811 lines
40 KiB
C++
811 lines
40 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2015 - Chip Webb
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Chip Webb <ns3 (at) chipwebb.com>
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*
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*/
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// ###################################################################### //
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// Network topology //
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// ---------------------------------------------------------------------- //
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// //
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// This example shows two L2 LANs connected by a WAN link and illustrates //
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// a network that has multiple L2 switches between L3 routers. //
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// //
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// It serves as a test case to verify a patch to global-router-interface //
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// that fixes a previous bug (#2102 in the ns-3 tracker) but is also //
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// another example program. //
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// //
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// The LANs are "top" [192.168.1/24] and "bottom" [192.168.2/24]. //
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// Each LAN network is interconnected by several L2 switches, and each //
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// LAN has its own router to act as a gateway with the WAN. Each LAN //
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// has two endpoints upon which is installed a UDP echo client or server //
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// that are used to test connectivity over the LANs & WAN. //
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// //
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// One pair of UDP endpoints (t3 and b3) have LAN connections with only //
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// one switch between them and their local routers. This path works with //
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// unpatched ns3 code (3.24 & earlier) as well as with the patch applied. //
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// //
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// Another pair of endpoints (t2 and b2) have LAN connections with //
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// a chain of multiple switches between them and their local router. //
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// This path will only work after applying the associated patch. //
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// //
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// The LAN links are modeled by half-duplex Ethernet CSMA links which //
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// have command-line-configurable data rate and latency. //
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// //
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// There are two types of CSMA links: 100Mbit and 10Mbit. The 100Mbit //
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// links are called csmaX, are denoted by [X] in the diagram and can //
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// be controlled with the --csmaXRate and --csmaXDelay command line args. //
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// The 10Mbit links are called csmaY, are denoted by [Y] in the diagram //
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// and can be controlled with the --csmaYRate and --csmaYDelay command //
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// line arguments. Both the top and bottom LAN have a mixture of //
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// 100Mbit/s and 10Mbit/s links. //
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// //
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// The WAN is modeled by a point-to-point link which has configurable //
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// data rate and latency. Unlike many typical home/work networks, //
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// the routers do not perform NAT. //
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// //
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// The WAN link is denoted by [P] in the diagram, and the //
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// speed and latency can be set from the command line with the //
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// --p2pRate and --p2pDelay options. The default for this link is 5Mbit/s //
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// and 50ms delay //
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// //
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// Note: Names in parenthesis after NetDevices are pcap tap locations. //
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// //
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// ---------------------------------------------------------------------- //
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// //
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// 192.168. 192.168. //
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// .1.2 .1.3 //
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// --------- --------- //
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// | t2 | | t3 | //
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// | UDP | | UDP | //
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// | echo | | echo | Node t2 is a UDP echo client (multi-switch) //
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// | client| | server| Node t3 is a UDP echo server (single-switch) //
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// --------- --------- //
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// CSMA(t2) CSMA(t3) //
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// [X] [X] //
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// [X] [X] //
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// CSMA [X] //
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// --------- [X] //
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// | ts4 | [X] Nodes ts1, ts2, ts3 and ts4 are L2 switches //
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// | (sw) | [X] The top LAN is subnet 192.168.1.* //
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// --------- [X] //
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// CSMA [X] The long chain of switches is designed //
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// [Y] [X] to test whether global-router-interface //
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// [Y] [X] can fully enumerate an IP subnet that has //
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// CSMA [X] multiple interconnected L2 switches. //
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// --------- [X] The problem is documented in Bug #2102. //
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// | ts3 | [X] //
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// | (sw) | [X] //
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// --------- [X] //
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// CSMA [X] //
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// [X] [X] //
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// [X] [X] //
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// CSMA [X] //
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// --------- [X] //
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// | ts2 | [X] //
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// | (sw) | [X] //
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// --------- [X] //
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// CSMA [X] //
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// [Y] [X] //
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// [Y] [X] //
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// CSMA CSMA //
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// ------------------ //
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// | ts1 (switch) | //
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// ------------------ //
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// CSMA //
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// [Y] //
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// [Y] //
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// CSMA(trlan) 192.168.1.1 //
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// ------------------ //
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// | tr (router) | Node tr is an L3 router //
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// ------------------ (between 192.168.1.* & 76.1.1.*) //
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// P2P(trwan) 76.1.1.1 //
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// [P] //
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// [P] //
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// [P] //
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// [P] //
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// [P] The WAN is 76.1.1.* //
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// [P] //
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// [P] //
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// [P] //
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// P2P(brwan) 76.1.1.2 //
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// ------------------ //
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// | br (router) | Node br is an L3 router //
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// ------------------ (between 192.168.2.* & 76.1.1.*) //
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// CSMA(brlan) 192.168.2.1 //
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// [X] //
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// [X] //
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// CSMA //
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// ------------------ Nodes bs1 to bs5 are L2 switches //
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// | bs1 (switch) | The bottom LAN is subnet 192.168.2.* //
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// ------------------ //
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// CSMA CSMA //
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// [Y] [Y] //
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// [Y] [Y] //
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// CSMA [Y] //
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// --------- [Y] //
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// | bs2 | [Y] //
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// | (sw) | [Y] //
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// --------- [Y] //
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// CSMA [Y] //
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// [X] [Y] //
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// [X] [Y] //
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// CSMA [Y] //
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// --------- [Y] //
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// | bs3 | [Y] //
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// | (sw) | [Y] //
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// --------- [Y] //
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// CSMA [Y] //
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// [Y] [Y] //
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// [Y] [Y] //
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// CSMA [Y] //
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// --------- [Y] //
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// | bs4 | [Y] //
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// | (sw) | [Y] //
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// --------- [Y] //
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// CSMA [Y] //
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// [X] [Y] //
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// [X] [Y] //
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// CSMA [Y] //
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// --------- [Y] //
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// | bs5 | [Y] //
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// | (sw) | [Y] //
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// --------- [Y] //
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// CSMA [Y] //
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// [Y] [Y] //
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// [Y] [Y] //
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// CSMA(b2) CSMA(b3) //
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// --------- --------- //
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// | b2 | | b3 | //
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// | UDP | | UDP | //
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// | echo | | echo | Node b2 is a UDP echo server (multi-switch) //
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// | server| | client| Node b3 is a UDP echo client (single-switch) //
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// --------- --------- //
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// 192.168. 192.168. //
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// .2.2 .2.3 //
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// //
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// ---------------------------------------------------------------------- //
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// Explanation //
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// ---------------------------------------------------------------------- //
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// //
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// UDP packet flows are configured between nodes on the top and bottom //
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// LANs (using UDP echo client & server). //
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// //
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// The network carrying the "multi switch" UDP flow is connected with //
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// multiple L2 switches between L3 nodes so it should only work if the //
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// global-router-interface source code properly supports bridging. //
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// //
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// The network carrying the "single switch" UDP flow is connected with //
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// only one L2 switch between L3 nodes so it should work with or //
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// without the patch //
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// //
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// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = //
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// Traffic summary: //
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// ---------------------------------------------------------------------- //
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// //
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// - UDP flow from t2 (192.168.1.2) to b2 (192.168.2.2) [Multi Switch] //
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// from b3 (192.168.2.3) to t3 (192.168.1.3) [Single Switch] //
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// //
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// = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = //
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// Node List & IP addresses assigned during simulation //
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// ---------------------------------------------------------------------- //
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// t2 : 192.168.1.2 : Top multi-switch UDP echo client //
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// t3 : 192.168.1.3 : Top single-switch UDP echo server //
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// : //
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// ts1 : <no IP> : Top switch 1 (bridge) //
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// ts2 : <no IP> : Top switch 2 (bridge) //
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// ts3 : <no IP> : Top switch 3 (bridge) //
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// ts4 : <no IP> : Top switch 4 (bridge) //
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// : //
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// tr : 192.168.1.1 : Router connecting top LAN (192.168.1.*) //
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// : 76.1.1.1 : to the WAN //
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// : //
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// br : 76.1.1.2 : Router connecting the WAN //
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// : 192.168.2.1 : to bot LAN (192.168.2.*) //
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// : //
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// bs1 : <no IP> : Bottom switch 1 (bridge) //
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// bs2 : <no IP> : Bottom switch 2 (bridge) //
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// bs3 : <no IP> : Bottom switch 3 (bridge) //
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// bs4 : <no IP> : Bottom switch 4 (bridge) //
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// bs5 : <no IP> : Bottom switch 5 (bridge) //
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// : //
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// b2 : 192.168.2.2 : Bottom multi-switch UDP echo server //
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// b3 : 192.168.2.3 : Bottom single-switch UDP echo client //
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// : //
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// ---------------------------------------------------------------------- //
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// Author: Chip Webb <ns3 (a) chipwebb dot com> //
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// ###################################################################### //
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#include <iostream>
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#include <fstream>
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#include "ns3/core-module.h"
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#include "ns3/network-module.h"
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#include "ns3/applications-module.h"
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#include "ns3/bridge-module.h"
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#include "ns3/csma-module.h"
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#include "ns3/point-to-point-module.h"
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#include "ns3/internet-module.h"
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using namespace ns3;
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// ########################################################################
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// Main routine
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// ########################################################################
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NS_LOG_COMPONENT_DEFINE ("GlobalRoutingMultiSwitchPlusRouter");
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#define vssearch(loc,vec) std::find ((vec).begin (), (vec).end (), (loc)) != (vec).end ()
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int
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main (int argc, char *argv[])
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{
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// ----------------------------------------------------------------------
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// Default values for command line arguments
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// ----------------------------------------------------------------------
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bool verbose = true;
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int simDurationSeconds = 60;
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bool enableUdpMultiSW = true;
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bool enableUdpSingleSW = true;
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std::string pcapLocations = "";
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uint32_t snapLen = PcapFile::SNAPLEN_DEFAULT;
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std::string csmaXLinkDataRate = "100Mbps";
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std::string csmaXLinkDelay = "500ns";
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std::string csmaYLinkDataRate = "10Mbps";
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std::string csmaYLinkDelay = "500ns";
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std::string p2pLinkDataRate = "5Mbps";
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std::string p2pLinkDelay = "50ms";
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uint16_t udpEchoPort = 9; // The well-known UDP echo port
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// ----------------------------------------------------------------------
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// Create command line options and get them
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// ----------------------------------------------------------------------
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CommandLine cmd (__FILE__);
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cmd.Usage ("NOTE: valid --pcap arguments are: 't2,t3,b2,b3,trlan,trwan,brlan,brwan'");
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cmd.AddValue ("verbose", "Enable printing informational messages", verbose);
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cmd.AddValue ("duration", "Duration of simulation.", simDurationSeconds);
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cmd.AddValue ("udpMultiSW", "Enable udp over multi-switch links", enableUdpMultiSW);
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cmd.AddValue ("udpSingleSW", "Enable udp over single-switch links", enableUdpSingleSW);
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cmd.AddValue ("pcap", "Comma separated list of PCAP Locations to tap", pcapLocations);
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cmd.AddValue ("snapLen", "PCAP packet capture length", snapLen);
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cmd.AddValue ("csmaXRate", "CSMA X Link data rate", csmaXLinkDataRate);
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cmd.AddValue ("csmaXDelay", "CSMA X Link delay", csmaXLinkDelay);
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cmd.AddValue ("csmaYRate", "CSMA Y Link data rate", csmaYLinkDataRate);
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cmd.AddValue ("csmaYDelay", "CSMA Y Link delay", csmaYLinkDelay);
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cmd.AddValue ("p2pRate", "P2P Link data rate", p2pLinkDataRate);
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cmd.AddValue ("p2pDelay", "P2P Link delay", p2pLinkDelay);
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cmd.Parse (argc, argv);
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// --------------------------------------------------------------------
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// Users may find it convenient to turn on explicit debugging
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// for selected modules; the below lines suggest how to do this
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// --------------------------------------------------------------------
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if (verbose)
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{
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LogComponentEnable ("GlobalRoutingMultiSwitchPlusRouter", LOG_LEVEL_INFO);
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}
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// ======================================================================
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// Define the list of valid PCAP taps
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// ----------------------------------------------------------------------
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std::vector<std::string> pcapTaps;
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pcapTaps.push_back ("t2"); // multi-switch UDP echo client
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pcapTaps.push_back ("t3"); // single-switch UDP echo server
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pcapTaps.push_back ("b2"); // multi-switch UDP echo server
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pcapTaps.push_back ("b3"); // single-switch UDP echo client
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pcapTaps.push_back ("trlan"); // top router LAN side
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pcapTaps.push_back ("trwan"); // top router WAN side
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pcapTaps.push_back ("brlan"); // bottom router LAN side
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pcapTaps.push_back ("brwan"); // bottom router WAN side
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// ----------------------------------------------------------------------
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// Parse the pcapLocations string into pcapLocationVec
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// ----------------------------------------------------------------------
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std::vector<std::string> pcapLocationVec;
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if (pcapLocations != "")
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{
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std::stringstream sStream (pcapLocations);
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while ( sStream.good () )
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{
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std::string substr;
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getline ( sStream, substr, ',' );
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if (vssearch (substr,pcapTaps))
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{
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pcapLocationVec.push_back ( substr );
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}
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else
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{
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NS_LOG_ERROR ("WARNING: Unrecognized PCAP location: <" + substr + ">");
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}
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}
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for (std::vector<std::string>::const_iterator
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ploc = pcapLocationVec.begin ();
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ploc != pcapLocationVec.end ();
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++ploc)
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{
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NS_LOG_INFO ("PCAP capture at: <" + *ploc + ">");
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}
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}
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// ======================================================================
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// Set some simulator-wide values
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// ======================================================================
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// ----------------------------------------------------------------------
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// Set PCAP packet capture maximum packet length
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// ----------------------------------------------------------------------
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if (snapLen != PcapFile::SNAPLEN_DEFAULT)
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{
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Config::SetDefault ("ns3::PcapFileWrapper::CaptureSize", UintegerValue (snapLen));
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}
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// ======================================================================
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// Create the nodes & links required for the topology shown in comments above.
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// ----------------------------------------------------------------------
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NS_LOG_INFO ("INFO: Create nodes."); // - - - - - - - - - - - - - - - -
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// Node IP : Description
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// - - - - - - - - - - - - - - - -
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Ptr<Node> t2 = CreateObject<Node> (); // 192.168.1.2 : Top multi-switch udp echo client
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Ptr<Node> t3 = CreateObject<Node> (); // 192.168.1.3 : Top single-switch udp echo server
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// :
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Ptr<Node> ts1 = CreateObject<Node> (); // <no IP> : Top switch #1 (bridge)
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Ptr<Node> ts2 = CreateObject<Node> (); // <no IP> : Top switch #2 (bridge)
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Ptr<Node> ts3 = CreateObject<Node> (); // <no IP> : Top switch #3 (bridge)
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Ptr<Node> ts4 = CreateObject<Node> (); // <no IP> : Top switch #4 (bridge)
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// :
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Ptr<Node> tr = CreateObject<Node> (); // 192.168.1.1 : Router connecting top LAN & WAN
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// 76.1.1.1 :
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// :
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Ptr<Node> br = CreateObject<Node> (); // 76.1.1.2 : Router connecting WAN & bottom LANs
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// 192.168.2.1 :
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// :
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Ptr<Node> bs1 = CreateObject<Node> (); // <no IP> : Bottom switch #1 (bridge)
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Ptr<Node> bs2 = CreateObject<Node> (); // <no IP> : Bottom switch #2 (bridge)
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Ptr<Node> bs3 = CreateObject<Node> (); // <no IP> : Bottom switch #3 (bridge)
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Ptr<Node> bs4 = CreateObject<Node> (); // <no IP> : Bottom switch #4 (bridge)
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Ptr<Node> bs5 = CreateObject<Node> (); // <no IP> : Bottom switch #5 (bridge)
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// :
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Ptr<Node> b2 = CreateObject<Node> (); // 192.168.2.2 : Bottom multi-switch udp echo server
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Ptr<Node> b3 = CreateObject<Node> (); // 192.168.2.3 : Bottom single-switch udp echo client
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// - - - - - - - - - - - - - - - -
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// ----------------------------------------------------------------------
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// Give the nodes names
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// ----------------------------------------------------------------------
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Names::Add ("t2", t2);
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Names::Add ("t3", t3);
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Names::Add ("ts1", ts1);
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Names::Add ("ts2", ts2);
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Names::Add ("ts3", ts3);
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Names::Add ("ts4", ts4);
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Names::Add ("tr", tr);
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Names::Add ("br", br);
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Names::Add ("bs1", bs1);
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Names::Add ("bs2", bs2);
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Names::Add ("bs3", bs3);
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Names::Add ("bs4", bs4);
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Names::Add ("bs5", bs5);
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Names::Add ("b2", b2);
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Names::Add ("b3", b3);
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// ======================================================================
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// Create CSMA links to use for connecting LAN nodes together
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// ----------------------------------------------------------------------
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// ----------------------------------------
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// CSMA [X]
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// ----------------------------------------
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NS_LOG_INFO ("L2: Create a " <<
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csmaXLinkDataRate << " " <<
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csmaXLinkDelay << " CSMA link for csmaX for LANs.");
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CsmaHelper csmaX;
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csmaX.SetChannelAttribute ("DataRate", StringValue (csmaXLinkDataRate));
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csmaX.SetChannelAttribute ("Delay", StringValue (csmaXLinkDelay));
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// ----------------------------------------
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// CSMA [Y]
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// ----------------------------------------
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NS_LOG_INFO ("L2: Create a " <<
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csmaYLinkDataRate << " " <<
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csmaYLinkDelay << " CSMA link for csmaY for LANs.");
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CsmaHelper csmaY;
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csmaY.SetChannelAttribute ("DataRate", StringValue (csmaYLinkDataRate));
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csmaY.SetChannelAttribute ("Delay", StringValue (csmaYLinkDelay));
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// ----------------------------------------------------------------------
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// Now, connect the top LAN nodes together with csma links.
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// ----------------------------------------------------------------------
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NS_LOG_INFO ("L2: Connect nodes on top LAN together with half-duplex CSMA links.");
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// Multi-switch top LAN chain: t2-ts4-ts3-ts2-ts1-tr
|
|
NetDeviceContainer link_t2_ts4 = csmaX.Install (NodeContainer (t2, ts4));
|
|
NetDeviceContainer link_ts4_ts3 = csmaY.Install (NodeContainer (ts4, ts3));
|
|
NetDeviceContainer link_ts3_ts2 = csmaX.Install (NodeContainer (ts3, ts2));
|
|
NetDeviceContainer link_ts2_ts1 = csmaY.Install (NodeContainer (ts2, ts1));
|
|
|
|
// Single-switch top LAN link: t3-ts1-tr
|
|
NetDeviceContainer link_t3_ts1 = csmaX.Install (NodeContainer (t3, ts1));
|
|
|
|
// Common link for top LAN between ts1 and tr (for t2 and t3 to get to tr)
|
|
NetDeviceContainer link_tr_ts1 = csmaY.Install (NodeContainer (tr, ts1));
|
|
|
|
// ----------------------------------------------------------------------
|
|
// And repeat above steps to connect the bottom LAN nodes together
|
|
// ----------------------------------------------------------------------
|
|
NS_LOG_INFO ("L2: Connect nodes on bottom LAN together with half-duplex CSMA links.");
|
|
|
|
// Multi-switch bottom LAN chain: b2-bs5-bs4-bs3-bs2-bs1-br
|
|
NetDeviceContainer link_b2_bs5 = csmaY.Install (NodeContainer (b2, bs5));
|
|
NetDeviceContainer link_bs5_bs4 = csmaX.Install (NodeContainer (bs5, bs4));
|
|
NetDeviceContainer link_bs4_bs3 = csmaY.Install (NodeContainer (bs4, bs3));
|
|
NetDeviceContainer link_bs3_bs2 = csmaX.Install (NodeContainer (bs3, bs2));
|
|
NetDeviceContainer link_bs2_bs1 = csmaY.Install (NodeContainer (bs2, bs1));
|
|
|
|
// Single-switch bottom LAN link: b3-bs1-br
|
|
NetDeviceContainer link_b3_bs1 = csmaY.Install (NodeContainer (b3, bs1));
|
|
|
|
// Common link for bottom LAN between bs1 and br (for b2 and b3 to get to br)
|
|
NetDeviceContainer link_br_bs1 = csmaX.Install (NodeContainer (br, bs1));
|
|
|
|
|
|
// ======================================================================
|
|
// Create a point-to-point link for connecting WAN nodes together
|
|
// (this type of link is full-duplex)
|
|
// ----------------------------------------------------------------------
|
|
NS_LOG_INFO ("L2: Create a " <<
|
|
p2pLinkDataRate << " " <<
|
|
p2pLinkDelay << " Point-to-Point link for the WAN.");
|
|
|
|
PointToPointHelper p2p;
|
|
p2p.SetDeviceAttribute ("DataRate", StringValue (p2pLinkDataRate));
|
|
p2p.SetChannelAttribute ("Delay", StringValue (p2pLinkDelay));
|
|
|
|
// ----------------------------------------------------------------------
|
|
// Now, connect top router to bottom router with a p2p WAN link
|
|
// ----------------------------------------------------------------------
|
|
NS_LOG_INFO ("L2: Connect the routers together with the Point-to-Point WAN link.");
|
|
|
|
NetDeviceContainer link_tr_br;
|
|
link_tr_br = p2p.Install (NodeContainer (tr,br));
|
|
|
|
// ======================================================================
|
|
// Manually create the list of NetDevices for each switch
|
|
// ----------------------------------------------------------------------
|
|
|
|
// Top Switch 4 NetDevices
|
|
NetDeviceContainer ts4nd;
|
|
ts4nd.Add (link_t2_ts4.Get (1));
|
|
ts4nd.Add (link_ts4_ts3.Get (0));
|
|
|
|
// Top Switch 3 NetDevices
|
|
NetDeviceContainer ts3nd;
|
|
ts3nd.Add (link_ts4_ts3.Get (1));
|
|
ts3nd.Add (link_ts3_ts2.Get (0));
|
|
|
|
// Top Switch 2 NetDevices
|
|
NetDeviceContainer ts2nd;
|
|
ts2nd.Add (link_ts3_ts2.Get (1));
|
|
ts2nd.Add (link_ts2_ts1.Get (0));
|
|
|
|
// Top Switch 1 NetDevices
|
|
NetDeviceContainer ts1nd;
|
|
ts1nd.Add (link_ts2_ts1.Get (1));
|
|
ts1nd.Add (link_t3_ts1.Get (1));
|
|
ts1nd.Add (link_tr_ts1.Get (1));
|
|
|
|
|
|
// Bottom Switch 1 NetDevices
|
|
NetDeviceContainer bs1nd;
|
|
bs1nd.Add (link_br_bs1.Get (1));
|
|
bs1nd.Add (link_bs2_bs1.Get (1));
|
|
bs1nd.Add (link_b3_bs1.Get (1));
|
|
|
|
// Bottom Switch 2 NetDevices
|
|
NetDeviceContainer bs2nd;
|
|
bs2nd.Add (link_bs2_bs1.Get (0));
|
|
bs2nd.Add (link_bs3_bs2.Get (1));
|
|
|
|
// Bottom Switch 3 NetDevices
|
|
NetDeviceContainer bs3nd;
|
|
bs3nd.Add (link_bs3_bs2.Get (0));
|
|
bs3nd.Add (link_bs4_bs3.Get (1));
|
|
|
|
// Bottom Switch 4 NetDevices
|
|
NetDeviceContainer bs4nd;
|
|
bs4nd.Add (link_bs4_bs3.Get (0));
|
|
bs4nd.Add (link_bs5_bs4.Get (1));
|
|
|
|
// Bottom Switch 5 NetDevices
|
|
NetDeviceContainer bs5nd;
|
|
bs5nd.Add (link_bs5_bs4.Get (0));
|
|
bs5nd.Add (link_b2_bs5.Get (1));
|
|
|
|
|
|
// ======================================================================
|
|
// Install bridging code on each switch
|
|
// ----------------------------------------------------------------------
|
|
BridgeHelper bridge;
|
|
|
|
bridge.Install (ts1, ts1nd);
|
|
bridge.Install (ts2, ts2nd);
|
|
bridge.Install (ts3, ts3nd);
|
|
bridge.Install (ts4, ts4nd);
|
|
|
|
bridge.Install (bs1, bs1nd);
|
|
bridge.Install (bs2, bs2nd);
|
|
bridge.Install (bs3, bs3nd);
|
|
bridge.Install (bs4, bs4nd);
|
|
bridge.Install (bs5, bs5nd);
|
|
|
|
// ======================================================================
|
|
// Install the L3 internet stack (TCP/IP)
|
|
// ----------------------------------------------------------------------
|
|
InternetStackHelper ns3IpStack;
|
|
|
|
// ----------------------------------------------------------------------
|
|
// Install the L3 internet stack on UDP endpoints
|
|
// ----------------------------------------------------------------------
|
|
NS_LOG_INFO ("L3: Install the ns3 IP stack on udp client and server nodes.");
|
|
NodeContainer endpointNodes (t2, t3, b2, b3);
|
|
ns3IpStack.Install (endpointNodes);
|
|
|
|
// ----------------------------------------------------------------------
|
|
// Install the L3 internet stack on routers.
|
|
// ----------------------------------------------------------------------
|
|
NS_LOG_INFO ("L3: Install the ns3 IP stack on routers.");
|
|
NodeContainer routerNodes (tr, br);
|
|
ns3IpStack.Install (routerNodes);
|
|
|
|
// ======================================================================
|
|
// Assign top LAN IP addresses
|
|
// ----------------------------------------------------------------------
|
|
NS_LOG_INFO ("L3: Assign top LAN IP Addresses.");
|
|
|
|
NetDeviceContainer topLanIpDevices; // - - - - - -- - - - - - -
|
|
topLanIpDevices.Add (link_tr_ts1.Get (0)); // NOTE: order matters here
|
|
topLanIpDevices.Add (link_t2_ts4.Get (0)); // for IP address
|
|
topLanIpDevices.Add (link_t3_ts1.Get (0)); // assignment
|
|
// - - - - - -- - - - - - -
|
|
Ipv4AddressHelper ipv4;
|
|
ipv4.SetBase ("192.168.1.0", "255.255.255.0");
|
|
ipv4.Assign (topLanIpDevices);
|
|
|
|
// ----------------------------------------------------------------------
|
|
// Assign bottom LAN IP addresses
|
|
// ----------------------------------------------------------------------
|
|
NS_LOG_INFO ("L3: Assign bottom LAN IP Addresses.");
|
|
|
|
NetDeviceContainer botLanIpDevices; // - - - - - -- - - - - - -
|
|
botLanIpDevices.Add (link_br_bs1.Get (0)); // NOTE: order matters here
|
|
botLanIpDevices.Add (link_b2_bs5.Get (0)); // for IP address
|
|
botLanIpDevices.Add (link_b3_bs1.Get (0)); // assignment
|
|
// - - - - - -- - - - - - -
|
|
|
|
ipv4.SetBase ("192.168.2.0", "255.255.255.0");
|
|
ipv4.Assign (botLanIpDevices);
|
|
|
|
// ----------------------------------------------------------------------
|
|
// Assign WAN IP addresses
|
|
// ----------------------------------------------------------------------
|
|
NS_LOG_INFO ("L3: Assign WAN IP Addresses.");
|
|
|
|
ipv4.SetBase ("76.1.1.0", "255.255.255.0");
|
|
ipv4.Assign (link_tr_br);
|
|
|
|
|
|
// ======================================================================
|
|
// Calculate and populate routing tables
|
|
// ----------------------------------------------------------------------
|
|
NS_LOG_INFO ("L3: Populate routing tables.");
|
|
Ipv4GlobalRoutingHelper::PopulateRoutingTables ();
|
|
|
|
|
|
// ======================================================================
|
|
// Multi-Switch UDP traffic generation
|
|
// ----------------------------------------------------------------------
|
|
ApplicationContainer apps;
|
|
|
|
if (enableUdpMultiSW)
|
|
{
|
|
// ------------------------------------------------------------------
|
|
// Install multi-switch UDP echo server on b2
|
|
// ------------------------------------------------------------------
|
|
NS_LOG_INFO ("APP: Multi-Switch UDP server (on node b2 of bottom LAN)");
|
|
|
|
UdpEchoServerHelper server (udpEchoPort);
|
|
|
|
ApplicationContainer serverApp = server.Install (b2);
|
|
serverApp.Start (Seconds (0.5));
|
|
serverApp.Stop (Seconds (simDurationSeconds));
|
|
|
|
// ------------------------------------------------------------------
|
|
// Install multi-switch UDP echo client on t2
|
|
// ------------------------------------------------------------------
|
|
NS_LOG_INFO ("APP: Multi-Switch UDP client (on node t2 of top LAN)");
|
|
|
|
Time interPacketInterval = Seconds (0.005);
|
|
uint32_t packetSize = 1000;
|
|
uint32_t maxPacketCount = (simDurationSeconds - 2.0) / 0.005;
|
|
|
|
UdpEchoClientHelper client (Ipv4Address ("192.168.2.2"), udpEchoPort);
|
|
|
|
client.SetAttribute ("MaxPackets", UintegerValue (maxPacketCount));
|
|
client.SetAttribute ("Interval", TimeValue (interPacketInterval));
|
|
client.SetAttribute ("PacketSize", UintegerValue (packetSize));
|
|
|
|
ApplicationContainer clientApp = client.Install (t2);
|
|
clientApp.Start (Seconds (0.5));
|
|
clientApp.Stop (Seconds (simDurationSeconds));
|
|
}
|
|
|
|
// ======================================================================
|
|
// Single-Switch UDP traffic generation
|
|
// ----------------------------------------------------------------------
|
|
if (enableUdpSingleSW)
|
|
{
|
|
// ------------------------------------------------------------------
|
|
// Install single-switch UDP echo server on t3
|
|
// ------------------------------------------------------------------
|
|
NS_LOG_INFO ("APP: Single-Switch UDP server (on node t3 of top LAN)");
|
|
|
|
UdpEchoServerHelper server (udpEchoPort);
|
|
|
|
ApplicationContainer serverApp = server.Install (t3);
|
|
serverApp.Start (Seconds (0.5));
|
|
serverApp.Stop (Seconds (simDurationSeconds));
|
|
|
|
// ------------------------------------------------------------------
|
|
// Install single-switch UDP echo client on b3
|
|
// ------------------------------------------------------------------
|
|
NS_LOG_INFO ("APP: Single-Switch UDP client (on node b3 bottom LAN)");
|
|
|
|
Time interPacketInterval = Seconds (0.005);
|
|
uint32_t packetSize = 1000;
|
|
uint32_t maxPacketCount = (simDurationSeconds - 2.0) / 0.005;
|
|
|
|
UdpEchoClientHelper client (Ipv4Address ("192.168.1.3"), udpEchoPort);
|
|
|
|
client.SetAttribute ("MaxPackets", UintegerValue (maxPacketCount));
|
|
client.SetAttribute ("Interval", TimeValue (interPacketInterval));
|
|
client.SetAttribute ("PacketSize", UintegerValue (packetSize));
|
|
|
|
ApplicationContainer clientApp = client.Install (b3);
|
|
clientApp.Start (Seconds (0.5));
|
|
clientApp.Stop (Seconds (simDurationSeconds));
|
|
}
|
|
|
|
|
|
// ======================================================================
|
|
// Print routing tables at T=0.1
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
// NOTE: Node 0 and Node 13 must have non-empty tables (except for local
|
|
// loopback and local LAN) if routing is operating correctly.
|
|
// ----------------------------------------------------------------------
|
|
NS_LOG_INFO ("Set up to print routing tables at T=0.1s");
|
|
|
|
Ptr<OutputStreamWrapper> routingStream =
|
|
Create<OutputStreamWrapper> ("global-routing-multi-switch-plus-router.routes", std::ios::out);
|
|
|
|
Ipv4GlobalRoutingHelper g;
|
|
g.PrintRoutingTableAllAt (Seconds (0.1), routingStream);
|
|
|
|
|
|
// ======================================================================
|
|
// Configure PCAP traces
|
|
// ----------------------------------------------------------------------
|
|
NS_LOG_INFO ("Configure PCAP Tracing (if any configured).");
|
|
|
|
// - - - - - - - - - - - - - -
|
|
// multi-switch UDP echo client
|
|
// - - - - - - - - - - - - - -
|
|
if (vssearch ("t2",pcapLocationVec))
|
|
{
|
|
csmaX.EnablePcap ("t2.pcap", topLanIpDevices.Get (1), true, true);
|
|
}
|
|
|
|
// - - - - - - - - - - - - - -
|
|
// multi-switch UDP echo server
|
|
// - - - - - - - - - - - - - -
|
|
if (vssearch ("b2",pcapLocationVec))
|
|
{
|
|
csmaY.EnablePcap ("b2.pcap", botLanIpDevices.Get (1), true, true);
|
|
}
|
|
|
|
// - - - - - - - - - - - - - -
|
|
// single-switch UDP echo client
|
|
// - - - - - - - - - - - - - -
|
|
if (vssearch ("b3",pcapLocationVec))
|
|
{
|
|
csmaY.EnablePcap ("b3.pcap", botLanIpDevices.Get (2), true, true);
|
|
}
|
|
|
|
// - - - - - - - - - - - - - -
|
|
// single-switch UDP echo server
|
|
// - - - - - - - - - - - - - -
|
|
if (vssearch ("t3",pcapLocationVec))
|
|
{
|
|
csmaX.EnablePcap ("t3.pcap", topLanIpDevices.Get (2), true, true);
|
|
}
|
|
|
|
// - - - - - - - - - - - - - -
|
|
// top router, LAN side
|
|
// - - - - - - - - - - - - - -
|
|
if (vssearch ("trlan",pcapLocationVec))
|
|
{
|
|
csmaY.EnablePcap ("trlan.pcap", topLanIpDevices.Get (0), true, true);
|
|
}
|
|
|
|
// - - - - - - - - - - - - - -
|
|
// bottom router, LAN side
|
|
// - - - - - - - - - - - - - -
|
|
if (vssearch ("brlan",pcapLocationVec))
|
|
{
|
|
csmaX.EnablePcap ("brlan.pcap", botLanIpDevices.Get (0), true, true);
|
|
}
|
|
|
|
// - - - - - - - - - - - - - -
|
|
// top router, WAN side
|
|
// - - - - - - - - - - - - - -
|
|
if (vssearch ("trwan",pcapLocationVec))
|
|
{
|
|
p2p.EnablePcap ("trwan.pcap", link_tr_br.Get (0), true, true);
|
|
}
|
|
|
|
// - - - - - - - - - - - - - -
|
|
// bottom router, WAN side
|
|
// - - - - - - - - - - - - - -
|
|
if (vssearch ("brwan",pcapLocationVec))
|
|
{
|
|
p2p.EnablePcap ("brwan.pcap", link_tr_br.Get (1), true, true);
|
|
}
|
|
|
|
|
|
// ======================================================================
|
|
// Now, do the actual simulation.
|
|
// ----------------------------------------------------------------------
|
|
NS_LOG_INFO ("Run Simulation for " << simDurationSeconds << " seconds.");
|
|
|
|
Simulator::Stop (Seconds (simDurationSeconds));
|
|
Simulator::Run ();
|
|
|
|
Simulator::Destroy ();
|
|
NS_LOG_INFO ("Done.");
|
|
|
|
}
|