184 lines
5.0 KiB
C++
184 lines
5.0 KiB
C++
/*
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* Copyright (c) 2005 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage.inria.fr>
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*/
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#include "system-wall-clock-ms.h"
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#include "log.h"
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#include <chrono>
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/**
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* \file
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* \ingroup system
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* ns3::SystemWallClockMs and ns3::SystemWallClockMsPrivate implementation.
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*/
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namespace ns3
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{
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NS_LOG_COMPONENT_DEFINE("SystemWallClockMs");
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/**
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* \ingroup system
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* \brief System-dependent implementation for SystemWallClockMs
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*/
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class SystemWallClockMsPrivate
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{
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public:
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/** \copydoc SystemWallClockMs::Start() */
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void Start();
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/** \copydoc SystemWallClockMs::End() */
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int64_t End();
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/** \copydoc SystemWallClockMs::GetElapsedReal() */
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int64_t GetElapsedReal() const;
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/** \copydoc SystemWallClockMs::GetElapsedUser() */
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int64_t GetElapsedUser() const;
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/** \copydoc SystemWallClockMs::GetElapsedSystem() */
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int64_t GetElapsedSystem() const;
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private:
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std::chrono::system_clock::time_point m_startTime; //!< The wall clock start time.
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int64_t m_elapsedReal; //!< Elapsed real time, in ms.
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int64_t m_elapsedUser; //!< Elapsed user time, in ms.
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int64_t m_elapsedSystem; //!< Elapsed system time, in ms.
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};
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void
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SystemWallClockMsPrivate::Start()
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{
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NS_LOG_FUNCTION(this);
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m_startTime = std::chrono::system_clock::now();
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}
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int64_t
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SystemWallClockMsPrivate::End()
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{
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//
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// We need to return the number of milliseconds that have elapsed in some
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// reasonably portable way. The underlying function that we will use returns
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// a number of elapsed ticks. We can look up the number of ticks per second
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// from the system configuration.
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//
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// Conceptually, we need to find the number of elapsed clock ticks and then
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// multiply the result by the milliseconds per clock tick (or just as easily
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// divide by clock ticks per millisecond). Integer dividing by clock ticks
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// per millisecond is bad since this number is fractional on most machines
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// and would result in divide by zero errors due to integer rounding.
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//
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// Multiplying by milliseconds per clock tick works up to a clock resolution
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// of 1000 ticks per second. If we go past this point, we begin to get zero
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// elapsed times when millisecondsPerTick becomes fractional and another
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// rounding error appears.
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//
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// So rounding errors using integers can bite you from two direction. Since
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// all of our targets have math coprocessors, why not just use doubles
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// internally? Works fine, lasts a long time.
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//
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// If millisecondsPerTick becomes fractional, and an elapsed time greater than
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// a millisecond is measured, the function will work as expected. If an elapsed
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// time is measured that turns out to be less than a millisecond, we'll just
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// return zero which would, I think, also will be expected.
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//
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NS_LOG_FUNCTION(this);
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auto endTime = std::chrono::system_clock::now();
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std::chrono::duration<double> elapsed_seconds = endTime - m_startTime;
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m_elapsedReal = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed_seconds).count();
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//
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// Nothing like this in MinGW, for example.
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//
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m_elapsedUser = 0;
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m_elapsedSystem = 0;
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return m_elapsedReal;
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}
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int64_t
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SystemWallClockMsPrivate::GetElapsedReal() const
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{
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NS_LOG_FUNCTION(this);
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return m_elapsedReal;
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}
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int64_t
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SystemWallClockMsPrivate::GetElapsedUser() const
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{
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NS_LOG_FUNCTION(this);
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return m_elapsedUser;
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}
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int64_t
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SystemWallClockMsPrivate::GetElapsedSystem() const
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{
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NS_LOG_FUNCTION(this);
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return m_elapsedSystem;
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}
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SystemWallClockMs::SystemWallClockMs()
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: m_priv(new SystemWallClockMsPrivate())
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{
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NS_LOG_FUNCTION(this);
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}
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SystemWallClockMs::~SystemWallClockMs()
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{
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NS_LOG_FUNCTION(this);
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delete m_priv;
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m_priv = nullptr;
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}
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void
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SystemWallClockMs::Start()
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{
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NS_LOG_FUNCTION(this);
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m_priv->Start();
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}
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int64_t
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SystemWallClockMs::End()
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{
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NS_LOG_FUNCTION(this);
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return m_priv->End();
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}
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int64_t
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SystemWallClockMs::GetElapsedReal() const
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{
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NS_LOG_FUNCTION(this);
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return m_priv->GetElapsedReal();
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}
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int64_t
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SystemWallClockMs::GetElapsedUser() const
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{
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NS_LOG_FUNCTION(this);
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return m_priv->GetElapsedUser();
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}
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int64_t
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SystemWallClockMs::GetElapsedSystem() const
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{
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NS_LOG_FUNCTION(this);
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return m_priv->GetElapsedSystem();
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}
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} // namespace ns3
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