Files
unison/src/network/model/application.cc
2022-10-14 14:13:12 +00:00

135 lines
3.4 KiB
C++

/*
* Copyright (c) 2006 Georgia Tech Research Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: George F. Riley<riley@ece.gatech.edu>
*/
// Implementation for ns3 Application base class.
// George F. Riley, Georgia Tech, Fall 2006
#include "application.h"
#include "ns3/log.h"
#include "ns3/node.h"
#include "ns3/nstime.h"
#include "ns3/simulator.h"
namespace ns3
{
NS_LOG_COMPONENT_DEFINE("Application");
NS_OBJECT_ENSURE_REGISTERED(Application);
// Application Methods
TypeId
Application::GetTypeId()
{
static TypeId tid = TypeId("ns3::Application")
.SetParent<Object>()
.SetGroupName("Network")
.AddAttribute("StartTime",
"Time at which the application will start",
TimeValue(Seconds(0.0)),
MakeTimeAccessor(&Application::m_startTime),
MakeTimeChecker())
.AddAttribute("StopTime",
"Time at which the application will stop",
TimeValue(TimeStep(0)),
MakeTimeAccessor(&Application::m_stopTime),
MakeTimeChecker());
return tid;
}
// \brief Application Constructor
Application::Application()
{
NS_LOG_FUNCTION(this);
}
// \brief Application Destructor
Application::~Application()
{
NS_LOG_FUNCTION(this);
}
void
Application::SetStartTime(Time start)
{
NS_LOG_FUNCTION(this << start);
m_startTime = start;
}
void
Application::SetStopTime(Time stop)
{
NS_LOG_FUNCTION(this << stop);
m_stopTime = stop;
}
void
Application::DoDispose()
{
NS_LOG_FUNCTION(this);
m_node = nullptr;
m_startEvent.Cancel();
m_stopEvent.Cancel();
Object::DoDispose();
}
void
Application::DoInitialize()
{
NS_LOG_FUNCTION(this);
m_startEvent = Simulator::Schedule(m_startTime, &Application::StartApplication, this);
if (m_stopTime != TimeStep(0))
{
m_stopEvent = Simulator::Schedule(m_stopTime, &Application::StopApplication, this);
}
Object::DoInitialize();
}
Ptr<Node>
Application::GetNode() const
{
NS_LOG_FUNCTION(this);
return m_node;
}
void
Application::SetNode(Ptr<Node> node)
{
NS_LOG_FUNCTION(this);
m_node = node;
}
// Protected methods
// StartApp and StopApp will likely be overridden by application subclasses
void
Application::StartApplication()
{ // Provide null functionality in case subclass is not interested
NS_LOG_FUNCTION(this);
}
void
Application::StopApplication()
{ // Provide null functionality in case subclass is not interested
NS_LOG_FUNCTION(this);
}
} // namespace ns3