220 lines
5.9 KiB
C++
220 lines
5.9 KiB
C++
/*
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* Copyright (c) 2008 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Authors: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#ifndef ENUM_VALUE_H
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#define ENUM_VALUE_H
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#include "attribute-accessor-helper.h"
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#include "attribute.h"
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#include <list>
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/**
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* \file
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* \ingroup attribute_Enum
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* ns3::EnumValue attribute value declarations.
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*/
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namespace ns3
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{
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// Additional docs for class EnumValue:
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/**
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* Hold variables of type \c enum
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*
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* This class can be used to hold variables of any kind
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* of enum.
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*
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* This is often used with ObjectFactory and Config to bind
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* the value of a particular enum to an Attribute or Config name.
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* For example,
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* \code
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* Ptr<RateErrorModel> model = CreateObjectWithAttributes<RateErrorModel> (
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* "ErrorRate", DoubleValue (0.05),
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* "ErrorUnit", EnumValue (RateErrorModel::ERROR_UNIT_PACKET));
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*
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* Config::SetDefault ("ns3::RipNg::SplitHorizon",
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* EnumValue (RipNg::NO_SPLIT_HORIZON));
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* \endcode
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*/
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class EnumValue : public AttributeValue
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{
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public:
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EnumValue();
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/**
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* Construct from an explicit value.
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*
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* \param [in] value The value to begin with.
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*/
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EnumValue(int value);
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void Set(int value);
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int Get() const;
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template <typename T>
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bool GetAccessor(T& value) const;
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Ptr<AttributeValue> Copy() const override;
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std::string SerializeToString(Ptr<const AttributeChecker> checker) const override;
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bool DeserializeFromString(std::string value, Ptr<const AttributeChecker> checker) override;
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private:
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int m_value; //!< The stored integer value.
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};
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template <typename T>
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bool
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EnumValue::GetAccessor(T& value) const
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{
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value = T(m_value);
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return true;
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}
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class EnumChecker : public AttributeChecker
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{
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public:
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EnumChecker();
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/**
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* Add a default value.
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* \param [in] value The value.
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* \param [in] name Then enum symbol name.
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*/
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void AddDefault(int value, std::string name);
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/**
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* Add a new value.
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* \param [in] value The value.
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* \param [in] name The enum symbol name.
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*/
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void Add(int value, std::string name);
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/**
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* Get the enum symbol name by value.
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* \param [in] value The value.
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* \return The enum symbol name.
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*/
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std::string GetName(int value) const;
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/**
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* Get the enum value by name.
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* \param [in] name Then enum symbol name.
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* \returns The enum value.
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*/
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int GetValue(const std::string name) const;
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// Inherited
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bool Check(const AttributeValue& value) const override;
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std::string GetValueTypeName() const override;
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bool HasUnderlyingTypeInformation() const override;
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std::string GetUnderlyingTypeInformation() const override;
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Ptr<AttributeValue> Create() const override;
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bool Copy(const AttributeValue& src, AttributeValue& dst) const override;
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private:
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/** Type for the pair value, name */
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typedef std::pair<int, std::string> Value;
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/** Type of container for storing Enum values and symbol names. */
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typedef std::list<Value> ValueSet;
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/** The stored Enum values and symbol names. */
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ValueSet m_valueSet;
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};
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template <typename T1>
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Ptr<const AttributeAccessor> MakeEnumAccessor(T1 a1);
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template <typename T1, typename T2>
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Ptr<const AttributeAccessor> MakeEnumAccessor(T1 a1, T2 a2);
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/**
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* Make an EnumChecker pre-configured with a set of allowed
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* values by name.
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*
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* Values are normally given as fully qualified enum symbols
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* with matching names. For example,
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* \c MakeEnumChecker (RipNg::SPLIT_HORIZON, "ns3::RipNg::SplitHorizon");
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*
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* As many additional enum value, name pairs as desired can be passed
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* as arguments.
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*
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* \see AttributeChecker
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*
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* \tparam Ts The type list of additional parameters. Additional parameters
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* should be int, string pairs.
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* \returns The AttributeChecker
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* \param [in] v The default enum value.
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* \param [in] n The corresponding name.
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* \param [in] args Any additional arguments.
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*/
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template <typename... Ts>
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Ptr<const AttributeChecker>
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MakeEnumChecker(int v, std::string n, Ts... args)
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{
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Ptr<EnumChecker> checker = Create<EnumChecker>();
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checker->AddDefault(v, n);
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return MakeEnumChecker(checker, args...);
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}
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/**
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* Handler for enum value, name pairs other than the default.
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*
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* \tparam Ts The type list of additional parameters. Additional parameters
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* should be in int, string pairs.
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* \returns The AttributeChecker
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* \param [in] checker The AttributeChecker.
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* \param [in] v The next enum value.
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* \param [in] n The corresponding name.
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* \param [in] args Any additional arguments.
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*/
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template <typename... Ts>
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Ptr<const AttributeChecker>
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MakeEnumChecker(Ptr<EnumChecker> checker, int v, std::string n, Ts... args)
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{
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checker->Add(v, n);
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return MakeEnumChecker(checker, args...);
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}
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/**
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* Terminate the recursion of variadic arguments.
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*
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* \returns The \p checker
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* \param [in] checker The AttributeChecker.
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*/
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// inline to allow tail call optimization
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inline Ptr<const AttributeChecker>
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MakeEnumChecker(Ptr<EnumChecker> checker)
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{
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return checker;
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}
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template <typename T1>
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Ptr<const AttributeAccessor>
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MakeEnumAccessor(T1 a1)
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{
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return MakeAccessorHelper<EnumValue>(a1);
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}
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template <typename T1, typename T2>
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Ptr<const AttributeAccessor>
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MakeEnumAccessor(T1 a1, T2 a2)
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{
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return MakeAccessorHelper<EnumValue>(a1, a2);
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}
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} // namespace ns3
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#endif /* ENUM_VALUE_H */
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