Files
unison/samples/main-packet-printer.cc
2007-06-13 00:07:17 +02:00

198 lines
5.0 KiB
C++

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
#include "ns3/packet.h"
#include "ns3/header.h"
#include "ns3/packet-printer.h"
using namespace ns3;
#define MY_HEADER(name,size) \
class MyHeader##name : public Header \
{ \
public: \
void Set (uint8_t v) \
{ \
m_v = v; \
} \
uint8_t Get (void) const \
{ \
return m_v; \
} \
private: \
virtual std::string DoGetName (void) const \
{ \
return #name; \
} \
virtual void PrintTo (std::ostream &os) const \
{ \
uint32_t v = m_v; \
os << #name << ", v=" << v; \
} \
virtual uint32_t GetSerializedSize (void) const \
{ \
return size; \
} \
virtual void SerializeTo (Buffer::Iterator start) const \
{ \
start.WriteU8 (m_v, size); \
} \
virtual uint32_t DeserializeFrom (Buffer::Iterator start) \
{ \
NS_ASSERT (size >= 1); \
m_v = start.ReadU8 (); \
for (uint32_t i = 2; i < size; i++) \
{ \
NS_ASSERT (start.ReadU8 () == m_v); \
} \
return size; \
} \
uint8_t m_v; \
};
MY_HEADER(A,10);
MY_HEADER(B,100);
MY_HEADER(C,20);
void DefaultPrint (void)
{
// We create a packet with 1000 bytes of zero payload
// and add 3 headers to this packet.
Packet p (1000);
MyHeaderA a;
MyHeaderB b;
MyHeaderC c;
a.Set (1);
b.Set (3);
c.Set (2);
p.AddHeader (a);
p.AddHeader (b);
p.AddHeader (c);
std::cout << "full packet size=" << p.GetSize () << std::endl;
p.Print (std::cout);
std::cout << std::endl;
// Now, we fragment our packet in 3 consecutive pieces.
Packet p1 = p.CreateFragment (0, 2);
Packet p2 = p.CreateFragment (2, 1000);
Packet p3 = p.CreateFragment (1002, 128);
std::cout << "fragment1" << std::endl;
p1.Print (std::cout);
std::cout << std::endl;
std::cout << "fragment2" << std::endl;
p2.Print (std::cout);
std::cout << std::endl;
std::cout << "fragment3" << std::endl;
p3.Print (std::cout);
std::cout << std::endl;
// And, finally, we re-aggregate the 3 consecutive pieces.
Packet aggregate = p1;
aggregate.AddAtEnd (p2);
aggregate.AddAtEnd (p3);
std::cout << "aggregated" << std::endl;
aggregate.Print (std::cout);
std::cout << std::endl;
}
void
DoPrintDefault (std::ostream &os,uint32_t packetUid, uint32_t size,
std::string &name, struct PacketPrinter::FragmentInformation info)
{
os << "default name="<<name<<", size=" << size << ", [" << info.start << ":" << info.end << "]";
}
void
DoPrintPayload (std::ostream & os,uint32_t packetUid,uint32_t size,
struct PacketPrinter::FragmentInformation info)
{
os << "payload size="<<size<< ", [" << info.start << ":" << info.end << "]";
}
void
DoPrintMyHeaderA (std::ostream &os, uint32_t packetUid, uint32_t size, const MyHeaderA *headerA)
{
uint32_t v = headerA->Get ();
os << "A v=" << v;
}
void
DoPrintMyHeaderAFragment (std::ostream &os, uint32_t packetUid, uint32_t size,
std::string &name, struct PacketPrinter::FragmentInformation info)
{
os << "A fragment";
}
void NonDefaultPrint (void)
{
// create an adhoc packet printer.
PacketPrinter printer;
// print from first header to last trailer
printer.PrintForward ();
// set a string separator automatically inserted
// between each call to a printing function.
printer.SetSeparator (" - ");
// set the default print function: invoked if no
// specialized function has been provided for a header
// or trailer
printer.AddDefaultPrinter (MakeCallback (&DoPrintDefault));
// set the payload print function
printer.AddPayloadPrinter (MakeCallback (&DoPrintPayload));
// set the print function for the header type MyHeaderA.
printer.AddHeaderPrinter (MakeCallback (&DoPrintMyHeaderA),
MakeCallback (&DoPrintMyHeaderAFragment));
// We create a packet with 1000 bytes of zero payload
// and add 3 headers to this packet.
Packet p (1000);
MyHeaderA a;
MyHeaderB b;
MyHeaderC c;
a.Set (1);
b.Set (3);
c.Set (2);
p.AddHeader (a);
p.AddHeader (b);
p.AddHeader (c);
std::cout << "full packet size=" << p.GetSize () << std::endl;
p.Print (std::cout, printer);
std::cout << std::endl;
// fragment our packet in 3 pieces
Packet p1 = p.CreateFragment (0, 2);
Packet p2 = p.CreateFragment (2, 1000);
Packet p3 = p.CreateFragment (1002, 128);
std::cout << "fragment1" << std::endl;
p1.Print (std::cout, printer);
std::cout << std::endl;
std::cout << "fragment2" << std::endl;
p2.Print (std::cout, printer);
std::cout << std::endl;
std::cout << "fragment3" << std::endl;
p3.Print (std::cout, printer);
std::cout << std::endl;
// aggregate all 3 fragments of the original packet
// to reconstruct a copy of the original packet.
Packet aggregate = p1;
aggregate.AddAtEnd (p2);
aggregate.AddAtEnd (p3);
std::cout << "aggregated" << std::endl;
aggregate.Print (std::cout, printer);
std::cout << std::endl;
}
int main (int argc, char *argv[])
{
Packet::EnableMetadata ();
DefaultPrint ();
NonDefaultPrint ();
return 0;
}