Files
unison/src/visualizer/model/visual-simulator-impl.cc
2022-10-28 21:47:54 +01:00

233 lines
4.9 KiB
C++

/*
* Copyright (c) 2010 Gustavo Carneiro
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Gustavo Carneiro <gjcarneiro@gmail.com> <gjc@inescporto.pt>
*/
#include <Python.h>
#undef HAVE_SYS_STAT_H
#include "visual-simulator-impl.h"
#include "ns3/default-simulator-impl.h"
#include "ns3/log.h"
#include "ns3/packet-metadata.h"
namespace ns3
{
NS_LOG_COMPONENT_DEFINE("VisualSimulatorImpl");
NS_OBJECT_ENSURE_REGISTERED(VisualSimulatorImpl);
namespace
{
/**
* Get an object factory configured to the default simulator implementation
* \return an object factory.
*/
ObjectFactory
GetDefaultSimulatorImplFactory()
{
ObjectFactory factory;
factory.SetTypeId(DefaultSimulatorImpl::GetTypeId());
return factory;
}
} // namespace
TypeId
VisualSimulatorImpl::GetTypeId()
{
static TypeId tid =
TypeId("ns3::VisualSimulatorImpl")
.SetParent<SimulatorImpl>()
.SetGroupName("Visualizer")
.AddConstructor<VisualSimulatorImpl>()
.AddAttribute(
"SimulatorImplFactory",
"Factory for the underlying simulator implementation used by the visualizer.",
ObjectFactoryValue(GetDefaultSimulatorImplFactory()),
MakeObjectFactoryAccessor(&VisualSimulatorImpl::m_simulatorImplFactory),
MakeObjectFactoryChecker());
return tid;
}
VisualSimulatorImpl::VisualSimulatorImpl()
{
PacketMetadata::Enable();
}
VisualSimulatorImpl::~VisualSimulatorImpl()
{
}
void
VisualSimulatorImpl::DoDispose()
{
if (m_simulator)
{
m_simulator->Dispose();
m_simulator = nullptr;
}
SimulatorImpl::DoDispose();
}
void
VisualSimulatorImpl::NotifyConstructionCompleted()
{
m_simulator = m_simulatorImplFactory.Create<SimulatorImpl>();
}
void
VisualSimulatorImpl::Destroy()
{
m_simulator->Destroy();
}
void
VisualSimulatorImpl::SetScheduler(ObjectFactory schedulerFactory)
{
m_simulator->SetScheduler(schedulerFactory);
}
// System ID for non-distributed simulation is always zero
uint32_t
VisualSimulatorImpl::GetSystemId() const
{
return m_simulator->GetSystemId();
}
bool
VisualSimulatorImpl::IsFinished() const
{
return m_simulator->IsFinished();
}
void
VisualSimulatorImpl::Run()
{
if (!Py_IsInitialized())
{
const wchar_t* argv[] = {L"python", nullptr};
Py_Initialize();
PySys_SetArgv(1, (wchar_t**)argv);
PyRun_SimpleString("import visualizer\n"
"visualizer.start();\n");
}
else
{
PyGILState_STATE __py_gil_state = PyGILState_Ensure();
PyRun_SimpleString("import visualizer\n"
"visualizer.start();\n");
PyGILState_Release(__py_gil_state);
}
}
void
VisualSimulatorImpl::Stop()
{
m_simulator->Stop();
}
void
VisualSimulatorImpl::Stop(const Time& delay)
{
m_simulator->Stop(delay);
}
//
// Schedule an event for a _relative_ time in the future.
//
EventId
VisualSimulatorImpl::Schedule(const Time& delay, EventImpl* event)
{
return m_simulator->Schedule(delay, event);
}
void
VisualSimulatorImpl::ScheduleWithContext(uint32_t context, const Time& delay, EventImpl* event)
{
m_simulator->ScheduleWithContext(context, delay, event);
}
EventId
VisualSimulatorImpl::ScheduleNow(EventImpl* event)
{
return m_simulator->ScheduleNow(event);
}
EventId
VisualSimulatorImpl::ScheduleDestroy(EventImpl* event)
{
return m_simulator->ScheduleDestroy(event);
}
Time
VisualSimulatorImpl::Now() const
{
return m_simulator->Now();
}
Time
VisualSimulatorImpl::GetDelayLeft(const EventId& id) const
{
return m_simulator->GetDelayLeft(id);
}
void
VisualSimulatorImpl::Remove(const EventId& id)
{
m_simulator->Remove(id);
}
void
VisualSimulatorImpl::Cancel(const EventId& id)
{
m_simulator->Cancel(id);
}
bool
VisualSimulatorImpl::IsExpired(const EventId& id) const
{
return m_simulator->IsExpired(id);
}
Time
VisualSimulatorImpl::GetMaximumSimulationTime() const
{
return m_simulator->GetMaximumSimulationTime();
}
uint32_t
VisualSimulatorImpl::GetContext() const
{
return m_simulator->GetContext();
}
uint64_t
VisualSimulatorImpl::GetEventCount() const
{
return m_simulator->GetEventCount();
}
void
VisualSimulatorImpl::RunRealSimulator()
{
m_simulator->Run();
}
} // namespace ns3