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unison/src/core/model/event-id.h
2021-12-13 23:04:15 +00:00

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef EVENT_ID_H
#define EVENT_ID_H
#include <stdint.h>
#include "ptr.h"
#include "event-impl.h"
/**
* \file
* \ingroup events
* ns3::EventId declarations.
*/
namespace ns3 {
class EventImpl;
/**
* \ingroup events
* \brief An identifier for simulation events.
*
* Each EventId identifies a unique event scheduled with one
* of the many Simulator::Schedule() methods. This EventId can
* be used to cancel or remove events after they are scheduled
* with Cancel(), Remove(), or Simulator::Cancel() or Simulator::Remove().
*
* The important thing to remember about this class is that
* every variable of this type is _always_ in a valid state,
* even when it has not been assigned an EventId coming from a
* Simulator::Schedule() method: calling Simulator::Cancel(), IsRunning(),
* IsExpired() or passing around instances of this object
* will not result in crashes or memory leaks.
*/
class EventId
{
public:
/** Special values of the event UID. */
enum UID
{
/** Invalid UID value. */
INVALID = 0,
/** ScheduleNow() events. */
NOW = 1,
/** ScheduleDestroy() events. */
DESTROY = 2,
/** Reserved UID. */
RESERVED = 3,
/** Schedule(), etc. events. */
VALID = 4
};
/** Default constructor. This EventId does nothing. */
EventId ();
/**
* Construct a real event.
*
* \param [in] impl The implementation of this event.
* \param [in] ts The virtual time stamp this event should occur.
* \param [in] context The execution context for this event.
* \param [in] uid The unique id for this EventId.
*/
EventId (const Ptr<EventImpl> &impl, uint64_t ts, uint32_t context, uint32_t uid);
/**
* This method is syntactic sugar for the ns3::Simulator::Cancel
* method.
*/
void Cancel (void);
/**
* This method is syntactic sugar for the ns3::Simulator::Remove
* method.
*/
void Remove (void);
/**
* This method is syntactic sugar for the ns3::Simulator::IsExpired
* method.
* \returns \c true if the event has expired, \c false otherwise.
*/
bool IsExpired (void) const;
/**
* This method is syntactic sugar for !IsExpired().
*
* \returns \c true if the event has not expired, \c false otherwise.
*/
bool IsRunning (void) const;
public:
/**
* \name Scheduler Helpers.
* \brief These methods are normally invoked only by
* subclasses of the Scheduler base class.
*/
/**@{*/
/** \return The underlying EventImpl pointer. */
EventImpl * PeekEventImpl (void) const;
/** \return The virtual time stamp. */
uint64_t GetTs (void) const;
/** \return The event context. */
uint32_t GetContext (void) const;
/** \return The unique id. */
uint32_t GetUid (void) const;
/**@}*/
/**
* Test if two EventId's are equal.
* \param [in] a The first EventId.
* \param [in] b The second EventId.
* \return \c true if the \pname{a} and \pname{b} represent the same event.
*/
friend bool operator == (const EventId &a, const EventId &b);
/**
* Test if two EventId's are not equal.
* \param [in] a The first EventId.
* \param [in] b The second EventId.
* \return \c true if the \pname{a} and \pname{b} are not the same event.
*/
friend bool operator != (const EventId &a, const EventId &b);
/**
* Less than operator for two EventId's, based on time stamps.
* \param [in] a The first EventId.
* \param [in] b The second EventId.
* \return \c true if \pname{a} occurs before \pname{b}.
*/
friend bool operator < (const EventId &a, const EventId &b);
private:
Ptr<EventImpl> m_eventImpl; /**< The underlying event implementation. */
uint64_t m_ts; /**< The virtual time stamp. */
uint32_t m_context; /**< The context. */
uint32_t m_uid; /**< The unique id. */
};
/*************************************************
** Inline implementations
************************************************/
inline
bool
operator == (const EventId &a, const EventId &b)
{
return
a.m_uid == b.m_uid
&& a.m_context == b.m_context
&& a.m_ts == b.m_ts
&& a.m_eventImpl == b.m_eventImpl;
}
inline
bool
operator != (const EventId &a, const EventId &b)
{
return !(a == b);
}
inline
bool
operator < (const EventId &a, const EventId &b)
{
return (a.GetTs () < b.GetTs ());
}
} // namespace ns3
#endif /* EVENT_ID_H */