99 lines
3.3 KiB
C++
99 lines
3.3 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2005 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#ifndef HEADER_H
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#define HEADER_H
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#include "chunk.h"
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#include "buffer.h"
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#include <stdint.h>
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namespace ns3 {
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/**
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* \ingroup packet
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*
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* \brief Protocol header serialization and deserialization.
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*
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* Every Protocol header which needs to be inserted or removed
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* from a Packet instance must derive from this base class and
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* implement the pure virtual methods defined here.
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*
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* Sample code which shows how to create a new type of Header, and how to use it,
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* is shown in the sample file samples/main-packet-header.cc
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*/
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class Header : public Chunk
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{
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public:
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static TypeId GetTypeId (void);
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virtual ~Header ();
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/**
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* \returns the expected size of the header.
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*
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* This method is used by Packet::AddHeader
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* to store a header into the byte buffer of a packet. This method
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* should return the number of bytes which are needed to store
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* the full header data by Serialize.
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*/
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virtual uint32_t GetSerializedSize (void) const = 0;
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/**
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* \param start an iterator which points to where the header should
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* be written.
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*
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* This method is used by Packet::AddHeader to
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* store a header into the byte buffer of a packet.
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* The data written
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* is expected to match bit-for-bit the representation of this
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* header in a real network.
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*/
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virtual void Serialize (Buffer::Iterator start) const = 0;
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/**
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* \param start an iterator which points to where the header should
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* written.
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* \returns the number of bytes read.
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*
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* This method is used by Packet::RemoveHeader to
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* re-create a header from the byte buffer of a packet.
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* The data read is expected to
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* match bit-for-bit the representation of this header in real
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* networks.
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*/
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virtual uint32_t Deserialize (Buffer::Iterator start) = 0;
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/**
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* \param os output stream
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* This method is used by Packet::Print to print the
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* content of a trailer as ascii data to a c++ output stream.
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* Although the trailer is free to format its output as it
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* wishes, it is recommended to follow a few rules to integrate
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* with the packet pretty printer: start with flags, small field
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* values located between a pair of parens. Values should be separated
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* by whitespace. Follow the parens with the important fields,
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* separated by whitespace.
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* i.e.: (field1 val1 field2 val2 field3 val3) field4 val4 field5 val5
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*/
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virtual void Print (std::ostream &os) const = 0;
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};
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std::ostream & operator << (std::ostream &os, const Header &header);
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} // namespace ns3
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#endif /* HEADER_H */
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