The goal of this patch is to allows us to differentiate the Start/Stop functionality present in some classes from Initialize/Dispose functionality.
417 lines
11 KiB
C++
417 lines
11 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 INRIA, Gustavo Carneiro
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Authors: Gustavo Carneiro <gjcarneiro@gmail.com>,
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* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#include "object.h"
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#include "object-factory.h"
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#include "assert.h"
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#include "singleton.h"
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#include "attribute.h"
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#include "log.h"
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#include "string.h"
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#include <vector>
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#include <sstream>
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#include <cstdlib>
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#include <cstring>
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NS_LOG_COMPONENT_DEFINE ("Object");
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namespace ns3 {
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/*********************************************************************
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* The Object implementation
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*********************************************************************/
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NS_OBJECT_ENSURE_REGISTERED (Object);
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Object::AggregateIterator::AggregateIterator ()
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: m_object (0),
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m_current (0)
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{
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NS_LOG_FUNCTION (this);
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}
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bool
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Object::AggregateIterator::HasNext (void) const
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{
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NS_LOG_FUNCTION (this);
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return m_current < m_object->m_aggregates->n;
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}
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Ptr<const Object>
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Object::AggregateIterator::Next (void)
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{
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NS_LOG_FUNCTION (this);
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Object *object = m_object->m_aggregates->buffer[m_current];
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m_current++;
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return object;
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}
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Object::AggregateIterator::AggregateIterator (Ptr<const Object> object)
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: m_object (object),
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m_current (0)
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{
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NS_LOG_FUNCTION (this << object);
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}
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TypeId
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Object::GetInstanceTypeId (void) const
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{
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NS_LOG_FUNCTION (this);
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return m_tid;
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}
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TypeId
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Object::GetTypeId (void)
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{
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static TypeId tid = TypeId ("ns3::Object")
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.SetParent<ObjectBase> ()
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;
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return tid;
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}
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Object::Object ()
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: m_tid (Object::GetTypeId ()),
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m_disposed (false),
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m_initialized (false),
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m_aggregates ((struct Aggregates *) std::malloc (sizeof (struct Aggregates))),
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m_getObjectCount (0)
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{
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NS_LOG_FUNCTION (this);
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m_aggregates->n = 1;
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m_aggregates->buffer[0] = this;
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}
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Object::~Object ()
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{
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// remove this object from the aggregate list
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NS_LOG_FUNCTION (this);
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uint32_t n = m_aggregates->n;
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for (uint32_t i = 0; i < n; i++)
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{
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Object *current = m_aggregates->buffer[i];
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if (current == this)
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{
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std::memmove (&m_aggregates->buffer[i],
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&m_aggregates->buffer[i+1],
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sizeof (Object *)*(m_aggregates->n - (i+1)));
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m_aggregates->n--;
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}
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}
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// finally, if all objects have been removed from the list,
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// delete the aggregate list
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if (m_aggregates->n == 0)
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{
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std::free (m_aggregates);
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}
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m_aggregates = 0;
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}
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Object::Object (const Object &o)
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: m_tid (o.m_tid),
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m_disposed (false),
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m_initialized (false),
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m_aggregates ((struct Aggregates *) std::malloc (sizeof (struct Aggregates))),
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m_getObjectCount (0)
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{
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m_aggregates->n = 1;
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m_aggregates->buffer[0] = this;
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}
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void
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Object::Construct (const AttributeConstructionList &attributes)
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{
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NS_LOG_FUNCTION (this << &attributes);
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ConstructSelf (attributes);
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}
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Ptr<Object>
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Object::DoGetObject (TypeId tid) const
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{
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NS_LOG_FUNCTION (this << tid);
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NS_ASSERT (CheckLoose ());
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uint32_t n = m_aggregates->n;
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TypeId objectTid = Object::GetTypeId ();
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for (uint32_t i = 0; i < n; i++)
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{
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Object *current = m_aggregates->buffer[i];
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TypeId cur = current->GetInstanceTypeId ();
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while (cur != tid && cur != objectTid)
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{
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cur = cur.GetParent ();
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}
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if (cur == tid)
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{
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// This is an attempt to 'cache' the result of this lookup.
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// the idea is that if we perform a lookup for a TypeId on this object,
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// we are likely to perform the same lookup later so, we make sure
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// that the aggregate array is sorted by the number of accesses
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// to each object.
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// first, increment the access count
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current->m_getObjectCount++;
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// then, update the sort
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UpdateSortedArray (m_aggregates, i);
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// finally, return the match
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return const_cast<Object *> (current);
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}
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}
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return 0;
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}
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void
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Object::Initialize (void)
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{
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/**
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* Note: the code here is a bit tricky because we need to protect ourselves from
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* modifications in the aggregate array while DoInitialize is called. The user's
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* implementation of the DoInitialize method could call GetObject (which could
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* reorder the array) and it could call AggregateObject which would add an
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* object at the end of the array. To be safe, we restart iteration over the
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* array whenever we call some user code, just in case.
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*/
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NS_LOG_FUNCTION (this);
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restart:
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uint32_t n = m_aggregates->n;
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for (uint32_t i = 0; i < n; i++)
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{
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Object *current = m_aggregates->buffer[i];
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if (!current->m_initialized)
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{
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current->DoInitialize ();
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current->m_initialized = true;
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goto restart;
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}
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}
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}
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void
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Object::Dispose (void)
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{
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/**
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* Note: the code here is a bit tricky because we need to protect ourselves from
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* modifications in the aggregate array while DoDispose is called. The user's
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* DoDispose implementation could call GetObject (which could reorder the array)
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* and it could call AggregateObject which would add an object at the end of the array.
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* So, to be safe, we restart the iteration over the array whenever we call some
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* user code.
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*/
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NS_LOG_FUNCTION (this);
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restart:
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uint32_t n = m_aggregates->n;
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for (uint32_t i = 0; i < n; i++)
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{
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Object *current = m_aggregates->buffer[i];
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if (!current->m_disposed)
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{
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current->DoDispose ();
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current->m_disposed = true;
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goto restart;
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}
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}
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}
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void
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Object::UpdateSortedArray (struct Aggregates *aggregates, uint32_t j) const
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{
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NS_LOG_FUNCTION (this << aggregates << j);
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while (j > 0 &&
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aggregates->buffer[j]->m_getObjectCount > aggregates->buffer[j-1]->m_getObjectCount)
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{
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Object *tmp = aggregates->buffer[j-1];
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aggregates->buffer[j-1] = aggregates->buffer[j];
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aggregates->buffer[j] = tmp;
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j--;
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}
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}
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void
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Object::AggregateObject (Ptr<Object> o)
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{
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NS_LOG_FUNCTION (this << o);
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NS_ASSERT (!m_disposed);
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NS_ASSERT (!o->m_disposed);
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NS_ASSERT (CheckLoose ());
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NS_ASSERT (o->CheckLoose ());
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if (DoGetObject (o->GetInstanceTypeId ()))
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{
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NS_FATAL_ERROR ("Object::AggregateObject(): "
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"Multiple aggregation of objects of type " <<
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o->GetInstanceTypeId ().GetName ());
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}
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Object *other = PeekPointer (o);
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// first create the new aggregate buffer.
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uint32_t total = m_aggregates->n + other->m_aggregates->n;
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struct Aggregates *aggregates =
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(struct Aggregates *)std::malloc (sizeof(struct Aggregates)+(total-1)*sizeof(Object*));
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aggregates->n = total;
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// copy our buffer to the new buffer
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std::memcpy (&aggregates->buffer[0],
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&m_aggregates->buffer[0],
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m_aggregates->n*sizeof(Object*));
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// append the other buffer into the new buffer too
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for (uint32_t i = 0; i < other->m_aggregates->n; i++)
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{
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aggregates->buffer[m_aggregates->n+i] = other->m_aggregates->buffer[i];
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UpdateSortedArray (aggregates, m_aggregates->n + i);
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}
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// keep track of the old aggregate buffers for the iteration
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// of NotifyNewAggregates
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struct Aggregates *a = m_aggregates;
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struct Aggregates *b = other->m_aggregates;
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// Then, assign the new aggregation buffer to every object
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uint32_t n = aggregates->n;
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for (uint32_t i = 0; i < n; i++)
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{
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Object *current = aggregates->buffer[i];
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current->m_aggregates = aggregates;
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}
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// Finally, call NotifyNewAggregate on all the objects aggregates together.
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// We purposedly use the old aggregate buffers to iterate over the objects
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// because this allows us to assume that they will not change from under
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// our feet, even if our users call AggregateObject from within their
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// NotifyNewAggregate method.
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for (uint32_t i = 0; i < a->n; i++)
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{
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Object *current = a->buffer[i];
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current->NotifyNewAggregate ();
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}
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for (uint32_t i = 0; i < b->n; i++)
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{
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Object *current = b->buffer[i];
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current->NotifyNewAggregate ();
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}
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// Now that we are done with them, we can free our old aggregate buffers
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std::free (a);
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std::free (b);
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}
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/**
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* This function must be implemented in the stack that needs to notify
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* other stacks connected to the node of their presence in the node.
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*/
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void
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Object::NotifyNewAggregate ()
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{
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NS_LOG_FUNCTION (this);
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}
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Object::AggregateIterator
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Object::GetAggregateIterator (void) const
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{
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NS_LOG_FUNCTION (this);
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return AggregateIterator (this);
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}
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void
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Object::SetTypeId (TypeId tid)
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{
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NS_LOG_FUNCTION (this << tid);
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NS_ASSERT (Check ());
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m_tid = tid;
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}
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void
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Object::DoDispose (void)
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{
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NS_LOG_FUNCTION (this);
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NS_ASSERT (!m_disposed);
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}
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void
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Object::DoInitialize (void)
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{
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NS_LOG_FUNCTION (this);
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NS_ASSERT (!m_initialized);
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}
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bool
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Object::Check (void) const
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{
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NS_LOG_FUNCTION (this);
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return (GetReferenceCount () > 0);
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}
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/* In some cases, when an event is scheduled against a subclass of
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* Object, and if no one owns a reference directly to this object, the
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* object is alive, has a refcount of zero and the method ran when the
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* event expires runs against the raw pointer which means that we are
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* manipulating an object with a refcount of zero. So, instead we
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* check the aggregate reference count.
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*/
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bool
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Object::CheckLoose (void) const
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{
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NS_LOG_FUNCTION (this);
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uint32_t refcount = 0;
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uint32_t n = m_aggregates->n;
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for (uint32_t i = 0; i < n; i++)
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{
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Object *current = m_aggregates->buffer[i];
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refcount += current->GetReferenceCount ();
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}
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return (refcount > 0);
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}
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void
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Object::DoDelete (void)
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{
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// check if we really need to die
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NS_LOG_FUNCTION (this);
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for (uint32_t i = 0; i < m_aggregates->n; i++)
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{
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Object *current = m_aggregates->buffer[i];
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if (current->GetReferenceCount () > 0)
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{
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return;
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}
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}
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// Now, we know that we are alone to use this aggregate so,
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// we can dispose and delete everything safely.
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uint32_t n = m_aggregates->n;
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// Ensure we are disposed.
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for (uint32_t i = 0; i < n; i++)
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{
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Object *current = m_aggregates->buffer[i];
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if (!current->m_disposed)
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{
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current->DoDispose ();
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}
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}
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// Now, actually delete all objects
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struct Aggregates *aggregates = m_aggregates;
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for (uint32_t i = 0; i < n; i++)
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{
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// There is a trick here: each time we call delete below,
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// the deleted object is removed from the aggregate buffer
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// in the destructor so, the index of the next element to
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// lookup is always zero
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Object *current = aggregates->buffer[0];
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delete current;
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}
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}
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} // namespace ns3
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