140 lines
3.2 KiB
C++
140 lines
3.2 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 University of Washington
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef DROPTAIL_H
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#define DROPTAIL_H
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#include "ns3/queue.h"
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namespace ns3 {
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/**
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* \ingroup queue
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*
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* \brief A FIFO packet queue that drops tail-end packets on overflow
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*/
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template <typename Item>
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class DropTailQueue : public Queue<Item>
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{
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public:
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/**
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* \brief Get the type ID.
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* \return the object TypeId
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*/
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static TypeId GetTypeId (void);
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/**
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* \brief DropTailQueue Constructor
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*
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* Creates a droptail queue with a maximum size of 100 packets by default
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*/
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DropTailQueue ();
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virtual ~DropTailQueue ();
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virtual bool Enqueue (Ptr<Item> item);
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virtual Ptr<Item> Dequeue (void);
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virtual Ptr<Item> Remove (void);
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virtual Ptr<const Item> Peek (void) const;
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private:
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using Queue<Item>::Head;
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using Queue<Item>::Tail;
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using Queue<Item>::DoEnqueue;
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using Queue<Item>::DoDequeue;
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using Queue<Item>::DoRemove;
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using Queue<Item>::DoPeek;
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};
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/**
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* Implementation of the templates declared above.
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*/
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template <typename Item>
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TypeId
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DropTailQueue<Item>::GetTypeId (void)
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{
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static TypeId tid = TypeId (("ns3::DropTailQueue<" + GetTypeParamName<DropTailQueue<Item> > () + ">").c_str ())
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.SetParent<Queue<Item> > ()
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.SetGroupName ("Network")
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.template AddConstructor<DropTailQueue<Item> > ()
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;
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return tid;
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}
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template <typename Item>
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DropTailQueue<Item>::DropTailQueue () :
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Queue<Item> ()
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{
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QUEUE_LOG (LOG_LOGIC, "DropTailQueue(" << this << ")");
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}
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template <typename Item>
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DropTailQueue<Item>::~DropTailQueue ()
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{
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QUEUE_LOG (LOG_LOGIC, "~DropTailQueue(" << this << ")");
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}
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template <typename Item>
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bool
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DropTailQueue<Item>::Enqueue (Ptr<Item> item)
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{
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QUEUE_LOG (LOG_LOGIC, "DropTailQueue:Enqueue(" << this << ", " << item << ")");
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return DoEnqueue (Tail (), item);
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}
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template <typename Item>
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Ptr<Item>
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DropTailQueue<Item>::Dequeue (void)
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{
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QUEUE_LOG (LOG_LOGIC, "DropTailQueue:Dequeue(" << this << ")");
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Ptr<Item> item = DoDequeue (Head ());
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QUEUE_LOG (LOG_LOGIC, "Popped " << item);
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return item;
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}
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template <typename Item>
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Ptr<Item>
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DropTailQueue<Item>::Remove (void)
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{
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QUEUE_LOG (LOG_LOGIC, "DropTailQueue:Remove(" << this << ")");
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Ptr<Item> item = DoRemove (Head ());
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QUEUE_LOG (LOG_LOGIC, "Removed " << item);
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return item;
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}
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template <typename Item>
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Ptr<const Item>
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DropTailQueue<Item>::Peek (void) const
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{
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QUEUE_LOG (LOG_LOGIC, "DropTailQueue:Peek(" << this << ")");
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return DoPeek (Head ());
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}
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} // namespace ns3
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#endif /* DROPTAIL_H */
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