663 lines
19 KiB
C++
663 lines
19 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 University of Washington
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// The queue base class has a limit on its size, in terms of number of
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// packets or number of bytes depending on the operating mode.
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// The base class implements tracing and basic statistics calculations.
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#ifndef QUEUE_H
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#define QUEUE_H
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#include "ns3/packet.h"
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#include "ns3/object.h"
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#include "ns3/traced-callback.h"
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#include "ns3/traced-value.h"
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#include "ns3/unused.h"
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#include "ns3/log.h"
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#include "ns3/queue-size.h"
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#include "ns3/queue-item.h"
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#include <string>
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#include <sstream>
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#include <list>
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namespace ns3 {
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/**
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* \ingroup network
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* \defgroup queue Queue
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*/
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/**
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* \ingroup queue
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* \brief Abstract base class for packet Queues
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*
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* This class defines the subset of the base APIs for packet queues in the ns-3 system
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* that is independent of the type of enqueued objects
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*/
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class QueueBase : public Object
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{
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public:
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/**
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* \brief Get the type ID.
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* \return the object TypeId
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*/
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static TypeId GetTypeId (void);
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QueueBase ();
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virtual ~QueueBase ();
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/**
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* \brief Append the item type to the provided type ID if the latter does not
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* end with '>'
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*
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* \param typeId the type ID
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* \param itemType the item type
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*
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* This method is meant to be invoked by helpers to save users from
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* specifying the type of items stored in a queue. For instance,
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* PointToPointHelper::SetQueue calls
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*
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* \code
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* QueueBase::AppendItemTypeIfNotPresent (type, "Packet");
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* \endcode
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*
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* where type specifies the queue type (e.g., "ns3::DropTailQueue").
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* This allows users to call SetQueue ("ns3::DropTailQueue")
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* instead of SetQueue ("ns3::DropTailQueue<Packet>")
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*/
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static void AppendItemTypeIfNotPresent (std::string& typeId, const std::string& itemType);
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/**
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* \return true if the queue is empty; false otherwise
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*/
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bool IsEmpty (void) const;
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/**
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* \return The number of packets currently stored in the Queue
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*/
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uint32_t GetNPackets (void) const;
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/**
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* \return The number of bytes currently occupied by the packets in the Queue
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*/
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uint32_t GetNBytes (void) const;
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/**
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* \return The current size of the Queue in terms of packets, if the maximum
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* size is specified in packets, or bytes, otherwise
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*/
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QueueSize GetCurrentSize (void) const;
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/**
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* \return The total number of bytes received by this Queue since the
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* simulation began, or since ResetStatistics was called, according to
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* whichever happened more recently
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*/
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uint32_t GetTotalReceivedBytes (void) const;
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/**
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* \return The total number of packets received by this Queue since the
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* simulation began, or since ResetStatistics was called, according to
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* whichever happened more recently
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*/
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uint32_t GetTotalReceivedPackets (void) const;
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/**
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* \return The total number of bytes dropped by this Queue since the
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* simulation began, or since ResetStatistics was called, according to
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* whichever happened more recently
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*/
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uint32_t GetTotalDroppedBytes (void) const;
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/**
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* \return The total number of bytes dropped before enqueue by this Queue
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* since the simulation began, or since ResetStatistics was called, according
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* to whichever happened more recently
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*/
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uint32_t GetTotalDroppedBytesBeforeEnqueue (void) const;
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/**
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* \return The total number of bytes dropped after dequeue by this Queue
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* since the simulation began, or since ResetStatistics was called, according
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* to whichever happened more recently
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*/
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uint32_t GetTotalDroppedBytesAfterDequeue (void) const;
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/**
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* \return The total number of packets dropped by this Queue since the
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* simulation began, or since ResetStatistics was called, according to
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* whichever happened more recently
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*/
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uint32_t GetTotalDroppedPackets (void) const;
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/**
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* \return The total number of packets dropped before enqueue by this Queue
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* since the simulation began, or since ResetStatistics was called, according
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* to whichever happened more recently
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*/
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uint32_t GetTotalDroppedPacketsBeforeEnqueue (void) const;
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/**
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* \return The total number of packets dropped after dequeue by this Queue
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* since the simulation began, or since ResetStatistics was called, according
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* to whichever happened more recently
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*/
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uint32_t GetTotalDroppedPacketsAfterDequeue (void) const;
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/**
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* Resets the counts for dropped packets, dropped bytes, received packets, and
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* received bytes.
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*/
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void ResetStatistics (void);
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/**
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* \brief Set the maximum size of this queue
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*
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* Trying to set a null size has no effect.
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*
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* \param size the maximum size
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*/
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void SetMaxSize (QueueSize size);
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/**
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* \return the maximum size of this queue
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*/
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QueueSize GetMaxSize (void) const;
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#if 0
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// average calculation requires keeping around
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// a buffer with the date of arrival of past received packets
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// which are within the average window
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// so, it is quite costly to do it all the time.
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// Hence, it is disabled by default and must be explicitly
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// enabled with this method which specifies the size
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// of the average window in time units.
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void EnableRunningAverage (Time averageWindow);
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void DisableRunningAverage (void);
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// average
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double GetQueueSizeAverage (void);
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double GetReceivedBytesPerSecondAverage (void);
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double GetReceivedPacketsPerSecondAverage (void);
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double GetDroppedBytesPerSecondAverage (void);
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double GetDroppedPacketsPerSecondAverage (void);
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// variance
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double GetQueueSizeVariance (void);
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double GetReceivedBytesPerSecondVariance (void);
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double GetReceivedPacketsPerSecondVariance (void);
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double GetDroppedBytesPerSecondVariance (void);
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double GetDroppedPacketsPerSecondVariance (void);
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#endif
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private:
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TracedValue<uint32_t> m_nBytes; //!< Number of bytes in the queue
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uint32_t m_nTotalReceivedBytes; //!< Total received bytes
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TracedValue<uint32_t> m_nPackets; //!< Number of packets in the queue
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uint32_t m_nTotalReceivedPackets; //!< Total received packets
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uint32_t m_nTotalDroppedBytes; //!< Total dropped bytes
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uint32_t m_nTotalDroppedBytesBeforeEnqueue; //!< Total dropped bytes before enqueue
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uint32_t m_nTotalDroppedBytesAfterDequeue; //!< Total dropped bytes after dequeue
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uint32_t m_nTotalDroppedPackets; //!< Total dropped packets
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uint32_t m_nTotalDroppedPacketsBeforeEnqueue; //!< Total dropped packets before enqueue
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uint32_t m_nTotalDroppedPacketsAfterDequeue; //!< Total dropped packets after dequeue
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QueueSize m_maxSize; //!< max queue size
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/// Friend class
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template <typename Item>
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friend class Queue;
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};
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/**
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* \ingroup queue
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* \brief Template class for packet Queues
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*
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* This class defines the subset of the base APIs for packet queues in the ns-3 system
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* that is dependent on the type of enqueued objects.
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*
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* Queue is a template class. The type of the objects stored within the queue
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* is specified by the type parameter, which can be any class providing a
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* GetSize () method (e.g., Packet, QueueDiscItem, etc.). Subclasses need to
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* implement the Enqueue, Dequeue, Remove and Peek methods, and are
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* encouraged to leverage the DoEnqueue, DoDequeue, DoRemove, and DoPeek
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* methods in doing so, to ensure that appropriate trace sources are called
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* and statistics are maintained.
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*
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* Users of the Queue template class usually hold a queue through a smart pointer,
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* hence forward declaration is recommended to avoid pulling the implementation
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* of the templates included in this file. Thus, do not include queue.h but add
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* the following forward declaration in your .h file:
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*
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* \code
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* template <typename Item> class Queue;
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* \endcode
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*
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* Then, include queue.h in the corresponding .cc file.
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*/
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template <typename Item>
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class Queue : public QueueBase
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{
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public:
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/**
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* \brief Get the type ID.
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* \return the object TypeId
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*/
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static TypeId GetTypeId (void);
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Queue ();
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virtual ~Queue ();
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/**
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* Place an item into the Queue (each subclass defines the position)
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* \param item item to enqueue
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* \return True if the operation was successful; false otherwise
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*/
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virtual bool Enqueue (Ptr<Item> item) = 0;
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/**
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* Remove an item from the Queue (each subclass defines the position),
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* counting it as dequeued
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* \return 0 if the operation was not successful; the item otherwise.
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*/
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virtual Ptr<Item> Dequeue (void) = 0;
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/**
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* Remove an item from the Queue (each subclass defines the position),
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* counting it as dropped
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* \return 0 if the operation was not successful; the item otherwise.
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*/
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virtual Ptr<Item> Remove (void) = 0;
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/**
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* Get a copy of an item in the queue (each subclass defines the position)
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* without removing it
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* \return 0 if the operation was not successful; the item otherwise.
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*/
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virtual Ptr<const Item> Peek (void) const = 0;
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/**
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* Flush the queue.
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*/
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void Flush (void);
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/// Define ItemType as the type of the stored elements
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typedef Item ItemType;
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protected:
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/// Const iterator.
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typedef typename std::list<Ptr<Item> >::const_iterator ConstIterator;
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/// Iterator.
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typedef typename std::list<Ptr<Item> >::iterator Iterator;
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/**
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* \brief Get a const iterator which refers to the first item in the queue.
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*
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* Subclasses can browse the items in the queue by using a const iterator
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*
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* \code
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* for (auto i = begin (); i != end (); ++i)
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* {
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* (*i)->method (); // some const method of the Item class
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* }
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* \endcode
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*
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* \returns a const iterator which refers to the first item in the queue.
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*/
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ConstIterator begin (void) const;
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/**
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* \brief Get an iterator which refers to the first item in the queue.
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*
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* Subclasses can browse the items in the queue by using an iterator
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*
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* \code
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* for (auto i = begin (); i != end (); ++i)
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* {
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* (*i)->method (); // some method of the Item class
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* }
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* \endcode
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*
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* \returns an iterator which refers to the first item in the queue.
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*/
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Iterator begin (void);
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/**
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* \brief Get a const iterator which indicates past-the-last item in the queue.
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*
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* Subclasses can browse the items in the queue by using a const iterator
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*
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* \code
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* for (auto i = begin (); i != end (); ++i)
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* {
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* (*i)->method (); // some const method of the Item class
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* }
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* \endcode
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*
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* \returns a const iterator which indicates past-the-last item in the queue.
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*/
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ConstIterator end (void) const;
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/**
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* \brief Get an iterator which indicates past-the-last item in the queue.
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*
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* Subclasses can browse the items in the queue by using an iterator
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*
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* \code
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* for (auto i = begin (); i != end (); ++i)
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* {
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* (*i)->method (); // some method of the Item class
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* }
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* \endcode
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*
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* \returns an iterator which indicates past-the-last item in the queue.
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*/
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Iterator end (void);
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/**
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* Push an item in the queue
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* \param pos the position where the item is inserted
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* \param item the item to enqueue
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* \return true if success, false if the packet has been dropped.
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*/
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bool DoEnqueue (ConstIterator pos, Ptr<Item> item);
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/**
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* Pull the item to dequeue from the queue
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* \param pos the position of the item to dequeue
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* \return the item.
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*/
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Ptr<Item> DoDequeue (ConstIterator pos);
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/**
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* Pull the item to drop from the queue
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* \param pos the position of the item to remove
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* \return the item.
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*/
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Ptr<Item> DoRemove (ConstIterator pos);
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/**
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* Peek the front item in the queue
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* \param pos the position of the item to peek
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* \return the item.
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*/
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Ptr<const Item> DoPeek (ConstIterator pos) const;
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/**
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* \brief Drop a packet before enqueue
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* \param item item that was dropped
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*
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* This method is called by the base class when a packet is dropped because
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* the queue is full and by the subclasses to notify parent (this class) that
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* a packet has been dropped for other reasons before being enqueued.
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*/
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void DropBeforeEnqueue (Ptr<Item> item);
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/**
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* \brief Drop a packet after dequeue
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* \param item item that was dropped
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*
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* This method is called by the base class when a Remove operation is requested
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* and by the subclasses to notify parent (this class) that a packet has been
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* dropped for other reasons after being dequeued.
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*/
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void DropAfterDequeue (Ptr<Item> item);
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private:
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std::list<Ptr<Item> > m_packets; //!< the items in the queue
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NS_LOG_TEMPLATE_DECLARE; //!< the log component
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/// Traced callback: fired when a packet is enqueued
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TracedCallback<Ptr<const Item> > m_traceEnqueue;
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/// Traced callback: fired when a packet is dequeued
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TracedCallback<Ptr<const Item> > m_traceDequeue;
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/// Traced callback: fired when a packet is dropped
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TracedCallback<Ptr<const Item> > m_traceDrop;
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/// Traced callback: fired when a packet is dropped before enqueue
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TracedCallback<Ptr<const Item> > m_traceDropBeforeEnqueue;
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/// Traced callback: fired when a packet is dropped after dequeue
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TracedCallback<Ptr<const Item> > m_traceDropAfterDequeue;
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};
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/**
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* Implementation of the templates declared above.
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*/
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template <typename Item>
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TypeId
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Queue<Item>::GetTypeId (void)
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{
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std::string name = GetTypeParamName<Queue<Item> > ();
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static TypeId tid = TypeId (("ns3::Queue<" + name + ">").c_str ())
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.SetParent<QueueBase> ()
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.SetGroupName ("Network")
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.AddTraceSource ("Enqueue", "Enqueue a packet in the queue.",
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MakeTraceSourceAccessor (&Queue<Item>::m_traceEnqueue),
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"ns3::" + name + "::TracedCallback")
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.AddTraceSource ("Dequeue", "Dequeue a packet from the queue.",
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MakeTraceSourceAccessor (&Queue<Item>::m_traceDequeue),
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"ns3::" + name + "::TracedCallback")
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.AddTraceSource ("Drop", "Drop a packet (for whatever reason).",
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MakeTraceSourceAccessor (&Queue<Item>::m_traceDrop),
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"ns3::" + name + "::TracedCallback")
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.AddTraceSource ("DropBeforeEnqueue", "Drop a packet before enqueue.",
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MakeTraceSourceAccessor (&Queue<Item>::m_traceDropBeforeEnqueue),
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"ns3::" + name + "::TracedCallback")
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.AddTraceSource ("DropAfterDequeue", "Drop a packet after dequeue.",
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MakeTraceSourceAccessor (&Queue<Item>::m_traceDropAfterDequeue),
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"ns3::" + name + "::TracedCallback")
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;
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return tid;
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}
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template <typename Item>
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Queue<Item>::Queue ()
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: NS_LOG_TEMPLATE_DEFINE ("Queue")
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{
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}
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template <typename Item>
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Queue<Item>::~Queue ()
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{
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}
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template <typename Item>
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bool
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Queue<Item>::DoEnqueue (ConstIterator pos, Ptr<Item> item)
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{
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NS_LOG_FUNCTION (this << item);
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if (GetCurrentSize () + item > GetMaxSize ())
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{
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NS_LOG_LOGIC ("Queue full -- dropping pkt");
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DropBeforeEnqueue (item);
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return false;
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}
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m_packets.insert (pos, item);
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uint32_t size = item->GetSize ();
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m_nBytes += size;
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m_nTotalReceivedBytes += size;
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m_nPackets++;
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m_nTotalReceivedPackets++;
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NS_LOG_LOGIC ("m_traceEnqueue (p)");
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m_traceEnqueue (item);
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return true;
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}
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template <typename Item>
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Ptr<Item>
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Queue<Item>::DoDequeue (ConstIterator pos)
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{
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NS_LOG_FUNCTION (this);
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if (m_nPackets.Get () == 0)
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{
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NS_LOG_LOGIC ("Queue empty");
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return 0;
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}
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Ptr<Item> item = *pos;
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m_packets.erase (pos);
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if (item != 0)
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{
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NS_ASSERT (m_nBytes.Get () >= item->GetSize ());
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NS_ASSERT (m_nPackets.Get () > 0);
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m_nBytes -= item->GetSize ();
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m_nPackets--;
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NS_LOG_LOGIC ("m_traceDequeue (p)");
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m_traceDequeue (item);
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}
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return item;
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}
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template <typename Item>
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Ptr<Item>
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Queue<Item>::DoRemove (ConstIterator pos)
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{
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NS_LOG_FUNCTION (this);
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if (m_nPackets.Get () == 0)
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{
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NS_LOG_LOGIC ("Queue empty");
|
|
return 0;
|
|
}
|
|
|
|
Ptr<Item> item = *pos;
|
|
m_packets.erase (pos);
|
|
|
|
if (item != 0)
|
|
{
|
|
NS_ASSERT (m_nBytes.Get () >= item->GetSize ());
|
|
NS_ASSERT (m_nPackets.Get () > 0);
|
|
|
|
m_nBytes -= item->GetSize ();
|
|
m_nPackets--;
|
|
|
|
// packets are first dequeued and then dropped
|
|
NS_LOG_LOGIC ("m_traceDequeue (p)");
|
|
m_traceDequeue (item);
|
|
|
|
DropAfterDequeue (item);
|
|
}
|
|
return item;
|
|
}
|
|
|
|
template <typename Item>
|
|
void
|
|
Queue<Item>::Flush (void)
|
|
{
|
|
NS_LOG_FUNCTION (this);
|
|
while (!IsEmpty ())
|
|
{
|
|
Remove ();
|
|
}
|
|
}
|
|
|
|
template <typename Item>
|
|
Ptr<const Item>
|
|
Queue<Item>::DoPeek (ConstIterator pos) const
|
|
{
|
|
NS_LOG_FUNCTION (this);
|
|
|
|
if (m_nPackets.Get () == 0)
|
|
{
|
|
NS_LOG_LOGIC ("Queue empty");
|
|
return 0;
|
|
}
|
|
|
|
return *pos;
|
|
}
|
|
|
|
template <typename Item>
|
|
typename Queue<Item>::ConstIterator Queue<Item>::begin (void) const
|
|
{
|
|
return m_packets.cbegin ();
|
|
}
|
|
|
|
template <typename Item>
|
|
typename Queue<Item>::Iterator Queue<Item>::begin (void)
|
|
{
|
|
return m_packets.begin ();
|
|
}
|
|
|
|
template <typename Item>
|
|
typename Queue<Item>::ConstIterator Queue<Item>::end (void) const
|
|
{
|
|
return m_packets.cend ();
|
|
}
|
|
|
|
template <typename Item>
|
|
typename Queue<Item>::Iterator Queue<Item>::end (void)
|
|
{
|
|
return m_packets.end ();
|
|
}
|
|
|
|
template <typename Item>
|
|
void
|
|
Queue<Item>::DropBeforeEnqueue (Ptr<Item> item)
|
|
{
|
|
NS_LOG_FUNCTION (this << item);
|
|
|
|
m_nTotalDroppedPackets++;
|
|
m_nTotalDroppedPacketsBeforeEnqueue++;
|
|
m_nTotalDroppedBytes += item->GetSize ();
|
|
m_nTotalDroppedBytesBeforeEnqueue += item->GetSize ();
|
|
|
|
NS_LOG_LOGIC ("m_traceDropBeforeEnqueue (p)");
|
|
m_traceDrop (item);
|
|
m_traceDropBeforeEnqueue (item);
|
|
}
|
|
|
|
template <typename Item>
|
|
void
|
|
Queue<Item>::DropAfterDequeue (Ptr<Item> item)
|
|
{
|
|
NS_LOG_FUNCTION (this << item);
|
|
|
|
m_nTotalDroppedPackets++;
|
|
m_nTotalDroppedPacketsAfterDequeue++;
|
|
m_nTotalDroppedBytes += item->GetSize ();
|
|
m_nTotalDroppedBytesAfterDequeue += item->GetSize ();
|
|
|
|
NS_LOG_LOGIC ("m_traceDropAfterDequeue (p)");
|
|
m_traceDrop (item);
|
|
m_traceDropAfterDequeue (item);
|
|
}
|
|
|
|
// The following explicit template instantiation declarations prevent all the
|
|
// translation units including this header file to implicitly instantiate the
|
|
// Queue<Packet> class and the Queue<QueueDiscItem> class. The unique instances
|
|
// of these classes are explicitly created through the macros
|
|
// NS_OBJECT_TEMPLATE_CLASS_DEFINE (Queue,Packet) and
|
|
// NS_OBJECT_TEMPLATE_CLASS_DEFINE (Queue,QueueDiscItem), which are included in queue.cc
|
|
extern template class Queue<Packet>;
|
|
extern template class Queue<QueueDiscItem>;
|
|
|
|
} // namespace ns3
|
|
|
|
#endif /* QUEUE_H */
|