reference, rather than const reference and value as was previously done. Also change the queue semantics to return the packet on a deque, rather than requiring a packet as a parameter. The problem with the original approach was that packet UID's were getting skipped. The fix handles the uid properly, and we get sequential packet uid's on the trace file.
234 lines
7.3 KiB
C++
234 lines
7.3 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2006 Georgia Tech Research Corporation, INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Authors: George F. Riley<riley@ece.gatech.edu>
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* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#ifndef NODE_H
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#define NODE_H
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#include <vector>
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#include "ns3/object.h"
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#include "ns3/callback.h"
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#include "ns3/trace-context-element.h"
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namespace ns3 {
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class TraceContext;
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class TraceResolver;
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class NetDevice;
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class Application;
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class Packet;
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class Address;
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class CompositeTraceResolver;
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class NodeNetDeviceIndex : public TraceContextElement
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{
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public:
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NodeNetDeviceIndex ();
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NodeNetDeviceIndex (uint32_t index);
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uint32_t Get (void) const;
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void Print (std::ostream &os) const;
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static uint16_t GetUid (void);
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private:
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uint32_t m_index;
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};
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/**
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* \brief A network Node.
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*
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* This class holds together:
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* - a list of NetDevice objects which represent the network interfaces
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* of this node which are connected to other Node instances through
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* Channel instances.
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* - a list of Application objects which represent the userspace
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* traffic generation applications which interact with the Node
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* through the Socket API.
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* - a node Id: a unique per-node identifier.
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* - a system Id: a unique Id used for parallel simulations.
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* - a trace resolver which can be used to connect user trace sinks
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* to the node's trace sources.
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*
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* Every Node created is added to the NodeList automatically.
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*/
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class Node : public Object
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{
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public:
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static const InterfaceId iid;
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/**
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* Must be invoked by subclasses only.
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*/
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Node();
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/**
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* \param systemId a unique integer used for parallel simulations.
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*
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* Must be invoked by subclasses only.
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*/
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Node(uint32_t systemId);
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virtual ~Node();
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/**
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* \param context the trace context for the TraceResolver to create
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* \returns a newly-created TraceResolver. The caller takes
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* ownership of the returned pointer.
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*
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* Request the Node to create a trace resolver. This method
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* could be used directly by a user who needs access to very low-level
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* trace configuration.
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*/
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TraceResolver *CreateTraceResolver (TraceContext const &context);
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/**
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* \returns the unique id of this node.
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*
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* This unique id happens to be also the index of the Node into
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* the NodeList.
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*/
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uint32_t GetId (void) const;
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/**
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* \returns the system id for parallel simulations associated
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* to this node.
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*/
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uint32_t GetSystemId (void) const;
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/**
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* \param device NetDevice to associate to this node.
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* \returns the index of the NetDevice into the Node's list of
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* NetDevice.
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*
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* Associate this device to this node.
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* This method is called automatically from NetDevice::NetDevice
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* so the user has little reason to call this method himself.
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* The index returned is always non-zero.
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*/
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uint32_t AddDevice (Ptr<NetDevice> device);
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/**
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* \param index the index of the requested NetDevice
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* \returns the requested NetDevice associated to this Node.
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*
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* The indexes used by the GetDevice method start at one and
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* end at GetNDevices ()
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*/
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Ptr<NetDevice> GetDevice (uint32_t index) const;
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/**
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* \returns the number of NetDevice instances associated
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* to this Node.
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*/
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uint32_t GetNDevices (void) const;
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/**
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* \param application Application to associate to this node.
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* \returns the index of the Application within the Node's list
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* of Application.
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*
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* Associated this Application to this Node. This method is called
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* automatically from Application::Application so the user
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* has little reasons to call this method directly.
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*/
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uint32_t AddApplication (Ptr<Application> application);
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/**
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* \param index
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* \returns the application associated to this requested index
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* within this Node.
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*/
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Ptr<Application> GetApplication (uint32_t index) const;
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/**
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* \returns the number of applications associated to this Node.
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*/
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uint32_t GetNApplications (void) const;
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/**
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* A protocol handler
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*/
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typedef Callback<void,Ptr<NetDevice>, Packet &,uint16_t,const Address &> ProtocolHandler;
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/**
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* \param handler the handler to register
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* \param protocolType the type of protocol this handler is
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* interested in. This protocol type is a so-called
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* EtherType, as registered here:
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* http://standards.ieee.org/regauth/ethertype/eth.txt
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* the value zero is interpreted as matching all
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* protocols.
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* \param device the device attached to this handler. If the
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* value is zero, the handler is attached to all
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* devices on this node.
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*/
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void RegisterProtocolHandler (ProtocolHandler handler,
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uint16_t protocolType,
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Ptr<NetDevice> device);
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/**
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* \param handler the handler to unregister
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*
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* After this call returns, the input handler will never
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* be invoked anymore.
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*/
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void UnregisterProtocolHandler (ProtocolHandler handler);
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protected:
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/**
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* The dispose method. Subclasses must override this method
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* and must chain up to it by calling Node::DoDispose at the
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* end of their own DoDispose method.
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*/
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virtual void DoDispose (void);
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/**
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* \param resolver the resolver to store trace sources in.
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*
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* If a subclass wants to add new traces to a Node, it needs
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* to override this method and record the new trace sources
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* in the input resolver. Subclasses also _must_ chain up to
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* their parent's DoFillTraceResolver method prior
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* to recording they own trace sources.
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*/
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virtual void DoFillTraceResolver (CompositeTraceResolver &resolver);
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private:
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/**
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* \param device the device added to this Node.
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*
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* This method is invoked whenever a user calls Node::AddDevice.
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* Subclasses are expected to call NetDevice::SetReceiveCallback
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* at this point to setup the node's receive function for
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* the NetDevice packets.
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*/
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virtual void NotifyDeviceAdded (Ptr<NetDevice> device);
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bool ReceiveFromDevice (Ptr<NetDevice> device, Packet &packet,
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uint16_t protocol, const Address &from);
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void Construct (void);
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TraceResolver *CreateDevicesTraceResolver (const TraceContext &context);
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struct ProtocolHandlerEntry {
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ProtocolHandler handler;
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uint16_t protocol;
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Ptr<NetDevice> device;
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};
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typedef std::vector<struct Node::ProtocolHandlerEntry> ProtocolHandlerList;
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uint32_t m_id; // Node id for this node
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uint32_t m_sid; // System id for this node
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std::vector<Ptr<NetDevice> > m_devices;
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std::vector<Ptr<Application> > m_applications;
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ProtocolHandlerList m_handlers;
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};
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} //namespace ns3
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#endif /* NODE_H */
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