466 lines
11 KiB
C++
466 lines
11 KiB
C++
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 INRIA
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* All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#include "ns3/log.h"
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#include "ns3/node.h"
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#include "ns3/inet-socket-address.h"
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#include "ns3/ipv4-route.h"
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#include "ns3/ipv4.h"
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#include "udp-socket.h"
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#include "udp-l4-protocol.h"
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#include "ipv4-end-point.h"
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#include "ipv4-l4-demux.h"
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#include "ns3/ipv4.h"
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NS_LOG_COMPONENT_DEFINE ("UdpSocket");
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namespace ns3 {
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UdpSocket::UdpSocket (Ptr<Node> node, Ptr<UdpL4Protocol> udp)
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: m_endPoint (0),
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m_node (node),
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m_udp (udp),
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m_errno (ERROR_NOTERROR),
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m_shutdownSend (false),
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m_shutdownRecv (false),
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m_connected (false)
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{
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NS_LOG_FUNCTION;
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}
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UdpSocket::~UdpSocket ()
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{
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NS_LOG_FUNCTION;
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m_node = 0;
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if (m_endPoint != 0)
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{
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NS_ASSERT (m_udp != 0);
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/**
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* Note that this piece of code is a bit tricky:
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* when DeAllocate is called, it will call into
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* Ipv4EndPointDemux::Deallocate which triggers
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* a delete of the associated endPoint which triggers
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* in turn a call to the method ::Destroy below
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* will will zero the m_endPoint field.
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*/
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NS_ASSERT (m_endPoint != 0);
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m_udp->DeAllocate (m_endPoint);
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NS_ASSERT (m_endPoint == 0);
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}
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m_udp = 0;
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}
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enum Socket::SocketErrno
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UdpSocket::GetErrno (void) const
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{
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NS_LOG_FUNCTION;
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return m_errno;
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}
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Ptr<Node>
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UdpSocket::GetNode (void) const
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{
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NS_LOG_FUNCTION;
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return m_node;
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}
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void
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UdpSocket::Destroy (void)
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{
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NS_LOG_FUNCTION;
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m_node = 0;
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m_endPoint = 0;
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m_udp = 0;
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}
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int
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UdpSocket::FinishBind (void)
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{
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NS_LOG_FUNCTION;
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if (m_endPoint == 0)
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{
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return -1;
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}
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m_endPoint->SetRxCallback (MakeCallback (&UdpSocket::ForwardUp, this));
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m_endPoint->SetDestroyCallback (MakeCallback (&UdpSocket::Destroy, this));
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return 0;
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}
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int
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UdpSocket::Bind (void)
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{
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NS_LOG_FUNCTION;
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m_endPoint = m_udp->Allocate ();
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return FinishBind ();
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}
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int
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UdpSocket::Bind (const Address &address)
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{
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NS_LOG_FUNCTION;
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NS_LOG_PARAMS (this << address);
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if (!InetSocketAddress::IsMatchingType (address))
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{
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NS_LOG_ERROR ("Not IsMatchingType");
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return ERROR_INVAL;
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}
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InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
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Ipv4Address ipv4 = transport.GetIpv4 ();
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uint16_t port = transport.GetPort ();
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if (ipv4 == Ipv4Address::GetAny () && port == 0)
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{
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m_endPoint = m_udp->Allocate ();
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}
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else if (ipv4 == Ipv4Address::GetAny () && port != 0)
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{
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m_endPoint = m_udp->Allocate (port);
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}
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else if (ipv4 != Ipv4Address::GetAny () && port == 0)
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{
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m_endPoint = m_udp->Allocate (ipv4);
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}
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else if (ipv4 != Ipv4Address::GetAny () && port != 0)
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{
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m_endPoint = m_udp->Allocate (ipv4, port);
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}
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return FinishBind ();
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}
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int
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UdpSocket::ShutdownSend (void)
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{
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NS_LOG_FUNCTION;
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m_shutdownSend = true;
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return 0;
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}
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int
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UdpSocket::ShutdownRecv (void)
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{
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NS_LOG_FUNCTION;
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m_shutdownRecv = false;
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return 0;
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}
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int
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UdpSocket::Close(void)
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{
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NS_LOG_FUNCTION;
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NotifyCloseCompleted ();
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return 0;
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}
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int
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UdpSocket::Connect(const Address & address)
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{
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NS_LOG_FUNCTION;
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NS_LOG_PARAMS (this << address);
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Ipv4Route routeToDest;
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InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
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m_defaultAddress = transport.GetIpv4 ();
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m_defaultPort = transport.GetPort ();
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NotifyConnectionSucceeded ();
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m_connected = true;
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return 0;
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}
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int
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UdpSocket::Send (Ptr<Packet> p)
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{
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NS_LOG_FUNCTION;
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NS_LOG_PARAMS (this << p);
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if (!m_connected)
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{
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m_errno = ERROR_NOTCONN;
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return -1;
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}
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return DoSend (p);
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}
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int
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UdpSocket::DoSend (Ptr<Packet> p)
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{
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NS_LOG_FUNCTION;
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if (m_endPoint == 0)
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{
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if (Bind () == -1)
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{
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NS_ASSERT (m_endPoint == 0);
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return -1;
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}
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NS_ASSERT (m_endPoint != 0);
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}
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if (m_shutdownSend)
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{
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m_errno = ERROR_SHUTDOWN;
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return -1;
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}
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return DoSendTo (p, m_defaultAddress, m_defaultPort);
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}
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int
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UdpSocket::DoSendTo (Ptr<Packet> p, const Address &address)
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{
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NS_LOG_FUNCTION;
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NS_LOG_PARAMS (this << p << address);
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if (!m_connected)
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{
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NS_LOG_LOGIC ("Not connected");
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InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
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Ipv4Address ipv4 = transport.GetIpv4 ();
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uint16_t port = transport.GetPort ();
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return DoSendTo (p, ipv4, port);
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}
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else
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{
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// connected UDP socket must use default addresses
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NS_LOG_LOGIC ("Connected");
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return DoSendTo (p, m_defaultAddress, m_defaultPort);
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}
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}
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int
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UdpSocket::DoSendTo (Ptr<Packet> p, Ipv4Address dest, uint16_t port)
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{
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NS_LOG_FUNCTION;
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NS_LOG_PARAMS (this << p << dest << port);
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Ipv4Route routeToDest;
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if (m_endPoint == 0)
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{
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if (Bind () == -1)
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{
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NS_ASSERT (m_endPoint == 0);
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return -1;
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}
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NS_ASSERT (m_endPoint != 0);
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}
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if (m_shutdownSend)
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{
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m_errno = ERROR_SHUTDOWN;
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return -1;
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}
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uint32_t localIfIndex;
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Ptr<Ipv4> ipv4 = m_node->QueryInterface<Ipv4> (Ipv4::iid);
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//
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// If dest is sent to the limited broadcast address (all ones),
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// convert it to send a copy of the packet out of every interface
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//
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if (dest.IsBroadcast ())
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{
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NS_LOG_LOGIC ("Limited broadcast");
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for (uint32_t i = 0; i < ipv4->GetNInterfaces (); i++ )
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{
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Ipv4Address addri = ipv4->GetAddress (i);
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Ipv4Mask maski = ipv4->GetNetworkMask (i);
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m_udp->Send (p->Copy (), addri, addri.GetSubnetDirectedBroadcast (maski),
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m_endPoint->GetLocalPort (), port);
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NotifyDataSent (p->GetSize ());
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}
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}
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else if (ipv4->GetIfIndexForDestination(dest, localIfIndex))
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{
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NS_LOG_LOGIC ("Route exists");
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m_udp->Send (p, ipv4->GetAddress (localIfIndex), dest,
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m_endPoint->GetLocalPort (), port);
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NotifyDataSent (p->GetSize ());
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return 0;
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}
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else
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{
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NS_LOG_ERROR ("ERROR_NOROUTETOHOST");
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m_errno = ERROR_NOROUTETOHOST;
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return -1;
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}
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return 0;
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}
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int
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UdpSocket::SendTo(const Address &address, Ptr<Packet> p)
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{
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NS_LOG_FUNCTION;
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NS_LOG_PARAMS (this << address << p);
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InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
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Ipv4Address ipv4 = transport.GetIpv4 ();
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uint16_t port = transport.GetPort ();
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return DoSendTo (p, ipv4, port);
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}
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void
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UdpSocket::ForwardUp (Ptr<Packet> packet, Ipv4Address ipv4, uint16_t port)
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{
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NS_LOG_FUNCTION;
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NS_LOG_PARAMS (this << packet << ipv4 << port);
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if (m_shutdownRecv)
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{
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return;
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}
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Address address = InetSocketAddress (ipv4, port);
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NotifyDataReceived (packet, address);
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}
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} //namespace ns3
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#ifdef RUN_SELF_TESTS
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#include "ns3/test.h"
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#include "ns3/internet-node.h"
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#include "ns3/socket-factory.h"
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#include "ns3/udp.h"
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#include "ns3/simulator.h"
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#include "ns3/point-to-point-channel.h"
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#include "ns3/point-to-point-net-device.h"
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#include "ns3/drop-tail-queue.h"
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#include <string>
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namespace ns3 {
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class UdpSocketTest: public Test
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{
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Ptr<Packet> m_receivedPacket;
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Ptr<Packet> m_receivedPacket2;
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public:
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virtual bool RunTests (void);
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UdpSocketTest ();
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void ReceivePacket (Ptr<Socket> socket, Ptr<Packet> packet, const Address &from);
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void ReceivePacket2 (Ptr<Socket> socket, Ptr<Packet> packet, const Address &from);
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};
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UdpSocketTest::UdpSocketTest ()
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: Test ("UdpSocket") {}
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void UdpSocketTest::ReceivePacket (Ptr<Socket> socket, Ptr<Packet> packet, const Address &from)
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{
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m_receivedPacket = packet;
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}
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void UdpSocketTest::ReceivePacket2 (Ptr<Socket> socket, Ptr<Packet> packet, const Address &from)
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{
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m_receivedPacket2 = packet;
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}
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bool
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UdpSocketTest::RunTests (void)
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{
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bool result = true;
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// Create topology
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// Receiver Node
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Ptr<Node> rxNode = CreateObject<InternetNode> ();
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Ptr<PointToPointNetDevice> rxDev = CreateObject<PointToPointNetDevice> (rxNode);
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rxDev->AddQueue(CreateObject<DropTailQueue> ());
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Ptr<Ipv4> ipv4 = rxNode->QueryInterface<Ipv4> (Ipv4::iid);
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uint32_t netdev_idx = ipv4->AddInterface (rxDev);
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ipv4->SetAddress (netdev_idx, Ipv4Address ("10.0.0.1"));
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ipv4->SetNetworkMask (netdev_idx, Ipv4Mask (0xffff0000U));
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ipv4->SetUp (netdev_idx);
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// Sender Node
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Ptr<Node> txNode = CreateObject<InternetNode> ();
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Ptr<PointToPointNetDevice> txDev = CreateObject<PointToPointNetDevice> (txNode);
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txDev->AddQueue(CreateObject<DropTailQueue> ());
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ipv4 = txNode->QueryInterface<Ipv4> (Ipv4::iid);
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netdev_idx = ipv4->AddInterface (txDev);
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ipv4->SetAddress (netdev_idx, Ipv4Address ("10.0.0.2"));
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ipv4->SetNetworkMask (netdev_idx, Ipv4Mask (0xffff0000U));
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ipv4->SetUp (netdev_idx);
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// link the two nodes
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Ptr<PointToPointChannel> channel = CreateObject<PointToPointChannel> ();
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rxDev->Attach (channel);
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txDev->Attach (channel);
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// Create the UDP sockets
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Ptr<SocketFactory> rxSocketFactory = rxNode->QueryInterface<SocketFactory> (Udp::iid);
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Ptr<Socket> rxSocket = rxSocketFactory->CreateSocket ();
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NS_TEST_ASSERT_EQUAL (rxSocket->Bind (InetSocketAddress (Ipv4Address ("10.0.0.2"), 1234)), 0);
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rxSocket->SetRecvCallback (MakeCallback (&UdpSocketTest::ReceivePacket, this));
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Ptr<SocketFactory> txSocketFactory = txNode->QueryInterface<SocketFactory> (Udp::iid);
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Ptr<Socket> txSocket = txSocketFactory->CreateSocket ();
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// ------ Now the tests ------------
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// Unicast test
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m_receivedPacket = Create<Packet> ();
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NS_TEST_ASSERT_EQUAL (txSocket->SendTo (InetSocketAddress (Ipv4Address("10.0.0.1"), 1234),
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Create<Packet> (123)), 0);
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Simulator::Run ();
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NS_TEST_ASSERT_EQUAL (m_receivedPacket->GetSize (), 123);
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// Simple broadcast test
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m_receivedPacket = Create<Packet> ();
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NS_TEST_ASSERT_EQUAL (txSocket->SendTo (InetSocketAddress (Ipv4Address("255.255.255.255"), 1234),
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Create<Packet> (123)), 0);
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Simulator::Run ();
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NS_TEST_ASSERT_EQUAL (m_receivedPacket->GetSize (), 123);
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// Broadcast test with multiple receiving sockets
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// When receiving broadcast packets, all sockets sockets bound to
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// the address/port should receive a copy of the same packet.
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Ptr<Socket> rxSocket2 = rxSocketFactory->CreateSocket ();
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rxSocket2->SetRecvCallback (MakeCallback (&UdpSocketTest::ReceivePacket2, this));
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NS_TEST_ASSERT_EQUAL (rxSocket2->Bind (InetSocketAddress (Ipv4Address ("0.0.0.0"), 1234)), 0);
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m_receivedPacket = Create<Packet> ();
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m_receivedPacket2 = Create<Packet> ();
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NS_TEST_ASSERT_EQUAL (txSocket->SendTo (InetSocketAddress (Ipv4Address("255.255.255.255"), 1234),
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Create<Packet> (123)), 0);
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Simulator::Run ();
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NS_TEST_ASSERT_EQUAL (m_receivedPacket->GetSize (), 123);
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NS_TEST_ASSERT_EQUAL (m_receivedPacket2->GetSize (), 123);
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Simulator::Destroy ();
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return result;
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}
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static UdpSocketTest gUdpSocketTest;
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}; // namespace ns3
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#endif /* RUN_SELF_TESTS */
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