246 lines
5.4 KiB
C++
246 lines
5.4 KiB
C++
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 INRIA
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* All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#include "ns3/node.h"
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#include "ns3/inet-socket-address.h"
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#include "udp-socket.h"
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#include "udp-l4-protocol.h"
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#include "ipv4-end-point.h"
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#include "ipv4-l4-demux.h"
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namespace ns3 {
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UdpSocket::UdpSocket (Ptr<Node> node, Ptr<UdpL4Protocol> udp)
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: m_endPoint (0),
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m_node (node),
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m_udp (udp),
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m_errno (ERROR_NOTERROR),
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m_shutdownSend (false),
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m_shutdownRecv (false),
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m_connected (false)
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{}
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UdpSocket::~UdpSocket ()
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{
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m_node = 0;
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if (m_endPoint != 0)
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{
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NS_ASSERT (m_udp != 0);
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/**
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* Note that this piece of code is a bit tricky:
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* when DeAllocate is called, it will call into
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* Ipv4EndPointDemux::Deallocate which triggers
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* a delete of the associated endPoint which triggers
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* in turn a call to the method ::Destroy below
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* will will zero the m_endPoint field.
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*/
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NS_ASSERT (m_endPoint != 0);
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m_udp->DeAllocate (m_endPoint);
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NS_ASSERT (m_endPoint == 0);
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}
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m_udp = 0;
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}
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enum Socket::SocketErrno
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UdpSocket::GetErrno (void) const
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{
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return m_errno;
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}
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Ptr<Node>
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UdpSocket::GetNode (void) const
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{
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return m_node;
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}
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void
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UdpSocket::Destroy (void)
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{
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m_node = 0;
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m_endPoint = 0;
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m_udp = 0;
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}
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int
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UdpSocket::FinishBind (void)
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{
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if (m_endPoint == 0)
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{
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return -1;
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}
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m_endPoint->SetRxCallback (MakeCallback (&UdpSocket::ForwardUp, this));
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m_endPoint->SetDestroyCallback (MakeCallback (&UdpSocket::Destroy, this));
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return 0;
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}
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int
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UdpSocket::Bind (void)
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{
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m_endPoint = m_udp->Allocate ();
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return FinishBind ();
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}
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int
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UdpSocket::Bind (const Address &address)
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{
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if (!InetSocketAddress::IsMatchingType (address))
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{
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return ERROR_INVAL;
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}
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InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
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Ipv4Address ipv4 = transport.GetIpv4 ();
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uint16_t port = transport.GetPort ();
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if (ipv4 == Ipv4Address::GetAny () && port == 0)
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{
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m_endPoint = m_udp->Allocate ();
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}
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else if (ipv4 == Ipv4Address::GetAny () && port != 0)
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{
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m_endPoint = m_udp->Allocate (port);
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}
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else if (ipv4 != Ipv4Address::GetAny () && port == 0)
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{
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m_endPoint = m_udp->Allocate (ipv4);
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}
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else if (ipv4 != Ipv4Address::GetAny () && port != 0)
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{
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m_endPoint = m_udp->Allocate (ipv4, port);
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}
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return FinishBind ();
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}
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int
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UdpSocket::ShutdownSend (void)
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{
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m_shutdownSend = true;
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return 0;
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}
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int
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UdpSocket::ShutdownRecv (void)
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{
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m_shutdownRecv = false;
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return 0;
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}
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int
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UdpSocket::Close(void)
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{
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NotifyCloseCompleted ();
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return 0;
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}
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int
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UdpSocket::Connect(const Address & address)
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{
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InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
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m_defaultAddress = transport.GetIpv4 ();
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m_defaultPort = transport.GetPort ();
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NotifyConnectionSucceeded ();
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m_connected = true;
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return 0;
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}
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int
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UdpSocket::Send (const uint8_t* buffer,
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uint32_t size)
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{
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if (!m_connected)
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{
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m_errno = ERROR_NOTCONN;
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return -1;
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}
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Packet p;
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if (buffer == 0)
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{
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p = Packet (size);
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}
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else
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{
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p = Packet (buffer, size);
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}
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return DoSendTo (p, m_defaultAddress, m_defaultPort);
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}
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int
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UdpSocket::DoSendTo (const Packet &p, const Address &address)
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{
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InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
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Ipv4Address ipv4 = transport.GetIpv4 ();
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uint16_t port = transport.GetPort ();
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return DoSendTo (p, ipv4, port);
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}
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int
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UdpSocket::DoSendTo (const Packet &p, Ipv4Address ipv4, uint16_t port)
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{
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if (m_endPoint == 0)
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{
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if (Bind () == -1)
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{
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NS_ASSERT (m_endPoint == 0);
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return -1;
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}
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NS_ASSERT (m_endPoint != 0);
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}
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if (m_shutdownSend)
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{
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m_errno = ERROR_SHUTDOWN;
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return -1;
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}
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m_udp->Send (p, m_endPoint->GetLocalAddress (), ipv4,
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m_endPoint->GetLocalPort (), port);
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NotifyDataSent (p.GetSize ());
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return 0;
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}
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int
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UdpSocket::SendTo(const Address &address,
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const uint8_t *buffer,
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uint32_t size)
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{
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if (m_connected)
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{
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m_errno = ERROR_ISCONN;
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return -1;
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}
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Packet p;
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if (buffer == 0)
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{
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p = Packet (size);
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}
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else
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{
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p = Packet (buffer, size);
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}
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InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
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Ipv4Address ipv4 = transport.GetIpv4 ();
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uint16_t port = transport.GetPort ();
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return DoSendTo (p, ipv4, port);
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}
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void
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UdpSocket::ForwardUp (const Packet &packet, Ipv4Address ipv4, uint16_t port)
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{
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if (m_shutdownRecv)
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{
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return;
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}
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Address address = InetSocketAddress (ipv4, port).ConvertTo ();
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Packet p = packet;
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NotifyDataReceived (p, address);
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}
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}//namespace ns3
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