Files
unison/src/core/model/timer.cc
2023-05-01 13:09:06 +00:00

211 lines
3.8 KiB
C++

/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "timer.h"
#include "log.h"
#include "simulation-singleton.h"
#include "simulator.h"
/**
* \file
* \ingroup timer
* ns3::Timer implementation.
*/
namespace ns3
{
NS_LOG_COMPONENT_DEFINE("Timer");
Timer::Timer()
: m_flags(CHECK_ON_DESTROY),
m_delay(FemtoSeconds(0)),
m_event(),
m_impl(nullptr)
{
NS_LOG_FUNCTION(this);
}
Timer::Timer(DestroyPolicy destroyPolicy)
: m_flags(destroyPolicy),
m_delay(FemtoSeconds(0)),
m_event(),
m_impl(nullptr)
{
NS_LOG_FUNCTION(this << destroyPolicy);
}
Timer::~Timer()
{
NS_LOG_FUNCTION(this);
if (m_flags & CHECK_ON_DESTROY)
{
if (m_event.IsRunning())
{
NS_FATAL_ERROR("Event is still running while destroying.");
}
}
else if (m_flags & CANCEL_ON_DESTROY)
{
m_event.Cancel();
}
else if (m_flags & REMOVE_ON_DESTROY)
{
m_event.Remove();
}
delete m_impl;
}
void
Timer::SetDelay(const Time& time)
{
NS_LOG_FUNCTION(this << time);
m_delay = time;
}
Time
Timer::GetDelay() const
{
NS_LOG_FUNCTION(this);
return m_delay;
}
Time
Timer::GetDelayLeft() const
{
NS_LOG_FUNCTION(this);
switch (GetState())
{
case Timer::RUNNING:
return Simulator::GetDelayLeft(m_event);
break;
case Timer::EXPIRED:
return TimeStep(0);
break;
case Timer::SUSPENDED:
return m_delayLeft;
break;
default:
NS_ASSERT(false);
return TimeStep(0);
break;
}
}
void
Timer::Cancel()
{
NS_LOG_FUNCTION(this);
m_event.Cancel();
}
void
Timer::Remove()
{
NS_LOG_FUNCTION(this);
m_event.Remove();
}
bool
Timer::IsExpired() const
{
NS_LOG_FUNCTION(this);
return !IsSuspended() && m_event.IsExpired();
}
bool
Timer::IsRunning() const
{
NS_LOG_FUNCTION(this);
return !IsSuspended() && m_event.IsRunning();
}
bool
Timer::IsSuspended() const
{
NS_LOG_FUNCTION(this);
return (m_flags & TIMER_SUSPENDED) == TIMER_SUSPENDED;
}
Timer::State
Timer::GetState() const
{
NS_LOG_FUNCTION(this);
if (IsRunning())
{
return Timer::RUNNING;
}
else if (IsExpired())
{
return Timer::EXPIRED;
}
else
{
NS_ASSERT(IsSuspended());
return Timer::SUSPENDED;
}
}
void
Timer::Schedule()
{
NS_LOG_FUNCTION(this);
Schedule(m_delay);
}
void
Timer::Schedule(Time delay)
{
NS_LOG_FUNCTION(this << delay);
NS_ASSERT(m_impl != nullptr);
if (m_event.IsRunning())
{
NS_FATAL_ERROR("Event is still running while re-scheduling.");
}
m_event = m_impl->Schedule(delay);
}
void
Timer::Suspend()
{
NS_LOG_FUNCTION(this);
NS_ASSERT(IsRunning());
m_delayLeft = Simulator::GetDelayLeft(m_event);
if (m_flags & CANCEL_ON_DESTROY)
{
m_event.Cancel();
}
else if (m_flags & REMOVE_ON_DESTROY)
{
m_event.Remove();
}
m_flags |= TIMER_SUSPENDED;
}
void
Timer::Resume()
{
NS_LOG_FUNCTION(this);
NS_ASSERT(m_flags & TIMER_SUSPENDED);
m_event = m_impl->Schedule(m_delayLeft);
m_flags &= ~TIMER_SUSPENDED;
}
} // namespace ns3