Files
unison/src/core/model/system-wall-clock-ms.cc
2022-10-14 14:13:12 +00:00

184 lines
5.0 KiB
C++

/*
* Copyright (c) 2005 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage.inria.fr>
*/
#include "system-wall-clock-ms.h"
#include "log.h"
#include <chrono>
/**
* \file
* \ingroup system
* ns3::SystemWallClockMs and ns3::SystemWallClockMsPrivate implementation.
*/
namespace ns3
{
NS_LOG_COMPONENT_DEFINE("SystemWallClockMs");
/**
* \ingroup system
* \brief System-dependent implementation for SystemWallClockMs
*/
class SystemWallClockMsPrivate
{
public:
/** \copydoc SystemWallClockMs::Start() */
void Start();
/** \copydoc SystemWallClockMs::End() */
int64_t End();
/** \copydoc SystemWallClockMs::GetElapsedReal() */
int64_t GetElapsedReal() const;
/** \copydoc SystemWallClockMs::GetElapsedUser() */
int64_t GetElapsedUser() const;
/** \copydoc SystemWallClockMs::GetElapsedSystem() */
int64_t GetElapsedSystem() const;
private:
std::chrono::system_clock::time_point m_startTime; //!< The wall clock start time.
int64_t m_elapsedReal; //!< Elapsed real time, in ms.
int64_t m_elapsedUser; //!< Elapsed user time, in ms.
int64_t m_elapsedSystem; //!< Elapsed system time, in ms.
};
void
SystemWallClockMsPrivate::Start()
{
NS_LOG_FUNCTION(this);
m_startTime = std::chrono::system_clock::now();
}
int64_t
SystemWallClockMsPrivate::End()
{
//
// We need to return the number of milliseconds that have elapsed in some
// reasonably portable way. The underlying function that we will use returns
// a number of elapsed ticks. We can look up the number of ticks per second
// from the system configuration.
//
// Conceptually, we need to find the number of elapsed clock ticks and then
// multiply the result by the milliseconds per clock tick (or just as easily
// divide by clock ticks per millisecond). Integer dividing by clock ticks
// per millisecond is bad since this number is fractional on most machines
// and would result in divide by zero errors due to integer rounding.
//
// Multiplying by milliseconds per clock tick works up to a clock resolution
// of 1000 ticks per second. If we go past this point, we begin to get zero
// elapsed times when millisecondsPerTick becomes fractional and another
// rounding error appears.
//
// So rounding errors using integers can bite you from two direction. Since
// all of our targets have math coprocessors, why not just use doubles
// internally? Works fine, lasts a long time.
//
// If millisecondsPerTick becomes fractional, and an elapsed time greater than
// a millisecond is measured, the function will work as expected. If an elapsed
// time is measured that turns out to be less than a millisecond, we'll just
// return zero which would, I think, also will be expected.
//
NS_LOG_FUNCTION(this);
auto endTime = std::chrono::system_clock::now();
std::chrono::duration<double> elapsed_seconds = endTime - m_startTime;
m_elapsedReal = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed_seconds).count();
//
// Nothing like this in MinGW, for example.
//
m_elapsedUser = 0;
m_elapsedSystem = 0;
return m_elapsedReal;
}
int64_t
SystemWallClockMsPrivate::GetElapsedReal() const
{
NS_LOG_FUNCTION(this);
return m_elapsedReal;
}
int64_t
SystemWallClockMsPrivate::GetElapsedUser() const
{
NS_LOG_FUNCTION(this);
return m_elapsedUser;
}
int64_t
SystemWallClockMsPrivate::GetElapsedSystem() const
{
NS_LOG_FUNCTION(this);
return m_elapsedSystem;
}
SystemWallClockMs::SystemWallClockMs()
: m_priv(new SystemWallClockMsPrivate())
{
NS_LOG_FUNCTION(this);
}
SystemWallClockMs::~SystemWallClockMs()
{
NS_LOG_FUNCTION(this);
delete m_priv;
m_priv = nullptr;
}
void
SystemWallClockMs::Start()
{
NS_LOG_FUNCTION(this);
m_priv->Start();
}
int64_t
SystemWallClockMs::End()
{
NS_LOG_FUNCTION(this);
return m_priv->End();
}
int64_t
SystemWallClockMs::GetElapsedReal() const
{
NS_LOG_FUNCTION(this);
return m_priv->GetElapsedReal();
}
int64_t
SystemWallClockMs::GetElapsedUser() const
{
NS_LOG_FUNCTION(this);
return m_priv->GetElapsedUser();
}
int64_t
SystemWallClockMs::GetElapsedSystem() const
{
NS_LOG_FUNCTION(this);
return m_priv->GetElapsedSystem();
}
} // namespace ns3