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unison/src/network/utils/queue.h
2019-05-11 18:47:14 +02:00

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 University of Washington
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// The queue base class has a limit on its size, in terms of number of
// packets or number of bytes depending on the operating mode.
// The base class implements tracing and basic statistics calculations.
#ifndef QUEUE_H
#define QUEUE_H
#include "ns3/packet.h"
#include "ns3/object.h"
#include "ns3/traced-callback.h"
#include "ns3/traced-value.h"
#include "ns3/unused.h"
#include "ns3/log.h"
#include "ns3/queue-size.h"
#include "ns3/queue-item.h"
#include <string>
#include <sstream>
#include <list>
namespace ns3 {
/**
* \ingroup network
* \defgroup queue Queue
*/
/**
* \ingroup queue
* \brief Abstract base class for packet Queues
*
* This class defines the subset of the base APIs for packet queues in the ns-3 system
* that is independent of the type of enqueued objects
*/
class QueueBase : public Object
{
public:
/**
* \brief Get the type ID.
* \return the object TypeId
*/
static TypeId GetTypeId (void);
QueueBase ();
virtual ~QueueBase ();
/**
* \brief Append the item type to the provided type ID if the latter does not
* end with '>'
*
* \param typeId the type ID
* \param itemType the item type
*
* This method is meant to be invoked by helpers to save users from
* specifying the type of items stored in a queue. For instance,
* PointToPointHelper::SetQueue calls
*
* \code
* QueueBase::AppendItemTypeIfNotPresent (type, "Packet");
* \endcode
*
* where type specifies the queue type (e.g., "ns3::DropTailQueue").
* This allows users to call SetQueue ("ns3::DropTailQueue")
* instead of SetQueue ("ns3::DropTailQueue<Packet>")
*/
static void AppendItemTypeIfNotPresent (std::string& typeId, const std::string& itemType);
/**
* \return true if the queue is empty; false otherwise
*/
bool IsEmpty (void) const;
/**
* \return The number of packets currently stored in the Queue
*/
uint32_t GetNPackets (void) const;
/**
* \return The number of bytes currently occupied by the packets in the Queue
*/
uint32_t GetNBytes (void) const;
/**
* \return The current size of the Queue in terms of packets, if the maximum
* size is specified in packets, or bytes, otherwise
*/
QueueSize GetCurrentSize (void) const;
/**
* \return The total number of bytes received by this Queue since the
* simulation began, or since ResetStatistics was called, according to
* whichever happened more recently
*/
uint32_t GetTotalReceivedBytes (void) const;
/**
* \return The total number of packets received by this Queue since the
* simulation began, or since ResetStatistics was called, according to
* whichever happened more recently
*/
uint32_t GetTotalReceivedPackets (void) const;
/**
* \return The total number of bytes dropped by this Queue since the
* simulation began, or since ResetStatistics was called, according to
* whichever happened more recently
*/
uint32_t GetTotalDroppedBytes (void) const;
/**
* \return The total number of bytes dropped before enqueue by this Queue
* since the simulation began, or since ResetStatistics was called, according
* to whichever happened more recently
*/
uint32_t GetTotalDroppedBytesBeforeEnqueue (void) const;
/**
* \return The total number of bytes dropped after dequeue by this Queue
* since the simulation began, or since ResetStatistics was called, according
* to whichever happened more recently
*/
uint32_t GetTotalDroppedBytesAfterDequeue (void) const;
/**
* \return The total number of packets dropped by this Queue since the
* simulation began, or since ResetStatistics was called, according to
* whichever happened more recently
*/
uint32_t GetTotalDroppedPackets (void) const;
/**
* \return The total number of packets dropped before enqueue by this Queue
* since the simulation began, or since ResetStatistics was called, according
* to whichever happened more recently
*/
uint32_t GetTotalDroppedPacketsBeforeEnqueue (void) const;
/**
* \return The total number of packets dropped after dequeue by this Queue
* since the simulation began, or since ResetStatistics was called, according
* to whichever happened more recently
*/
uint32_t GetTotalDroppedPacketsAfterDequeue (void) const;
/**
* Resets the counts for dropped packets, dropped bytes, received packets, and
* received bytes.
*/
void ResetStatistics (void);
/**
* \brief Set the maximum size of this queue
*
* Trying to set a null size has no effect.
*
* \param size the maximum size
*/
void SetMaxSize (QueueSize size);
/**
* \return the maximum size of this queue
*/
QueueSize GetMaxSize (void) const;
#if 0
// average calculation requires keeping around
// a buffer with the date of arrival of past received packets
// which are within the average window
// so, it is quite costly to do it all the time.
// Hence, it is disabled by default and must be explicitly
// enabled with this method which specifies the size
// of the average window in time units.
void EnableRunningAverage (Time averageWindow);
void DisableRunningAverage (void);
// average
double GetQueueSizeAverage (void);
double GetReceivedBytesPerSecondAverage (void);
double GetReceivedPacketsPerSecondAverage (void);
double GetDroppedBytesPerSecondAverage (void);
double GetDroppedPacketsPerSecondAverage (void);
// variance
double GetQueueSizeVariance (void);
double GetReceivedBytesPerSecondVariance (void);
double GetReceivedPacketsPerSecondVariance (void);
double GetDroppedBytesPerSecondVariance (void);
double GetDroppedPacketsPerSecondVariance (void);
#endif
private:
TracedValue<uint32_t> m_nBytes; //!< Number of bytes in the queue
uint32_t m_nTotalReceivedBytes; //!< Total received bytes
TracedValue<uint32_t> m_nPackets; //!< Number of packets in the queue
uint32_t m_nTotalReceivedPackets; //!< Total received packets
uint32_t m_nTotalDroppedBytes; //!< Total dropped bytes
uint32_t m_nTotalDroppedBytesBeforeEnqueue; //!< Total dropped bytes before enqueue
uint32_t m_nTotalDroppedBytesAfterDequeue; //!< Total dropped bytes after dequeue
uint32_t m_nTotalDroppedPackets; //!< Total dropped packets
uint32_t m_nTotalDroppedPacketsBeforeEnqueue; //!< Total dropped packets before enqueue
uint32_t m_nTotalDroppedPacketsAfterDequeue; //!< Total dropped packets after dequeue
QueueSize m_maxSize; //!< max queue size
/// Friend class
template <typename Item>
friend class Queue;
};
/**
* \ingroup queue
* \brief Template class for packet Queues
*
* This class defines the subset of the base APIs for packet queues in the ns-3 system
* that is dependent on the type of enqueued objects.
*
* Queue is a template class. The type of the objects stored within the queue
* is specified by the type parameter, which can be any class providing a
* GetSize () method (e.g., Packet, QueueDiscItem, etc.). Subclasses need to
* implement the Enqueue, Dequeue, Remove and Peek methods, and are
* encouraged to leverage the DoEnqueue, DoDequeue, DoRemove, and DoPeek
* methods in doing so, to ensure that appropriate trace sources are called
* and statistics are maintained.
*
* Users of the Queue template class usually hold a queue through a smart pointer,
* hence forward declaration is recommended to avoid pulling the implementation
* of the templates included in this file. Thus, do not include queue.h but add
* the following forward declaration in your .h file:
*
* \code
* template <typename Item> class Queue;
* \endcode
*
* Then, include queue.h in the corresponding .cc file.
*/
template <typename Item>
class Queue : public QueueBase
{
public:
/**
* \brief Get the type ID.
* \return the object TypeId
*/
static TypeId GetTypeId (void);
Queue ();
virtual ~Queue ();
/**
* Place an item into the Queue (each subclass defines the position)
* \param item item to enqueue
* \return True if the operation was successful; false otherwise
*/
virtual bool Enqueue (Ptr<Item> item) = 0;
/**
* Remove an item from the Queue (each subclass defines the position),
* counting it as dequeued
* \return 0 if the operation was not successful; the item otherwise.
*/
virtual Ptr<Item> Dequeue (void) = 0;
/**
* Remove an item from the Queue (each subclass defines the position),
* counting it as dropped
* \return 0 if the operation was not successful; the item otherwise.
*/
virtual Ptr<Item> Remove (void) = 0;
/**
* Get a copy of an item in the queue (each subclass defines the position)
* without removing it
* \return 0 if the operation was not successful; the item otherwise.
*/
virtual Ptr<const Item> Peek (void) const = 0;
/**
* Flush the queue.
*/
void Flush (void);
/// Define ItemType as the type of the stored elements
typedef Item ItemType;
protected:
/// Const iterator.
typedef typename std::list<Ptr<Item> >::const_iterator ConstIterator;
/// Iterator.
typedef typename std::list<Ptr<Item> >::iterator Iterator;
/**
* \brief Get a const iterator which refers to the first item in the queue.
*
* Subclasses can browse the items in the queue by using a const iterator
*
* \code
* for (auto i = begin (); i != end (); ++i)
* {
* (*i)->method (); // some const method of the Item class
* }
* \endcode
*
* \returns a const iterator which refers to the first item in the queue.
*/
ConstIterator begin (void) const;
/**
* \brief Get an iterator which refers to the first item in the queue.
*
* Subclasses can browse the items in the queue by using an iterator
*
* \code
* for (auto i = begin (); i != end (); ++i)
* {
* (*i)->method (); // some method of the Item class
* }
* \endcode
*
* \returns an iterator which refers to the first item in the queue.
*/
Iterator begin (void);
/**
* \brief Get a const iterator which indicates past-the-last item in the queue.
*
* Subclasses can browse the items in the queue by using a const iterator
*
* \code
* for (auto i = begin (); i != end (); ++i)
* {
* (*i)->method (); // some const method of the Item class
* }
* \endcode
*
* \returns a const iterator which indicates past-the-last item in the queue.
*/
ConstIterator end (void) const;
/**
* \brief Get an iterator which indicates past-the-last item in the queue.
*
* Subclasses can browse the items in the queue by using an iterator
*
* \code
* for (auto i = begin (); i != end (); ++i)
* {
* (*i)->method (); // some method of the Item class
* }
* \endcode
*
* \returns an iterator which indicates past-the-last item in the queue.
*/
Iterator end (void);
/**
* Push an item in the queue
* \param pos the position where the item is inserted
* \param item the item to enqueue
* \return true if success, false if the packet has been dropped.
*/
bool DoEnqueue (ConstIterator pos, Ptr<Item> item);
/**
* Pull the item to dequeue from the queue
* \param pos the position of the item to dequeue
* \return the item.
*/
Ptr<Item> DoDequeue (ConstIterator pos);
/**
* Pull the item to drop from the queue
* \param pos the position of the item to remove
* \return the item.
*/
Ptr<Item> DoRemove (ConstIterator pos);
/**
* Peek the front item in the queue
* \param pos the position of the item to peek
* \return the item.
*/
Ptr<const Item> DoPeek (ConstIterator pos) const;
/**
* \brief Drop a packet before enqueue
* \param item item that was dropped
*
* This method is called by the base class when a packet is dropped because
* the queue is full and by the subclasses to notify parent (this class) that
* a packet has been dropped for other reasons before being enqueued.
*/
void DropBeforeEnqueue (Ptr<Item> item);
/**
* \brief Drop a packet after dequeue
* \param item item that was dropped
*
* This method is called by the base class when a Remove operation is requested
* and by the subclasses to notify parent (this class) that a packet has been
* dropped for other reasons after being dequeued.
*/
void DropAfterDequeue (Ptr<Item> item);
private:
std::list<Ptr<Item> > m_packets; //!< the items in the queue
NS_LOG_TEMPLATE_DECLARE; //!< the log component
/// Traced callback: fired when a packet is enqueued
TracedCallback<Ptr<const Item> > m_traceEnqueue;
/// Traced callback: fired when a packet is dequeued
TracedCallback<Ptr<const Item> > m_traceDequeue;
/// Traced callback: fired when a packet is dropped
TracedCallback<Ptr<const Item> > m_traceDrop;
/// Traced callback: fired when a packet is dropped before enqueue
TracedCallback<Ptr<const Item> > m_traceDropBeforeEnqueue;
/// Traced callback: fired when a packet is dropped after dequeue
TracedCallback<Ptr<const Item> > m_traceDropAfterDequeue;
};
/**
* Implementation of the templates declared above.
*/
template <typename Item>
TypeId
Queue<Item>::GetTypeId (void)
{
std::string name = GetTypeParamName<Queue<Item> > ();
static TypeId tid = TypeId (("ns3::Queue<" + name + ">").c_str ())
.SetParent<QueueBase> ()
.SetGroupName ("Network")
.AddTraceSource ("Enqueue", "Enqueue a packet in the queue.",
MakeTraceSourceAccessor (&Queue<Item>::m_traceEnqueue),
"ns3::" + name + "::TracedCallback")
.AddTraceSource ("Dequeue", "Dequeue a packet from the queue.",
MakeTraceSourceAccessor (&Queue<Item>::m_traceDequeue),
"ns3::" + name + "::TracedCallback")
.AddTraceSource ("Drop", "Drop a packet (for whatever reason).",
MakeTraceSourceAccessor (&Queue<Item>::m_traceDrop),
"ns3::" + name + "::TracedCallback")
.AddTraceSource ("DropBeforeEnqueue", "Drop a packet before enqueue.",
MakeTraceSourceAccessor (&Queue<Item>::m_traceDropBeforeEnqueue),
"ns3::" + name + "::TracedCallback")
.AddTraceSource ("DropAfterDequeue", "Drop a packet after dequeue.",
MakeTraceSourceAccessor (&Queue<Item>::m_traceDropAfterDequeue),
"ns3::" + name + "::TracedCallback")
;
return tid;
}
template <typename Item>
Queue<Item>::Queue ()
: NS_LOG_TEMPLATE_DEFINE ("Queue")
{
}
template <typename Item>
Queue<Item>::~Queue ()
{
}
template <typename Item>
bool
Queue<Item>::DoEnqueue (ConstIterator pos, Ptr<Item> item)
{
NS_LOG_FUNCTION (this << item);
if (GetCurrentSize () + item > GetMaxSize ())
{
NS_LOG_LOGIC ("Queue full -- dropping pkt");
DropBeforeEnqueue (item);
return false;
}
m_packets.insert (pos, item);
uint32_t size = item->GetSize ();
m_nBytes += size;
m_nTotalReceivedBytes += size;
m_nPackets++;
m_nTotalReceivedPackets++;
NS_LOG_LOGIC ("m_traceEnqueue (p)");
m_traceEnqueue (item);
return true;
}
template <typename Item>
Ptr<Item>
Queue<Item>::DoDequeue (ConstIterator pos)
{
NS_LOG_FUNCTION (this);
if (m_nPackets.Get () == 0)
{
NS_LOG_LOGIC ("Queue empty");
return 0;
}
Ptr<Item> item = *pos;
m_packets.erase (pos);
if (item != 0)
{
NS_ASSERT (m_nBytes.Get () >= item->GetSize ());
NS_ASSERT (m_nPackets.Get () > 0);
m_nBytes -= item->GetSize ();
m_nPackets--;
NS_LOG_LOGIC ("m_traceDequeue (p)");
m_traceDequeue (item);
}
return item;
}
template <typename Item>
Ptr<Item>
Queue<Item>::DoRemove (ConstIterator pos)
{
NS_LOG_FUNCTION (this);
if (m_nPackets.Get () == 0)
{
NS_LOG_LOGIC ("Queue empty");
return 0;
}
Ptr<Item> item = *pos;
m_packets.erase (pos);
if (item != 0)
{
NS_ASSERT (m_nBytes.Get () >= item->GetSize ());
NS_ASSERT (m_nPackets.Get () > 0);
m_nBytes -= item->GetSize ();
m_nPackets--;
// packets are first dequeued and then dropped
NS_LOG_LOGIC ("m_traceDequeue (p)");
m_traceDequeue (item);
DropAfterDequeue (item);
}
return item;
}
template <typename Item>
void
Queue<Item>::Flush (void)
{
NS_LOG_FUNCTION (this);
while (!IsEmpty ())
{
Remove ();
}
}
template <typename Item>
Ptr<const Item>
Queue<Item>::DoPeek (ConstIterator pos) const
{
NS_LOG_FUNCTION (this);
if (m_nPackets.Get () == 0)
{
NS_LOG_LOGIC ("Queue empty");
return 0;
}
return *pos;
}
template <typename Item>
typename Queue<Item>::ConstIterator Queue<Item>::begin (void) const
{
return m_packets.cbegin ();
}
template <typename Item>
typename Queue<Item>::Iterator Queue<Item>::begin (void)
{
return m_packets.begin ();
}
template <typename Item>
typename Queue<Item>::ConstIterator Queue<Item>::end (void) const
{
return m_packets.cend ();
}
template <typename Item>
typename Queue<Item>::Iterator Queue<Item>::end (void)
{
return m_packets.end ();
}
template <typename Item>
void
Queue<Item>::DropBeforeEnqueue (Ptr<Item> item)
{
NS_LOG_FUNCTION (this << item);
m_nTotalDroppedPackets++;
m_nTotalDroppedPacketsBeforeEnqueue++;
m_nTotalDroppedBytes += item->GetSize ();
m_nTotalDroppedBytesBeforeEnqueue += item->GetSize ();
NS_LOG_LOGIC ("m_traceDropBeforeEnqueue (p)");
m_traceDrop (item);
m_traceDropBeforeEnqueue (item);
}
template <typename Item>
void
Queue<Item>::DropAfterDequeue (Ptr<Item> item)
{
NS_LOG_FUNCTION (this << item);
m_nTotalDroppedPackets++;
m_nTotalDroppedPacketsAfterDequeue++;
m_nTotalDroppedBytes += item->GetSize ();
m_nTotalDroppedBytesAfterDequeue += item->GetSize ();
NS_LOG_LOGIC ("m_traceDropAfterDequeue (p)");
m_traceDrop (item);
m_traceDropAfterDequeue (item);
}
// The following explicit template instantiation declarations prevent all the
// translation units including this header file to implicitly instantiate the
// Queue<Packet> class and the Queue<QueueDiscItem> class. The unique instances
// of these classes are explicitly created through the macros
// NS_OBJECT_TEMPLATE_CLASS_DEFINE (Queue,Packet) and
// NS_OBJECT_TEMPLATE_CLASS_DEFINE (Queue,QueueDiscItem), which are included in queue.cc
extern template class Queue<Packet>;
extern template class Queue<QueueDiscItem>;
} // namespace ns3
#endif /* QUEUE_H */