79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ns3/log.h"
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#include "ns3/ptr.h"
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#include "ns3/internet-node.h"
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#include "ns3/point-to-point-channel.h"
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#include "ns3/mac48-address.h"
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#include "ns3/point-to-point-net-device.h"
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#include "ns3/point-to-point-topology.h"
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#include "ns3/udp-echo-client.h"
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#include "ns3/udp-echo-server.h"
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#include "ns3/simulator.h"
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#include "ns3/nstime.h"
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#include "ns3/ascii-trace.h"
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#include "ns3/pcap-trace.h"
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#include "ns3/global-route-manager.h"
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NS_LOG_COMPONENT_DEFINE ("PointToPointSimulation");
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using namespace ns3;
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// Network topology
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//
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// point to point
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// +--------------+
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// | |
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// n0 n1
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//
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int
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main (int argc, char *argv[])
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{
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LogComponentEnable ("PointToPointSimulation", LOG_LEVEL_INFO);
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NS_LOG_INFO ("Point to Point Topology Simulation");
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Ptr<Node> n0 = CreateObject<InternetNode> ();
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Ptr<Node> n1 = CreateObject<InternetNode> ();
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Ptr<PointToPointChannel> link = PointToPointTopology::AddPointToPointLink (
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n0, n1, DataRate (38400), MilliSeconds (20));
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PointToPointTopology::AddIpv4Addresses (link, n0, "10.1.1.1",
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n1, "10.1.1.2");
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uint16_t port = 7;
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Ptr<UdpEchoClient> client = CreateObject<UdpEchoClient> (n0, "10.1.1.2", port,
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1, Seconds(1.), 1024);
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Ptr<UdpEchoServer> server = CreateObject<UdpEchoServer> (n1, port);
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server->Start(Seconds(1.));
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client->Start(Seconds(2.));
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server->Stop (Seconds(10.));
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client->Stop (Seconds(10.));
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AsciiTrace asciitrace ("tutorial.tr");
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asciitrace.TraceAllQueues ();
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asciitrace.TraceAllNetDeviceRx ();
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Simulator::Run ();
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Simulator::Destroy ();
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}
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