169 lines
5.8 KiB
C++
169 lines
5.8 KiB
C++
/*
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* SPDX-License-Identifier: GPL-2.0-only
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*
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*/
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// Network topology
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//
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// n0
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// \ 5 Mb/s, 2ms
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// \ 1.5Mb/s, 10ms
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// n2 -------------------------n3
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// /
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// / 5 Mb/s, 2ms
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// n1
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//
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// - all links are point-to-point links with indicated one-way BW/delay
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// - CBR/UDP flows from n0 to n3, and from n3 to n1
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// - FTP/TCP flow from n0 to n3, starting at time 1.2 to time 1.35 sec.
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// - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec.
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// (i.e., DataRate of 448,000 bps)
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// - DropTail queues
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// - Tracing of queues and packet receptions to file
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// "simple-error-model.tr"
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#include "ns3/applications-module.h"
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#include "ns3/core-module.h"
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#include "ns3/internet-module.h"
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#include "ns3/ipv4-global-routing-helper.h"
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#include "ns3/network-module.h"
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#include "ns3/point-to-point-module.h"
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#include <fstream>
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using namespace ns3;
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NS_LOG_COMPONENT_DEFINE("SimpleErrorModelExample");
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int
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main(int argc, char* argv[])
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{
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// Users may find it convenient to turn on explicit debugging
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// for selected modules; the below lines suggest how to do this
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#if 0
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LogComponentEnable ("SimplePointToPointExample", LOG_LEVEL_INFO);
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#endif
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// Set a few attributes
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Config::SetDefault("ns3::RateErrorModel::ErrorRate", DoubleValue(0.001));
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Config::SetDefault("ns3::RateErrorModel::ErrorUnit", StringValue("ERROR_UNIT_PACKET"));
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Config::SetDefault("ns3::BurstErrorModel::ErrorRate", DoubleValue(0.01));
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Config::SetDefault("ns3::BurstErrorModel::BurstSize",
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StringValue("ns3::UniformRandomVariable[Min=1|Max=3]"));
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Config::SetDefault("ns3::OnOffApplication::PacketSize", UintegerValue(210));
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Config::SetDefault("ns3::OnOffApplication::DataRate", DataRateValue(DataRate("448kb/s")));
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std::string errorModelType = "ns3::RateErrorModel";
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// Allow the user to override any of the defaults and the above
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// Bind()s at run-time, via command-line arguments
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CommandLine cmd(__FILE__);
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cmd.AddValue("errorModelType", "TypeId of the error model to use", errorModelType);
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cmd.Parse(argc, argv);
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// Here, we will explicitly create four nodes. In more sophisticated
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// topologies, we could configure a node factory.
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NS_LOG_INFO("Create nodes.");
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NodeContainer c;
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c.Create(4);
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NodeContainer n0n2 = NodeContainer(c.Get(0), c.Get(2));
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NodeContainer n1n2 = NodeContainer(c.Get(1), c.Get(2));
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NodeContainer n3n2 = NodeContainer(c.Get(3), c.Get(2));
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InternetStackHelper internet;
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internet.Install(c);
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// We create the channels first without any IP addressing information
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NS_LOG_INFO("Create channels.");
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PointToPointHelper p2p;
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p2p.SetDeviceAttribute("DataRate", DataRateValue(DataRate(5000000)));
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p2p.SetChannelAttribute("Delay", TimeValue(MilliSeconds(2)));
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NetDeviceContainer d0d2 = p2p.Install(n0n2);
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NetDeviceContainer d1d2 = p2p.Install(n1n2);
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p2p.SetDeviceAttribute("DataRate", DataRateValue(DataRate(1500000)));
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p2p.SetChannelAttribute("Delay", TimeValue(MilliSeconds(10)));
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NetDeviceContainer d3d2 = p2p.Install(n3n2);
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// Later, we add IP addresses.
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NS_LOG_INFO("Assign IP Addresses.");
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Ipv4AddressHelper ipv4;
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ipv4.SetBase("10.1.1.0", "255.255.255.0");
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ipv4.Assign(d0d2);
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ipv4.SetBase("10.1.2.0", "255.255.255.0");
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Ipv4InterfaceContainer i1i2 = ipv4.Assign(d1d2);
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ipv4.SetBase("10.1.3.0", "255.255.255.0");
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Ipv4InterfaceContainer i3i2 = ipv4.Assign(d3d2);
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NS_LOG_INFO("Use global routing.");
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Ipv4GlobalRoutingHelper::PopulateRoutingTables();
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// Create the OnOff application to send UDP datagrams of size
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// 210 bytes at a rate of 448 Kb/s
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NS_LOG_INFO("Create Applications.");
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uint16_t port = 9; // Discard port (RFC 863)
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OnOffHelper onoff("ns3::UdpSocketFactory",
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Address(InetSocketAddress(i3i2.GetAddress(1), port)));
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onoff.SetConstantRate(DataRate("448kb/s"));
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ApplicationContainer apps = onoff.Install(c.Get(0));
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apps.Start(Seconds(1.0));
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apps.Stop(Seconds(10.0));
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// Create an optional packet sink to receive these packets
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PacketSinkHelper sink("ns3::UdpSocketFactory",
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Address(InetSocketAddress(Ipv4Address::GetAny(), port)));
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apps = sink.Install(c.Get(2));
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apps.Start(Seconds(1.0));
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apps.Stop(Seconds(10.0));
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// Create a similar flow from n3 to n1, starting at time 1.1 seconds
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onoff.SetAttribute("Remote", AddressValue(InetSocketAddress(i1i2.GetAddress(0), port)));
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apps = onoff.Install(c.Get(3));
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apps.Start(Seconds(1.1));
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apps.Stop(Seconds(10.0));
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// Create a packet sink to receive these packets
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sink.SetAttribute("Local", AddressValue(InetSocketAddress(Ipv4Address::GetAny(), port)));
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apps = sink.Install(c.Get(1));
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apps.Start(Seconds(1.1));
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apps.Stop(Seconds(10.0));
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//
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// Error model
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//
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// Create an ErrorModel based on the implementation (constructor)
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// specified by the default TypeId
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ObjectFactory factory;
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factory.SetTypeId(errorModelType);
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Ptr<ErrorModel> em = factory.Create<ErrorModel>();
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d3d2.Get(0)->SetAttribute("ReceiveErrorModel", PointerValue(em));
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// Now, let's use the ListErrorModel and explicitly force a loss
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// of the packets with pkt-uids = 11 and 17 on node 2, device 0
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std::list<uint64_t> sampleList;
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sampleList.push_back(11);
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sampleList.push_back(17);
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// This time, we'll explicitly create the error model we want
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Ptr<ListErrorModel> pem = CreateObject<ListErrorModel>();
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pem->SetList(sampleList);
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d0d2.Get(1)->SetAttribute("ReceiveErrorModel", PointerValue(pem));
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AsciiTraceHelper ascii;
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p2p.EnableAsciiAll(ascii.CreateFileStream("simple-error-model.tr"));
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p2p.EnablePcapAll("simple-error-model");
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NS_LOG_INFO("Run Simulation.");
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Simulator::Run();
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Simulator::Destroy();
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NS_LOG_INFO("Done.");
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return 0;
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}
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