94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2014 Universita' di Firenze
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Tommaso Pecorella <tommaso.pecorella@unifi.it>
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*/
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#ifndef PACKET_SOCKET_SERVER_H
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#define PACKET_SOCKET_SERVER_H
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#include "ns3/application.h"
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#include "ns3/event-id.h"
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#include "ns3/ptr.h"
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#include "ns3/packet-socket-address.h"
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#include "ns3/traced-callback.h"
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namespace ns3 {
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class Socket;
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class Packet;
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/**
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* \ingroup socket
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*
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* \brief A server using PacketSocket.
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*
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* Receives packets using PacketSocket. It does not require (or use) IP.
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* The application has the same requirements as the PacketSocket for
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* what concerns the underlying NetDevice and the Address scheme.
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* It is meant to be used in ns-3 tests.
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*
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* Provides a "Rx" Traced Callback (received packets, source address)
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*/
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class PacketSocketServer : public Application
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{
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public:
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/**
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* \brief Get the type ID.
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* \return the object TypeId
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*/
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static TypeId GetTypeId (void);
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PacketSocketServer ();
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virtual ~PacketSocketServer ();
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/**
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* \brief set the local address and protocol to be used
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* \param addr local address
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*/
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void SetLocal (PacketSocketAddress addr);
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protected:
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virtual void DoDispose (void);
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private:
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virtual void StartApplication (void);
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virtual void StopApplication (void);
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/**
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* \brief Handle a packet received by the application
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* \param socket the receiving socket
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*/
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void HandleRead (Ptr<Socket> socket);
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uint32_t m_pktRx; //!< The number of received packets
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uint32_t m_bytesRx; //!< Total bytes received
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Ptr<Socket> m_socket; //!< Socket
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PacketSocketAddress m_localAddress; //!< Local address
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bool m_localAddressSet; //!< Sanity check
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/// Traced Callback: received packets, source address.
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TracedCallback<Ptr<const Packet>, const Address &> m_rxTrace;
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};
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} // namespace ns3
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#endif /* PACKET_SOCKET_SERVER_H */
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