Files
unison/examples/realtime/realtime-udp-echo.cc
2022-10-14 14:13:12 +00:00

123 lines
3.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Network topology
//
// n0 n1 n2 n3
// | | | |
// =================
// LAN
//
// - UDP flows from n0 to n1 and back
// - DropTail queues
// - Tracing of queues and packet receptions to file "udp-echo.tr"
#include "ns3/applications-module.h"
#include "ns3/core-module.h"
#include "ns3/csma-module.h"
#include "ns3/internet-module.h"
#include <fstream>
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("RealtimeUdpEchoExample");
int
main(int argc, char* argv[])
{
//
// Allow the user to override any of the defaults and the above Bind() at
// run-time, via command-line arguments
//
CommandLine cmd(__FILE__);
cmd.Parse(argc, argv);
//
// But since this is a realtime script, don't allow the user to mess with
// that.
//
GlobalValue::Bind("SimulatorImplementationType", StringValue("ns3::RealtimeSimulatorImpl"));
//
// Explicitly create the nodes required by the topology (shown above).
//
NS_LOG_INFO("Create nodes.");
NodeContainer n;
n.Create(4);
InternetStackHelper internet;
internet.Install(n);
//
// Explicitly create the channels required by the topology (shown above).
//
NS_LOG_INFO("Create channels.");
CsmaHelper csma;
csma.SetChannelAttribute("DataRate", DataRateValue(DataRate(5000000)));
csma.SetChannelAttribute("Delay", TimeValue(MilliSeconds(2)));
csma.SetDeviceAttribute("Mtu", UintegerValue(1400));
NetDeviceContainer d = csma.Install(n);
//
// We've got the "hardware" in place. Now we need to add IP addresses.
//
NS_LOG_INFO("Assign IP Addresses.");
Ipv4AddressHelper ipv4;
ipv4.SetBase("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer i = ipv4.Assign(d);
NS_LOG_INFO("Create Applications.");
//
// Create a UdpEchoServer application on node one.
//
uint16_t port = 9; // well-known echo port number
UdpEchoServerHelper server(port);
ApplicationContainer apps = server.Install(n.Get(1));
apps.Start(Seconds(1.0));
apps.Stop(Seconds(10.0));
//
// Create a UdpEchoClient application to send UDP datagrams from node zero to
// node one.
//
uint32_t packetSize = 1024;
uint32_t maxPacketCount = 500;
Time interPacketInterval = Seconds(0.01);
UdpEchoClientHelper client(i.GetAddress(1), port);
client.SetAttribute("MaxPackets", UintegerValue(maxPacketCount));
client.SetAttribute("Interval", TimeValue(interPacketInterval));
client.SetAttribute("PacketSize", UintegerValue(packetSize));
apps = client.Install(n.Get(0));
apps.Start(Seconds(2.0));
apps.Stop(Seconds(10.0));
AsciiTraceHelper ascii;
csma.EnableAsciiAll(ascii.CreateFileStream("realtime-udp-echo.tr"));
csma.EnablePcapAll("realtime-udp-echo", false);
//
// Now, do the actual simulation.
//
Simulator::Stop(Seconds(11.0));
NS_LOG_INFO("Run Simulation.");
Simulator::Run();
Simulator::Destroy();
NS_LOG_INFO("Done.");
return 0;
}