Files
unison/src/core/model/simulator-impl.h
2016-04-06 09:50:57 -07:00

107 lines
3.5 KiB
C++

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2005,2006 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef SIMULATOR_IMPL_H
#define SIMULATOR_IMPL_H
#include "event-impl.h"
#include "event-id.h"
#include "nstime.h"
#include "object.h"
#include "object-factory.h"
#include "ptr.h"
/**
* \file
* \ingroup simulator
* Declaration of class ns3::SimulatorImpl.
*/
namespace ns3 {
class Scheduler;
/**
* \ingroup simulator
*
* The SimulatorImpl base class.
*
* \todo Define what the simulation or event context means.
*/
class SimulatorImpl : public Object
{
public:
/**
* Get the registered TypeId for this class.
* \return The object TypeId.
*/
static TypeId GetTypeId (void);
/** \copydoc Simulator::Destroy */
virtual void Destroy () = 0;
/** \copydoc Simulator::IsFinished */
virtual bool IsFinished (void) const = 0;
/** \copydoc Simulator::Stop(void) */
virtual void Stop (void) = 0;
/** \copydoc Simulator::Stop(const Time&) */
virtual void Stop (const Time &delay) = 0;
/** \copydoc Simulator::Schedule(const Time&,const Ptr<EventImpl>&) */
virtual EventId Schedule (const Time &delay, EventImpl *event) = 0;
/** \copydoc Simulator::ScheduleWithContext(uint32_t,const Time&,EventImpl*) */
virtual void ScheduleWithContext (uint32_t context, const Time &delay, EventImpl *event) = 0;
/** \copydoc Simulator::ScheduleNow(const Ptr<EventImpl>&) */
virtual EventId ScheduleNow (EventImpl *event) = 0;
/** \copydoc Simulator::ScheduleDestroy(const Ptr<EventImpl>&) */
virtual EventId ScheduleDestroy (EventImpl *event) = 0;
/** \copydoc Simulator::Remove */
virtual void Remove (const EventId &id) = 0;
/** \copydoc Simulator::Cancel */
virtual void Cancel (const EventId &id) = 0;
/** \copydoc Simulator::IsExpired */
virtual bool IsExpired (const EventId &id) const = 0;
/** \copydoc Simulator::Run */
virtual void Run (void) = 0;
/** \copydoc Simulator::Now */
virtual Time Now (void) const = 0;
/** \copydoc Simulator::GetDelayLeft */
virtual Time GetDelayLeft (const EventId &id) const = 0;
/** \copydoc Simulator::GetMaximumSimulationTime */
virtual Time GetMaximumSimulationTime (void) const = 0;
/**
* Set the Scheduler to be used to manage the event list.
*
* \param [in] schedulerFactory A new event scheduler factory.
*
* The event scheduler can be set at any time: the events scheduled
* in the previous scheduler will be transfered to the new scheduler
* before we start to use it.
*/
virtual void SetScheduler (ObjectFactory schedulerFactory) = 0;
/** \copydoc Simulator::GetSystemId */
virtual uint32_t GetSystemId () const = 0;
/** \copydoc Simulator::GetContext */
virtual uint32_t GetContext (void) const = 0;
};
} // namespace ns3
#endif /* SIMULATOR_IMPL_H */