Files
unison/src/internet-node/udp-socket.cc

246 lines
5.4 KiB
C++

/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "ns3/node.h"
#include "ns3/inet-socket-address.h"
#include "udp-socket.h"
#include "udp-l4-protocol.h"
#include "ipv4-end-point.h"
#include "ipv4-l4-demux.h"
namespace ns3 {
UdpSocket::UdpSocket (Ptr<Node> node, Ptr<UdpL4Protocol> udp)
: m_endPoint (0),
m_node (node),
m_udp (udp),
m_errno (ERROR_NOTERROR),
m_shutdownSend (false),
m_shutdownRecv (false),
m_connected (false)
{}
UdpSocket::~UdpSocket ()
{
m_node = 0;
if (m_endPoint != 0)
{
NS_ASSERT (m_udp != 0);
/**
* Note that this piece of code is a bit tricky:
* when DeAllocate is called, it will call into
* Ipv4EndPointDemux::Deallocate which triggers
* a delete of the associated endPoint which triggers
* in turn a call to the method ::Destroy below
* will will zero the m_endPoint field.
*/
NS_ASSERT (m_endPoint != 0);
m_udp->DeAllocate (m_endPoint);
NS_ASSERT (m_endPoint == 0);
}
m_udp = 0;
}
enum Socket::SocketErrno
UdpSocket::GetErrno (void) const
{
return m_errno;
}
Ptr<Node>
UdpSocket::GetNode (void) const
{
return m_node;
}
void
UdpSocket::Destroy (void)
{
m_node = 0;
m_endPoint = 0;
m_udp = 0;
}
int
UdpSocket::FinishBind (void)
{
if (m_endPoint == 0)
{
return -1;
}
m_endPoint->SetRxCallback (MakeCallback (&UdpSocket::ForwardUp, this));
m_endPoint->SetDestroyCallback (MakeCallback (&UdpSocket::Destroy, this));
return 0;
}
int
UdpSocket::Bind (void)
{
m_endPoint = m_udp->Allocate ();
return FinishBind ();
}
int
UdpSocket::Bind (const Address &address)
{
if (!InetSocketAddress::IsMatchingType (address))
{
return ERROR_INVAL;
}
InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
Ipv4Address ipv4 = transport.GetIpv4 ();
uint16_t port = transport.GetPort ();
if (ipv4 == Ipv4Address::GetAny () && port == 0)
{
m_endPoint = m_udp->Allocate ();
}
else if (ipv4 == Ipv4Address::GetAny () && port != 0)
{
m_endPoint = m_udp->Allocate (port);
}
else if (ipv4 != Ipv4Address::GetAny () && port == 0)
{
m_endPoint = m_udp->Allocate (ipv4);
}
else if (ipv4 != Ipv4Address::GetAny () && port != 0)
{
m_endPoint = m_udp->Allocate (ipv4, port);
}
return FinishBind ();
}
int
UdpSocket::ShutdownSend (void)
{
m_shutdownSend = true;
return 0;
}
int
UdpSocket::ShutdownRecv (void)
{
m_shutdownRecv = false;
return 0;
}
int
UdpSocket::Close(void)
{
NotifyCloseCompleted ();
return 0;
}
int
UdpSocket::Connect(const Address & address)
{
InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
m_defaultAddress = transport.GetIpv4 ();
m_defaultPort = transport.GetPort ();
NotifyConnectionSucceeded ();
m_connected = true;
return 0;
}
int
UdpSocket::Send (const uint8_t* buffer,
uint32_t size)
{
if (!m_connected)
{
m_errno = ERROR_NOTCONN;
return -1;
}
Packet p;
if (buffer == 0)
{
p = Packet (size);
}
else
{
p = Packet (buffer, size);
}
return DoSendTo (p, m_defaultAddress, m_defaultPort);
}
int
UdpSocket::DoSendTo (const Packet &p, const Address &address)
{
InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
Ipv4Address ipv4 = transport.GetIpv4 ();
uint16_t port = transport.GetPort ();
return DoSendTo (p, ipv4, port);
}
int
UdpSocket::DoSendTo (const Packet &p, Ipv4Address ipv4, uint16_t port)
{
if (m_endPoint == 0)
{
if (Bind () == -1)
{
NS_ASSERT (m_endPoint == 0);
return -1;
}
NS_ASSERT (m_endPoint != 0);
}
if (m_shutdownSend)
{
m_errno = ERROR_SHUTDOWN;
return -1;
}
m_udp->Send (p, m_endPoint->GetLocalAddress (), ipv4,
m_endPoint->GetLocalPort (), port);
NotifyDataSent (p.GetSize ());
return 0;
}
int
UdpSocket::SendTo(const Address &address,
const uint8_t *buffer,
uint32_t size)
{
if (m_connected)
{
m_errno = ERROR_ISCONN;
return -1;
}
Packet p;
if (buffer == 0)
{
p = Packet (size);
}
else
{
p = Packet (buffer, size);
}
InetSocketAddress transport = InetSocketAddress::ConvertFrom (address);
Ipv4Address ipv4 = transport.GetIpv4 ();
uint16_t port = transport.GetPort ();
return DoSendTo (p, ipv4, port);
}
void
UdpSocket::ForwardUp (const Packet &packet, Ipv4Address ipv4, uint16_t port)
{
if (m_shutdownRecv)
{
return;
}
Address address = InetSocketAddress (ipv4, port).ConvertTo ();
Packet p = packet;
NotifyDataReceived (p, address);
}
}//namespace ns3