Files
unison/src/node/ipv4.h
George Riley 391b3eef11 Change the protocol stack processing to pass packets by non-const
reference, rather than const reference and value as was previously done.
Also change  the queue semantics to return the packet on a deque, rather
than requiring a packet as a parameter.  The problem with the original
approach was that packet UID's were getting skipped.  The fix handles
the uid properly, and we get sequential packet uid's on the trace file.
2007-08-24 11:44:11 -04:00

279 lines
9.2 KiB
C++

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef IPV4_H
#define IPV4_H
#include <stdint.h>
#include "ns3/ipv4-address.h"
#include "ns3/object.h"
#include "ns3/callback.h"
#include "ipv4-route.h"
namespace ns3 {
class NetDevice;
class Packet;
class Ipv4Route;
class Ipv4Header; // FIXME: ipv4-header.h needs to move from module
// "internet-node" to module "node"
/**
* \brief Base class for IPv4 routing protocols.
*
* This class represents the interface between the IPv4 routing core
* and a specific IPv4 routing protocol. The interface is
* asynchronous (callback based) in order to support reactive routing
* protocols (e.g. AODV).
*/
class Ipv4RoutingProtocol : public Object
{
public:
// void (*RouteReply) (bool found, Ipv4Route route, Packet& packet, Ipv4Header const &ipHeader);
/**
* \brief Callback to be invoked when route discovery is completed
*
* \param bool flag indicating whether a route was actually found;
* when this is false, the Ipv4Route parameter is ignored
*
* \param Ipv4Route the route found
*
* \param Packet the packet for which a route was requested; can be
* modified by the routing protocol
*
* \param Ipv4Header the IP header supplied to the route request
* method (possibly modified in case a new routing header is
* inserted and consequently the protocol type has to change).
*
*/
typedef Callback<void, bool, const Ipv4Route&, Packet&, const Ipv4Header&> RouteReplyCallback;
/**
* \brief Asynchronously requests a route for a given packet and IP header
*
* \param ipHeader IP header of the packet
* \param packet packet that is being sent or forwarded
* \param routeReply callback that will receive the route reply
*
* \returns true if the routing protocol should be able to get the
* route, false otherwise.
*
* This method is called whenever a node's IPv4 forwarding engine
* needs to lookup a route for a given packet and IP header.
*
* The routing protocol implementation may determine immediately it
* should not be handling this particular the route request. For
* instance, a routing protocol may decline to search for routes for
* certain classes of addresses, like link-local. In this case,
* RequestRoute() should return false and the routeReply callback
* must not be invoked.
*
* If the routing protocol implementations assumes it can provide
* the requested route, then it should return true, and the
* routeReply callback must be invoked, either immediately before
* returning true (synchronously), or in the future (asynchronous).
* The routing protocol may use any information available in the IP
* header and packet as routing key, although most routing protocols
* use only the destination address (as given by
* ipHeader.GetDestination ()). The routing protocol is also
* allowed to add a new header to the packet, which will appear
* immediately after the IP header, although most routing do not
* insert any extra header.
*/
virtual bool RequestRoute (const Ipv4Header &ipHeader,
Packet& packet,
RouteReplyCallback routeReply) = 0;
};
/**
* \brief Access to the Ipv4 forwarding table and to the ipv4 interfaces
*
* This class allows you to create ipv4 interfaces based on a NetDevice.
* Multiple interfaces can be created for a single NetDevice, hence
* achieving multihoming.
*
* This class also allows you to control the content of the ipv4
* forwarding table.
*/
class Ipv4 : public Object
{
public:
static const InterfaceId iid;
Ipv4 ();
virtual ~Ipv4 ();
/**
* \brief Register a new routing protocol to be used in this IPv4 stack
*
* \param routingProtocol new routing protocol implementation object
* \param priority priority to give to this routing protocol.
* Values may range between -32768 and +32767. The priority 0
* corresponds to static routing table lookups, higher values have
* more priority. The order by which routing protocols with the
* same priority value are consulted is undefined.
*/
virtual void AddRoutingProtocol (Ptr<Ipv4RoutingProtocol> routingProtocol,
int16_t priority) = 0;
/**
* \param dest destination address
* \param nextHop address of next hop.
* \param interface interface of next hop.
*
* Add route to host dest through host nextHop
* on interface.
*/
virtual void AddHostRouteTo (Ipv4Address dest,
Ipv4Address nextHop,
uint32_t interface) = 0;
/**
* \param dest destination address
* \param interface of next hop
*
* add route to host dest on interface.
*/
virtual void AddHostRouteTo (Ipv4Address dest,
uint32_t interface) = 0;
/**
* \param network destination network
* \param networkMask netmask of destination network
* \param nextHop address of next hop
* \param interface interface of next hop
*
* add route to network dest with netmask
* through host nextHop on interface
*/
virtual void AddNetworkRouteTo (Ipv4Address network,
Ipv4Mask networkMask,
Ipv4Address nextHop,
uint32_t interface) = 0;
/**
* \param network destination network
* \param networkMask netmask of destination network
* \param interface interface of next hop
*
* add route to network dest with netmask
* on interface
*/
virtual void AddNetworkRouteTo (Ipv4Address network,
Ipv4Mask networkMask,
uint32_t interface) = 0;
/**
* \param nextHop address of default next hop
* \param interface interface of default next hop.
*
* set the default route to host nextHop on
* interface.
*/
virtual void SetDefaultRoute (Ipv4Address nextHop,
uint32_t interface) = 0;
/**
* \returns the number of entries in the routing table.
*/
virtual uint32_t GetNRoutes (void) = 0;
/**
* \param i index of route to return
* \returns the route whose index is i
*/
virtual Ipv4Route GetRoute (uint32_t i) = 0;
/**
* \param i index of route to remove from routing table.
*/
virtual void RemoveRoute (uint32_t i) = 0;
/**
* \param device device to add to the list of ipv4 interfaces
* which can be used as output interfaces during packet forwarding.
* \returns the index of the ipv4 interface added.
*
* Once a device has been added, it can never be removed: if you want
* to disable it, you can invoke Ipv4::SetDown which will
* make sure that it is never used during packet forwarding.
*/
virtual uint32_t AddInterface (Ptr<NetDevice> device) = 0;
/**
* \returns the number of interfaces added by the user.
*/
virtual uint32_t GetNInterfaces (void) = 0;
/**
* \param i index of ipv4 interface
* \returns the NetDevice associated with the ipv4 interface index
*/
virtual Ptr<NetDevice> GetNetDevice (uint32_t i) = 0;
/**
* \param i index of ipv4 interface
* \param address address to associate to the underlying ipv4 interface
*/
virtual void SetAddress (uint32_t i, Ipv4Address address) = 0;
/**
* \param i index of ipv4 interface
* \param mask mask to associate to the underlying ipv4 interface
*/
virtual void SetNetworkMask (uint32_t i, Ipv4Mask mask) = 0;
/**
* \param i index of ipv4 interface
* \returns the mask associated to the underlying ipv4 interface
*/
virtual Ipv4Mask GetNetworkMask (uint32_t i) const = 0;
/**
* \param i index of ipv4 interface
* \returns the address associated to the underlying ipv4 interface
*/
virtual Ipv4Address GetAddress (uint32_t i) const = 0;
/**
* \param i index of ipv4 interface
* \returns the Maximum Transmission Unit (in bytes) associated
* to the underlying ipv4 interface
*/
virtual uint16_t GetMtu (uint32_t i) const = 0;
/**
* \param i index of ipv4 interface
* \returns true if the underlying interface is in the "up" state,
* false otherwise.
*/
virtual bool IsUp (uint32_t i) const = 0;
/**
* \param i index of ipv4 interface
*
* Set the interface into the "up" state. In this state, it is
* considered valid during ipv4 forwarding.
*/
virtual void SetUp (uint32_t i) = 0;
/**
* \param i index of ipv4 interface
*
* Set the interface into the "down" state. In this state, it is
* ignored during ipv4 forwarding.
*/
virtual void SetDown (uint32_t i) = 0;
};
} // namespace ns3
#endif /* IPV4_H */