165 lines
4.2 KiB
C++
165 lines
4.2 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Authors: Joe Kopena <tjkopena@cs.drexel.edu>
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*
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* These applications are used in the WiFi Distance Test experiment,
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* described and implemented in test02.cc. That file should be in the
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* same place as this file. The applications have two very simple
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* jobs, they just generate and receive packets. We could use the
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* standard Application classes included in the NS-3 distribution.
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* These have been written just to change the behavior a little, and
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* provide more examples.
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*
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*/
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#include "ns3/core-module.h"
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#include "ns3/network-module.h"
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#include "ns3/application.h"
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#include "ns3/stats-module.h"
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using namespace ns3;
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/**
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* Sender application.
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*/
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class Sender : public Application {
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public:
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/**
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* \brief Get the type ID.
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* \return The object TypeId.
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*/
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static TypeId GetTypeId (void);
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Sender();
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virtual ~Sender();
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protected:
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virtual void DoDispose (void);
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private:
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virtual void StartApplication (void);
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virtual void StopApplication (void);
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/**
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* Send a packet.
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*/
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void SendPacket ();
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uint32_t m_pktSize; //!< The packet size.
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Ipv4Address m_destAddr; //!< Destination address.
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uint32_t m_destPort; //!< Destination port.
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Ptr<ConstantRandomVariable> m_interval; //!< Rng for sending packets.
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uint32_t m_numPkts; //!< Number of packets to send.
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Ptr<Socket> m_socket; //!< Sending socket.
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EventId m_sendEvent; //!< Send packet event.
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/// Tx TracedCallback.
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TracedCallback<Ptr<const Packet> > m_txTrace;
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uint32_t m_count; //!< Number of packets sent.
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// end class Sender
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};
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/**
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* Receiver application.
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*/
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class Receiver : public Application {
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public:
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/**
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* \brief Get the type ID.
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* \return The object TypeId.
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*/
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static TypeId GetTypeId (void);
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Receiver();
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virtual ~Receiver();
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/**
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* Set the counter calculator for received packets.
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* \param calc The CounterCalculator.
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*/
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void SetCounter (Ptr<CounterCalculator<> > calc);
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/**
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* Set the delay tracker for received packets.
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* \param delay The Delay calculator.
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*/
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void SetDelayTracker (Ptr<TimeMinMaxAvgTotalCalculator> delay);
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protected:
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virtual void DoDispose (void);
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private:
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virtual void StartApplication (void);
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virtual void StopApplication (void);
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/**
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* Receive a packet.
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* \param socket The receiving socket.
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*/
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void Receive (Ptr<Socket> socket);
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Ptr<Socket> m_socket; //!< Receiving socket.
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uint32_t m_port; //!< Listening port.
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Ptr<CounterCalculator<> > m_calc; //!< Counter of the number of received packets.
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Ptr<TimeMinMaxAvgTotalCalculator> m_delay; //!< Delay calculator.
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// end class Receiver
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};
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/**
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* Timestamp tag - it carries when the packet has been sent.
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*
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* It would have been more realistic to include this info in
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* a header. Here we show how to avoid the extra overhead in
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* a simulation.
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*/
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class TimestampTag : public Tag {
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public:
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/**
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* \brief Get the type ID.
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* \return The object TypeId.
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*/
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static TypeId GetTypeId (void);
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virtual TypeId GetInstanceTypeId (void) const;
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virtual uint32_t GetSerializedSize (void) const;
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virtual void Serialize (TagBuffer i) const;
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virtual void Deserialize (TagBuffer i);
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/**
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* Set the timestamp.
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* \param time The timestamp.
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*/
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void SetTimestamp (Time time);
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/**
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* Get the timestamp.
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* \return the timestamp.
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*/
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Time GetTimestamp (void) const;
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void Print (std::ostream &os) const;
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private:
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Time m_timestamp; //!< Timestamp.
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// end class TimestampTag
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};
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