Files
unison/src/node/channel-list.cc
2009-12-27 13:55:04 +01:00

188 lines
4.1 KiB
C++

/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2009 University of Washington
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ns3/simulator.h"
#include "ns3/object-vector.h"
#include "ns3/config.h"
#include "ns3/log.h"
#include "ns3/assert.h"
#include "channel-list.h"
#include "channel.h"
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("ChannelList");
/**
* \brief private implementation detail of the ChannelList API.
*/
class ChannelListPriv : public Object
{
public:
static TypeId GetTypeId (void);
ChannelListPriv ();
~ChannelListPriv ();
uint32_t Add (Ptr<Channel> channel);
ChannelList::Iterator Begin (void) const;
ChannelList::Iterator End (void) const;
Ptr<Channel> GetChannel (uint32_t n);
uint32_t GetNChannels (void);
static Ptr<ChannelListPriv> Get (void);
private:
static Ptr<ChannelListPriv> *DoGet (void);
static void Delete (void);
virtual void DoDispose (void);
std::vector<Ptr<Channel> > m_channels;
};
NS_OBJECT_ENSURE_REGISTERED (ChannelListPriv);
TypeId
ChannelListPriv::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::ChannelListPriv")
.SetParent<Object> ()
.AddAttribute ("ChannelList", "The list of all channels created during the simulation.",
ObjectVectorValue (),
MakeObjectVectorAccessor (&ChannelListPriv::m_channels),
MakeObjectVectorChecker<Channel> ())
;
return tid;
}
Ptr<ChannelListPriv>
ChannelListPriv::Get (void)
{
return *DoGet ();
}
Ptr<ChannelListPriv> *
ChannelListPriv::DoGet (void)
{
static Ptr<ChannelListPriv> ptr = 0;
if (ptr == 0)
{
ptr = CreateObject<ChannelListPriv> ();
Config::RegisterRootNamespaceObject (ptr);
Simulator::ScheduleDestroy (&ChannelListPriv::Delete);
}
return &ptr;
}
void
ChannelListPriv::Delete (void)
{
NS_LOG_FUNCTION_NOARGS ();
Config::UnregisterRootNamespaceObject (Get ());
(*DoGet ()) = 0;
}
ChannelListPriv::ChannelListPriv ()
{
NS_LOG_FUNCTION_NOARGS ();
}
ChannelListPriv::~ChannelListPriv ()
{}
void
ChannelListPriv::DoDispose (void)
{
NS_LOG_FUNCTION_NOARGS ();
for (std::vector<Ptr<Channel> >::iterator i = m_channels.begin ();
i != m_channels.end (); i++)
{
Ptr<Channel> channel = *i;
channel->Dispose ();
*i = 0;
}
m_channels.erase (m_channels.begin (), m_channels.end ());
Object::DoDispose ();
}
uint32_t
ChannelListPriv::Add (Ptr<Channel> channel)
{
uint32_t index = m_channels.size ();
m_channels.push_back (channel);
return index;
}
ChannelList::Iterator
ChannelListPriv::Begin (void) const
{
return m_channels.begin ();
}
ChannelList::Iterator
ChannelListPriv::End (void) const
{
return m_channels.end ();
}
uint32_t
ChannelListPriv::GetNChannels (void)
{
return m_channels.size ();
}
Ptr<Channel>
ChannelListPriv::GetChannel (uint32_t n)
{
NS_ASSERT_MSG (n < m_channels.size (), "Channel index " << n <<
" is out of range (only have " << m_channels.size () << " channels).");
return m_channels[n];
}
uint32_t
ChannelList::Add (Ptr<Channel> channel)
{
return ChannelListPriv::Get ()->Add (channel);
}
ChannelList::Iterator
ChannelList::Begin (void)
{
return ChannelListPriv::Get ()->Begin ();
}
ChannelList::Iterator
ChannelList::End (void)
{
return ChannelListPriv::Get ()->End ();
}
Ptr<Channel>
ChannelList::GetChannel (uint32_t n)
{
return ChannelListPriv::Get ()->GetChannel (n);
}
uint32_t
ChannelList::GetNChannels (void)
{
return ChannelListPriv::Get ()->GetNChannels ();
}
} //namespace ns3