Files
unison/src/mobility/random-walk-2d-mobility-model.cc

180 lines
5.8 KiB
C++

/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2006,2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "random-walk-2d-mobility-model.h"
#include "ns3/enum.h"
#include "ns3/double.h"
#include "ns3/simulator.h"
#include "ns3/log.h"
#include <cmath>
NS_LOG_COMPONENT_DEFINE ("RandomWalk2d");
namespace ns3 {
NS_OBJECT_ENSURE_REGISTERED (RandomWalk2dMobilityModel);
TypeId
RandomWalk2dMobilityModel::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::RandomWalk2dMobilityModel")
.SetParent<MobilityModel> ()
.SetGroupName ("Mobility")
.AddConstructor<RandomWalk2dMobilityModel> ()
.AddAttribute ("Bounds",
"Bounds of the area to cruise.",
RectangleValue (Rectangle (0.0, 0.0, 100.0, 100.0)),
MakeRectangleAccessor (&RandomWalk2dMobilityModel::m_bounds),
MakeRectangleChecker ())
.AddAttribute ("Time",
"Change current direction and speed after moving for this delay.",
TimeValue (Seconds (1.0)),
MakeTimeAccessor (&RandomWalk2dMobilityModel::m_modeTime),
MakeTimeChecker ())
.AddAttribute ("Distance",
"Change current direction and speed after moving for this distance.",
DoubleValue (1.0),
MakeDoubleAccessor (&RandomWalk2dMobilityModel::m_modeDistance),
MakeDoubleChecker<double> ())
.AddAttribute ("Mode",
"The mode indicates the condition used to "
"change the current speed and direction",
EnumValue (RandomWalk2dMobilityModel::MODE_DISTANCE),
MakeEnumAccessor (&RandomWalk2dMobilityModel::m_mode),
MakeEnumChecker (RandomWalk2dMobilityModel::MODE_DISTANCE, "Distance",
RandomWalk2dMobilityModel::MODE_TIME, "Time"))
.AddAttribute ("Direction",
"A random variable used to pick the direction (gradients).",
RandomVariableValue (UniformVariable (0.0, 6.283184)),
MakeRandomVariableAccessor (&RandomWalk2dMobilityModel::m_direction),
MakeRandomVariableChecker ())
.AddAttribute ("Speed",
"A random variable used to pick the speed (m/s).",
RandomVariableValue (UniformVariable (2.0, 4.0)),
MakeRandomVariableAccessor (&RandomWalk2dMobilityModel::m_speed),
MakeRandomVariableChecker ());
return tid;
}
void
RandomWalk2dMobilityModel::DoStart (void)
{
DoStartPrivate ();
MobilityModel::DoStart ();
}
void
RandomWalk2dMobilityModel::DoStartPrivate (void)
{
m_helper.Update ();
double speed = m_speed.GetValue ();
double direction = m_direction.GetValue ();
Vector vector (std::cos (direction) * speed,
std::sin (direction) * speed,
0.0);
m_helper.SetVelocity (vector);
m_helper.Unpause ();
Time delayLeft;
if (m_mode == RandomWalk2dMobilityModel::MODE_TIME)
{
delayLeft = m_modeTime;
}
else
{
delayLeft = Seconds (m_modeDistance / speed);
}
DoWalk (delayLeft);
}
void
RandomWalk2dMobilityModel::DoWalk (Time delayLeft)
{
Vector position = m_helper.GetCurrentPosition ();
Vector speed = m_helper.GetVelocity ();
Vector nextPosition = position;
nextPosition.x += speed.x * delayLeft.GetSeconds ();
nextPosition.y += speed.y * delayLeft.GetSeconds ();
m_event.Cancel ();
if (m_bounds.IsInside (nextPosition))
{
m_event = Simulator::Schedule (delayLeft, &RandomWalk2dMobilityModel::DoStartPrivate, this);
}
else
{
nextPosition = m_bounds.CalculateIntersection (position, speed);
Time delay = Seconds ((nextPosition.x - position.x) / speed.x);
m_event = Simulator::Schedule (delay, &RandomWalk2dMobilityModel::Rebound, this,
delayLeft - delay);
}
NotifyCourseChange ();
}
void
RandomWalk2dMobilityModel::Rebound (Time delayLeft)
{
m_helper.UpdateWithBounds (m_bounds);
Vector position = m_helper.GetCurrentPosition ();
Vector speed = m_helper.GetVelocity ();
switch (m_bounds.GetClosestSide (position))
{
case Rectangle::RIGHT:
case Rectangle::LEFT:
speed.x = - speed.x;
break;
case Rectangle::TOP:
case Rectangle::BOTTOM:
speed.y = - speed.y;
break;
}
m_helper.SetVelocity (speed);
m_helper.Unpause ();
DoWalk (delayLeft);
}
void
RandomWalk2dMobilityModel::DoDispose (void)
{
// chain up
MobilityModel::DoDispose ();
}
Vector
RandomWalk2dMobilityModel::DoGetPosition (void) const
{
m_helper.UpdateWithBounds (m_bounds);
return m_helper.GetCurrentPosition ();
}
void
RandomWalk2dMobilityModel::DoSetPosition (const Vector &position)
{
NS_ASSERT (m_bounds.IsInside (position));
m_helper.SetPosition (position);
Simulator::Remove (m_event);
m_event = Simulator::ScheduleNow (&RandomWalk2dMobilityModel::DoStartPrivate, this);
}
Vector
RandomWalk2dMobilityModel::DoGetVelocity (void) const
{
return m_helper.GetVelocity ();
}
} // namespace ns3