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unison/src/network/model/application.cc

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2006 Georgia Tech Research Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: George F. Riley<riley@ece.gatech.edu>
*/
// Implementation for ns3 Application base class.
// George F. Riley, Georgia Tech, Fall 2006
#include "application.h"
#include "ns3/log.h"
#include "ns3/node.h"
#include "ns3/nstime.h"
#include "ns3/simulator.h"
NS_LOG_COMPONENT_DEFINE ("Application");
namespace ns3 {
NS_OBJECT_ENSURE_REGISTERED (Application)
;
// Application Methods
TypeId
Application::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::Application")
.SetParent<Object> ()
.AddAttribute ("StartTime", "Time at which the application will start",
TimeValue (Seconds (0.0)),
MakeTimeAccessor (&Application::m_startTime),
MakeTimeChecker ())
.AddAttribute ("StopTime", "Time at which the application will stop",
TimeValue (TimeStep (0)),
MakeTimeAccessor (&Application::m_stopTime),
MakeTimeChecker ())
;
return tid;
}
// \brief Application Constructor
Application::Application()
{
NS_LOG_FUNCTION (this);
}
// \brief Application Destructor
Application::~Application()
{
NS_LOG_FUNCTION (this);
}
void
Application::SetStartTime (Time start)
{
NS_LOG_FUNCTION (this << start);
m_startTime = start;
}
void
Application::SetStopTime (Time stop)
{
NS_LOG_FUNCTION (this << stop);
m_stopTime = stop;
}
void
Application::DoDispose (void)
{
NS_LOG_FUNCTION (this);
m_node = 0;
m_startEvent.Cancel ();
m_stopEvent.Cancel ();
Object::DoDispose ();
}
void
Application::DoInitialize (void)
{
NS_LOG_FUNCTION (this);
m_startEvent = Simulator::Schedule (m_startTime, &Application::StartApplication, this);
if (m_stopTime != TimeStep (0))
{
m_stopEvent = Simulator::Schedule (m_stopTime, &Application::StopApplication, this);
}
Object::DoInitialize ();
}
Ptr<Node> Application::GetNode () const
{
NS_LOG_FUNCTION (this);
return m_node;
}
void
Application::SetNode (Ptr<Node> node)
{
NS_LOG_FUNCTION (this);
m_node = node;
}
// Protected methods
// StartApp and StopApp will likely be overridden by application subclasses
void Application::StartApplication ()
{ // Provide null functionality in case subclass is not interested
NS_LOG_FUNCTION (this);
}
void Application::StopApplication ()
{ // Provide null functionality in case subclass is not interested
NS_LOG_FUNCTION (this);
}
} // namespace ns3