203 lines
5.9 KiB
C++
203 lines
5.9 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: George F. Riley<riley@ece.gatech.edu>
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*/
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// Interface between ns3 and the network animator
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#include <stdio.h>
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#include <sstream>
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#include "ns3/net-anim-config.h"
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// Socket related includes
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#if defined(HAVE_SYS_SOCKET_H) && defined(HAVE_NETINET_IN_H)
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#include <sys/socket.h>
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#include <netinet/in.h>
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#else
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#include <fcntl.h>
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#endif
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// ns3 includes
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#include "ns3/animation-interface.h"
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#include "ns3/channel.h"
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#include "ns3/config.h"
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#include "ns3/node.h"
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#include "ns3/canvas-location.h"
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#include "ns3/packet.h"
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#include "ns3/simulator.h"
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using namespace std;
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NS_LOG_COMPONENT_DEFINE ("AnimationInterface");
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namespace ns3 {
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AnimationInterface::AnimationInterface ()
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: m_fHandle (STDOUT_FILENO), m_model (0)
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{
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}
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AnimationInterface::~AnimationInterface ()
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{
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}
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bool AnimationInterface::SetOutputFile (const std::string& fn)
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{
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FILE* f = fopen (fn.c_str (), "w");
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if (!f)
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{
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return false; // Can't open
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}
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m_fHandle = fileno (f); // Set the file handle
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return true;
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}
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bool AnimationInterface::SetServerPort (uint16_t port)
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{
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#if defined(HAVE_SYS_SOCKET_H) && defined(HAVE_NETINET_IN_H)
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int s = socket (AF_INET, SOCK_STREAM, 0);
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struct sockaddr_in addr;
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addr.sin_family = AF_INET;
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addr.sin_port = htons (port);
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addr.sin_addr.s_addr = htonl (INADDR_ANY);
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if (bind (s, (struct sockaddr*)&addr, sizeof (addr)) < 0)
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{
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NS_LOG_WARN ("Can't bind to port " << port << ", exiting.");
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return false;
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}
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listen (s, 1);
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NS_LOG_INFO ("Waiting for animator connection");
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// Now wait for the animator to connect in
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m_fHandle = accept (s, 0, 0);
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NS_LOG_INFO ("Got animator connection from remote");
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// set the linger socket option
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int t = 1;
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setsockopt (s, SOL_SOCKET, SO_LINGER, &t, sizeof(t));
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return true;
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#endif
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return false; // never reached unless the above is disabled
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// which is done to support a platform like MinGW
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}
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void AnimationInterface::StartAnimation ()
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{
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// Dump the topology
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for (NodeList::Iterator i = NodeList::Begin (); i != NodeList::End (); ++i)
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{
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Ptr<Node> n = *i;
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Ptr<CanvasLocation> loc = n->GetObject<CanvasLocation> ();
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if (loc)
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{
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// Location exists, dump it
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Vector v = loc->GetLocation ();
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ostringstream oss;
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oss << "0.0 N " << n->GetId ()
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<< " " << v.x << " " << v.y << endl;
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WriteN (m_fHandle, oss.str ().c_str (), oss.str ().length ());
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}
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}
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// Now dump the p2p links
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for (NodeList::Iterator i = NodeList::Begin (); i != NodeList::End (); ++i)
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{
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Ptr<Node> n = *i;
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uint32_t n1Id = n->GetId ();
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uint32_t nDev = n->GetNDevices (); // Number of devices
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for (uint32_t i = 0; i < nDev; ++i)
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{
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Ptr<NetDevice> dev = n->GetDevice (i);
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Ptr<Channel> ch = dev->GetChannel ();
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if (!ch)
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{
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continue; // No channel, can't be p2p device
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}
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string channelType = ch->GetInstanceTypeId ().GetName ();
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if (channelType == string ("ns3::PointToPointChannel"))
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{ // Since these are duplex links, we only need to dump
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// if srcid < dstid
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uint32_t nChDev = ch->GetNDevices ();
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for (uint32_t j = 0; j < nChDev; ++j)
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{
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Ptr<NetDevice> chDev = ch->GetDevice (j);
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uint32_t n2Id = chDev->GetNode ()->GetId ();
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if (n1Id < n2Id)
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{ // ouptut the p2p link
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ostringstream oss;
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oss << "0.0 L " << n1Id << " " << n2Id << endl;
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WriteN (m_fHandle, oss.str ().c_str (),
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oss.str ().length ());
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}
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}
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}
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else
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{
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NS_FATAL_ERROR ("Net animation currently only supports point-to-point links.");
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}
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}
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}
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// Connect the callback for packet tx events
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Config::Connect ("/ChannelList/*/TxRxPointToPoint",
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MakeCallback (&AnimationInterface::DevTxTrace, this));
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}
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void AnimationInterface::StopAnimation ()
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{
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if (m_fHandle > 0)
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{
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close (m_fHandle);
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}
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}
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// Private methods
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int AnimationInterface::WriteN (int h, const char* data, uint32_t count)
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{ // Write count bytes to h from data
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uint32_t nLeft = count;
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const char* p = data;
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uint32_t written = 0;
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while (nLeft)
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{
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int n = write (h, p, nLeft);
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if (n <= 0)
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{
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return written;
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}
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written += n;
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nLeft -= n;
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p += n;
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}
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return written;
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}
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void AnimationInterface::DevTxTrace (std::string context, Ptr<const Packet> p,
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Ptr<NetDevice> tx, Ptr<NetDevice> rx,
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Time txTime, Time rxTime)
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{
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Time now = Simulator::Now ();
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ostringstream oss;
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oss << now.GetSeconds() << " P "
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<< tx->GetNode ()->GetId () << " "
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<< rx->GetNode ()->GetId () << " "
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<< (now + txTime).GetSeconds () << " " // last bit tx time
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<< (now + rxTime - txTime).GetSeconds() << " " // first bit rx time
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<< (now + rxTime).GetSeconds () << endl; // last bit rx time
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WriteN (m_fHandle, oss.str ().c_str (), oss.str ().length ());
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}
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} // namespace ns3
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