195 lines
4.7 KiB
C++
195 lines
4.7 KiB
C++
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2005 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#include "ns3/log.h"
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#include "ns3/assert.h"
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#include "ns3/packet.h"
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#include "ns3/node.h"
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#include "udp-l4-protocol.h"
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#include "udp-header.h"
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#include "ipv4-end-point-demux.h"
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#include "ipv4-end-point.h"
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#include "ipv4-l3-protocol.h"
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#include "udp-socket.h"
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NS_LOG_COMPONENT_DEFINE ("UdpL4Protocol");
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namespace ns3 {
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NS_OBJECT_ENSURE_REGISTERED (UdpL4Protocol);
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/* see http://www.iana.org/assignments/protocol-numbers */
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const uint8_t UdpL4Protocol::PROT_NUMBER = 17;
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TypeId
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UdpL4Protocol::GetTypeId (void)
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{
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static TypeId tid = TypeId ("ns3::UdpL4Protocol")
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.SetParent<Ipv4L4Protocol> ()
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.AddConstructor<UdpL4Protocol> ()
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;
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return tid;
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}
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UdpL4Protocol::UdpL4Protocol ()
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: m_endPoints (new Ipv4EndPointDemux ())
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{
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NS_LOG_FUNCTION_NOARGS ();
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}
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UdpL4Protocol::~UdpL4Protocol ()
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{
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NS_LOG_FUNCTION_NOARGS ();
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}
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void
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UdpL4Protocol::SetNode (Ptr<Node> node)
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{
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m_node = node;
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}
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int
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UdpL4Protocol::GetProtocolNumber (void) const
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{
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return PROT_NUMBER;
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}
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int
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UdpL4Protocol::GetVersion (void) const
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{
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return 2;
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}
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void
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UdpL4Protocol::DoDispose (void)
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{
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NS_LOG_FUNCTION_NOARGS ();
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if (m_endPoints != 0)
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{
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delete m_endPoints;
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m_endPoints = 0;
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}
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m_node = 0;
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Ipv4L4Protocol::DoDispose ();
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}
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Ptr<Socket>
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UdpL4Protocol::CreateSocket (void)
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{
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NS_LOG_FUNCTION_NOARGS ();
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Ptr<UdpSocket> socket = CreateObject<UdpSocket> ();
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socket->SetNode (m_node);
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socket->SetUdp (this);
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return socket;
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}
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Ipv4EndPoint *
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UdpL4Protocol::Allocate (void)
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{
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NS_LOG_FUNCTION_NOARGS ();
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return m_endPoints->Allocate ();
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}
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Ipv4EndPoint *
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UdpL4Protocol::Allocate (Ipv4Address address)
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{
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NS_LOG_FUNCTION (this << address);
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return m_endPoints->Allocate (address);
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}
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Ipv4EndPoint *
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UdpL4Protocol::Allocate (uint16_t port)
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{
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NS_LOG_FUNCTION (this << port);
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return m_endPoints->Allocate (port);
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}
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Ipv4EndPoint *
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UdpL4Protocol::Allocate (Ipv4Address address, uint16_t port)
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{
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NS_LOG_FUNCTION (this << address << port);
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return m_endPoints->Allocate (address, port);
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}
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Ipv4EndPoint *
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UdpL4Protocol::Allocate (Ipv4Address localAddress, uint16_t localPort,
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Ipv4Address peerAddress, uint16_t peerPort)
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{
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NS_LOG_FUNCTION (this << localAddress << localPort << peerAddress << peerPort);
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return m_endPoints->Allocate (localAddress, localPort,
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peerAddress, peerPort);
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}
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void
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UdpL4Protocol::DeAllocate (Ipv4EndPoint *endPoint)
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{
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NS_LOG_FUNCTION (this << endPoint);
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m_endPoints->DeAllocate (endPoint);
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}
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void
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UdpL4Protocol::Receive(Ptr<Packet> packet,
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Ipv4Address const &source,
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Ipv4Address const &destination,
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Ptr<Ipv4Interface> interface)
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{
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NS_LOG_FUNCTION (this << packet << source << destination);
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UdpHeader udpHeader;
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packet->RemoveHeader (udpHeader);
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Ipv4EndPointDemux::EndPoints endPoints =
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m_endPoints->Lookup (destination, udpHeader.GetDestination (),
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source, udpHeader.GetSource (), interface);
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for (Ipv4EndPointDemux::EndPointsI endPoint = endPoints.begin ();
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endPoint != endPoints.end (); endPoint++)
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{
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(*endPoint)->ForwardUp (packet->Copy (), source, udpHeader.GetSource ());
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}
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}
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void
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UdpL4Protocol::Send (Ptr<Packet> packet,
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Ipv4Address saddr, Ipv4Address daddr,
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uint16_t sport, uint16_t dport)
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{
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NS_LOG_FUNCTION (this << packet << saddr << daddr << sport << dport);
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UdpHeader udpHeader;
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udpHeader.SetDestination (dport);
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udpHeader.SetSource (sport);
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udpHeader.SetPayloadSize (packet->GetSize ());
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udpHeader.InitializeChecksum (saddr,
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daddr,
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PROT_NUMBER);
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packet->AddHeader (udpHeader);
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Ptr<Ipv4L3Protocol> ipv4 = m_node->GetObject<Ipv4L3Protocol> ();
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if (ipv4 != 0)
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{
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NS_LOG_LOGIC ("Sending to IP");
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ipv4->Send (packet, saddr, daddr, PROT_NUMBER);
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}
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}
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}; // namespace ns3
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