241 lines
5.8 KiB
C++
241 lines
5.8 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007-2009 Strasbourg University
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Sebastien Vincent <vincent@clarinet.u-strasbg.fr>
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*/
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#ifndef IPV6_RAW_SOCKET_IMPL_H
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#define IPV6_RAW_SOCKET_IMPL_H
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#include <list>
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#include "ns3/socket.h"
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#include "ns3/ipv6-address.h"
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#include "ns3/ipv6-header.h"
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namespace ns3
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{
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class NetDevice;
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class Node;
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/**
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* \class Ipv6RawSocketImpl
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* \brief IPv6 raw socket.
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* \ingroup socket
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*
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* A RAW Socket typically is used to access specific IP layers not usually
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* available through L4 sockets, e.g., ICMP. The implementer should take
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* particular care to define the Ipv6RawSocketImpl Attributes, and in
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* particular the Protocol attribute.
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* Not setting it will result in a zero protocol at IP level (corresponding
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* to the HopByHop IPv6 Extension header, i.e., Ipv6ExtensionHopByHopHeader)
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* when sending data through the socket, which is probably not the intended
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* behavior.
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*
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* A correct example is (from src/applications/model/radvd.cc):
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* \code
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if (!m_socket)
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{
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TypeId tid = TypeId::LookupByName ("ns3::Ipv6RawSocketFactory");
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m_socket = Socket::CreateSocket (GetNode (), tid);
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NS_ASSERT (m_socket);
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m_socket->SetAttribute ("Protocol", UintegerValue(Ipv6Header::IPV6_ICMPV6));
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m_socket->SetRecvCallback (MakeCallback (&Radvd::HandleRead, this));
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}
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* \endcode
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*
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*/
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class Ipv6RawSocketImpl : public Socket
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{
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public:
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/**
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* \brief Get the type ID of this class.
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* \return type ID
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*/
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static TypeId GetTypeId ();
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Ipv6RawSocketImpl ();
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virtual ~Ipv6RawSocketImpl ();
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/**
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* \brief Set the node associated with this socket.
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* \param node node to set
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*/
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void SetNode (Ptr<Node> node);
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virtual enum Socket::SocketErrno GetErrno () const;
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/**
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* \brief Get socket type (NS3_SOCK_RAW)
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* \return socket type
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*/
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virtual enum Socket::SocketType GetSocketType () const;
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virtual Ptr<Node> GetNode () const;
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virtual int Bind (const Address& address);
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virtual int Bind ();
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virtual int Bind6 ();
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virtual int GetSockName (Address& address) const;
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virtual int Close ();
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virtual int ShutdownSend ();
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virtual int ShutdownRecv ();
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virtual int Connect (const Address& address);
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virtual int Listen ();
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virtual uint32_t GetTxAvailable () const;
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virtual uint32_t GetRxAvailable () const;
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virtual int Send (Ptr<Packet> p, uint32_t flags);
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virtual int SendTo (Ptr<Packet> p, uint32_t flags, const Address& toAddress);
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virtual Ptr<Packet> Recv (uint32_t maxSize, uint32_t flags);
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virtual Ptr<Packet> RecvFrom (uint32_t maxSize, uint32_t flags, Address& fromAddress);
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/**
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* \brief Set protocol field.
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* \param protocol protocol to set
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*/
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void SetProtocol (uint16_t protocol);
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/**
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* \brief Forward up to receive method.
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* \param p packet
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* \param hdr IPv6 header
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* \param device device
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* \return true if forwarded, false otherwise
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*/
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bool ForwardUp (Ptr<const Packet> p, Ipv6Header hdr, Ptr<NetDevice> device);
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virtual bool SetAllowBroadcast (bool allowBroadcast);
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virtual bool GetAllowBroadcast () const;
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/**
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* \brief Clean the ICMPv6 filter structure
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*/
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void Icmpv6FilterSetPassAll();
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/**
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* \brief Set the filter to block all the ICMPv6 types
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*/
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void Icmpv6FilterSetBlockAll();
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/**
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* \brief Set the filter to pass one ICMPv6 type
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* \param type the ICMPv6 type to pass
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*/
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void Icmpv6FilterSetPass(uint8_t type);
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/**
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* \brief Set the filter to block one ICMPv6 type
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* \param type the ICMPv6 type to block
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*/
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void Icmpv6FilterSetBlock(uint8_t type);
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/**
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* \brief Ask the filter about the status of one ICMPv6 type
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* \param type the ICMPv6 type
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* \return true if the ICMP type is passing through
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*/
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bool Icmpv6FilterWillPass(uint8_t type);
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/**
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* \brief Ask the filter about the status of one ICMPv6 type
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* \param type the ICMPv6 type
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* \return true if the ICMP type is being blocked
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*/
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bool Icmpv6FilterWillBlock(uint8_t type);
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private:
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/**
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* \struct Data
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* \brief IPv6 raw data and additional information.
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*/
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struct Data
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{
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Ptr<Packet> packet; /**< Packet data */
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Ipv6Address fromIp; /**< Source address */
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uint16_t fromProtocol; /**< Protocol used */
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};
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/**
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* \brief Dispose object.
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*/
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virtual void DoDispose ();
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/**
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* \brief Last error number.
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*/
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enum Socket::SocketErrno m_err;
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/**
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* \brief Node.
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*/
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Ptr<Node> m_node;
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/**
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* \brief Source address.
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*/
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Ipv6Address m_src;
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/**
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* \brief Destination address.
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*/
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Ipv6Address m_dst;
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/**
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* \brief Protocol.
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*/
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uint16_t m_protocol;
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/**
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* \brief Packet waiting to be processed.
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*/
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std::list<struct Data> m_data;
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/**
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* \brief Flag to shutdown send capability.
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*/
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bool m_shutdownSend;
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/**
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* \brief Flag to shutdown receive capability.
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*/
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bool m_shutdownRecv;
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/**
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* \brief Struct to hold the ICMPv6 filter
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*/
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typedef struct
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{
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uint32_t icmpv6Filt[8]; //!< ICMPv6 filter specification
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} icmpv6Filter;
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/**
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* \brief ICMPv6 filter.
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*/
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icmpv6Filter m_icmpFilter;
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};
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} /* namespace ns3 */
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#endif /* IPV6_RAW_SOCKET_IMPL_H */
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