort = 50000;
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// Create a packet sink to receive these packets
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PacketSinkHelper sink ("ns3::Tcp",
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InetSocketAddress (Ipv4Address::GetAny (), servPort));
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ApplicationContainer apps = sink.Install (c1.Get (1));
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apps.Start (Seconds (0.0));
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// and generate traffic to remote sink.
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Ptr<SocketFactory> socketFactory =
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c0.Get (0)->GetObject<Tcp> ();
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Ptr<Socket> localSocket = socketFactory->CreateSocket ();
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localSocket->Bind ();
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Simulator::ScheduleNow (&StartFlow, localSocket, nBytes,
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ipInterfs.GetAddress (1), servPort);
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Config::ConnectWithoutContext ("/NodeList/*/ApplicationList/*/Rx",
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MakeCallback (&ApplicationTraceSink));
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std::ofstream ascii;
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ascii.open ("tcp-large-transfer.tr");
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PointToPointHelper::EnableAsciiAll (ascii);
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PointToPointHelper::EnablePcapAll ("tcp-large-transfer");
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Simulator::StopAt (Seconds(1000));
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Simulator::Run ();
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Simulator::Destroy ();
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}
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