233 lines
4.9 KiB
C++
233 lines
4.9 KiB
C++
/*
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* Copyright (c) 2010 Gustavo Carneiro
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Gustavo Carneiro <gjcarneiro@gmail.com> <gjc@inescporto.pt>
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*/
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#include <Python.h>
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#undef HAVE_SYS_STAT_H
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#include "visual-simulator-impl.h"
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#include "ns3/default-simulator-impl.h"
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#include "ns3/log.h"
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#include "ns3/packet-metadata.h"
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namespace ns3
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{
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NS_LOG_COMPONENT_DEFINE("VisualSimulatorImpl");
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NS_OBJECT_ENSURE_REGISTERED(VisualSimulatorImpl);
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namespace
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{
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/**
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* Get an object factory configured to the default simulator implementation
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* \return an object factory.
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*/
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ObjectFactory
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GetDefaultSimulatorImplFactory()
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{
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ObjectFactory factory;
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factory.SetTypeId(DefaultSimulatorImpl::GetTypeId());
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return factory;
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}
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} // namespace
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TypeId
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VisualSimulatorImpl::GetTypeId()
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{
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static TypeId tid =
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TypeId("ns3::VisualSimulatorImpl")
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.SetParent<SimulatorImpl>()
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.SetGroupName("Visualizer")
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.AddConstructor<VisualSimulatorImpl>()
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.AddAttribute(
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"SimulatorImplFactory",
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"Factory for the underlying simulator implementation used by the visualizer.",
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ObjectFactoryValue(GetDefaultSimulatorImplFactory()),
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MakeObjectFactoryAccessor(&VisualSimulatorImpl::m_simulatorImplFactory),
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MakeObjectFactoryChecker());
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return tid;
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}
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VisualSimulatorImpl::VisualSimulatorImpl()
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{
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PacketMetadata::Enable();
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}
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VisualSimulatorImpl::~VisualSimulatorImpl()
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{
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}
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void
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VisualSimulatorImpl::DoDispose()
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{
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if (m_simulator)
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{
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m_simulator->Dispose();
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m_simulator = nullptr;
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}
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SimulatorImpl::DoDispose();
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}
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void
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VisualSimulatorImpl::NotifyConstructionCompleted()
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{
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m_simulator = m_simulatorImplFactory.Create<SimulatorImpl>();
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}
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void
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VisualSimulatorImpl::Destroy()
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{
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m_simulator->Destroy();
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}
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void
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VisualSimulatorImpl::SetScheduler(ObjectFactory schedulerFactory)
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{
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m_simulator->SetScheduler(schedulerFactory);
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}
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// System ID for non-distributed simulation is always zero
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uint32_t
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VisualSimulatorImpl::GetSystemId() const
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{
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return m_simulator->GetSystemId();
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}
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bool
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VisualSimulatorImpl::IsFinished() const
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{
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return m_simulator->IsFinished();
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}
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void
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VisualSimulatorImpl::Run()
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{
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if (!Py_IsInitialized())
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{
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const wchar_t* argv[] = {L"python", nullptr};
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Py_Initialize();
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PySys_SetArgv(1, (wchar_t**)argv);
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PyRun_SimpleString("import visualizer\n"
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"visualizer.start();\n");
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}
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else
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{
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PyGILState_STATE __py_gil_state = PyGILState_Ensure();
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PyRun_SimpleString("import visualizer\n"
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"visualizer.start();\n");
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PyGILState_Release(__py_gil_state);
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}
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}
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void
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VisualSimulatorImpl::Stop()
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{
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m_simulator->Stop();
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}
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void
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VisualSimulatorImpl::Stop(const Time& delay)
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{
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m_simulator->Stop(delay);
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}
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//
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// Schedule an event for a _relative_ time in the future.
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//
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EventId
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VisualSimulatorImpl::Schedule(const Time& delay, EventImpl* event)
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{
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return m_simulator->Schedule(delay, event);
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}
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void
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VisualSimulatorImpl::ScheduleWithContext(uint32_t context, const Time& delay, EventImpl* event)
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{
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m_simulator->ScheduleWithContext(context, delay, event);
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}
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EventId
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VisualSimulatorImpl::ScheduleNow(EventImpl* event)
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{
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return m_simulator->ScheduleNow(event);
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}
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EventId
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VisualSimulatorImpl::ScheduleDestroy(EventImpl* event)
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{
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return m_simulator->ScheduleDestroy(event);
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}
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Time
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VisualSimulatorImpl::Now() const
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{
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return m_simulator->Now();
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}
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Time
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VisualSimulatorImpl::GetDelayLeft(const EventId& id) const
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{
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return m_simulator->GetDelayLeft(id);
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}
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void
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VisualSimulatorImpl::Remove(const EventId& id)
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{
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m_simulator->Remove(id);
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}
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void
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VisualSimulatorImpl::Cancel(const EventId& id)
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{
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m_simulator->Cancel(id);
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}
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bool
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VisualSimulatorImpl::IsExpired(const EventId& id) const
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{
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return m_simulator->IsExpired(id);
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}
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Time
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VisualSimulatorImpl::GetMaximumSimulationTime() const
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{
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return m_simulator->GetMaximumSimulationTime();
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}
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uint32_t
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VisualSimulatorImpl::GetContext() const
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{
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return m_simulator->GetContext();
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}
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uint64_t
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VisualSimulatorImpl::GetEventCount() const
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{
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return m_simulator->GetEventCount();
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}
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void
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VisualSimulatorImpl::RunRealSimulator()
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{
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m_simulator->Run();
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}
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} // namespace ns3
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