132 lines
3.1 KiB
C++
132 lines
3.1 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2006 Georgia Tech Research Corporation
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: George F. Riley<riley@ece.gatech.edu>
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*/
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// Implementation for ns3 Application base class.
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// George F. Riley, Georgia Tech, Fall 2006
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#include "application.h"
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#include "ns3/log.h"
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#include "ns3/node.h"
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#include "ns3/nstime.h"
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#include "ns3/simulator.h"
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NS_LOG_COMPONENT_DEFINE ("Application");
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namespace ns3 {
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NS_OBJECT_ENSURE_REGISTERED (Application)
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;
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// Application Methods
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TypeId
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Application::GetTypeId (void)
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{
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static TypeId tid = TypeId ("ns3::Application")
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.SetParent<Object> ()
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.AddAttribute ("StartTime", "Time at which the application will start",
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TimeValue (Seconds (0.0)),
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MakeTimeAccessor (&Application::m_startTime),
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MakeTimeChecker ())
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.AddAttribute ("StopTime", "Time at which the application will stop",
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TimeValue (TimeStep (0)),
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MakeTimeAccessor (&Application::m_stopTime),
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MakeTimeChecker ())
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;
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return tid;
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}
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// \brief Application Constructor
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Application::Application()
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{
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NS_LOG_FUNCTION (this);
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}
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// \brief Application Destructor
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Application::~Application()
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{
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NS_LOG_FUNCTION (this);
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}
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void
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Application::SetStartTime (Time start)
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{
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NS_LOG_FUNCTION (this << start);
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m_startTime = start;
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}
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void
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Application::SetStopTime (Time stop)
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{
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NS_LOG_FUNCTION (this << stop);
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m_stopTime = stop;
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}
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void
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Application::DoDispose (void)
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{
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NS_LOG_FUNCTION (this);
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m_node = 0;
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m_startEvent.Cancel ();
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m_stopEvent.Cancel ();
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Object::DoDispose ();
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}
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void
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Application::DoInitialize (void)
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{
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NS_LOG_FUNCTION (this);
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m_startEvent = Simulator::Schedule (m_startTime, &Application::StartApplication, this);
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if (m_stopTime != TimeStep (0))
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{
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m_stopEvent = Simulator::Schedule (m_stopTime, &Application::StopApplication, this);
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}
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Object::DoInitialize ();
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}
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Ptr<Node> Application::GetNode () const
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{
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NS_LOG_FUNCTION (this);
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return m_node;
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}
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void
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Application::SetNode (Ptr<Node> node)
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{
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NS_LOG_FUNCTION (this);
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m_node = node;
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}
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// Protected methods
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// StartApp and StopApp will likely be overridden by application subclasses
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void Application::StartApplication ()
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{ // Provide null functionality in case subclass is not interested
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NS_LOG_FUNCTION (this);
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}
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void Application::StopApplication ()
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{ // Provide null functionality in case subclass is not interested
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NS_LOG_FUNCTION (this);
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}
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} // namespace ns3
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