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unison/src/network/model/application.h
2022-12-04 12:21:29 -08:00

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/*
* Copyright (c) 2006 Georgia Tech Research Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: George F. Riley<riley@ece.gatech.edu>
*/
#ifndef APPLICATION_H
#define APPLICATION_H
#include "ns3/event-id.h"
#include "ns3/node.h"
#include "ns3/nstime.h"
#include "ns3/object.h"
#include "ns3/ptr.h"
namespace ns3
{
class Node;
/**
* \addtogroup applications Applications
*
* Class ns3::Application can be used as a base class for ns3 applications.
* Applications are associated with individual nodes. Each node
* holds a list of references (smart pointers) to its applications.
*
* Conceptually, an application has zero or more ns3::Socket
* objects associated with it, that are created using the Socket
* creation API of the Kernel capability. The Socket object
* API is modeled after the
* well-known BSD sockets interface, although it is somewhat
* simplified for use with ns3. Further, any socket call that
* would normally "block" in normal sockets will return immediately
* in ns3. A set of "upcalls" are defined that will be called when
* the previous blocking call would normally exit. THis is documented
* in more detail Socket class in socket.h.
*
* The main purpose of the base class application public API is to
* provide a uniform way to start and stop applications.
*/
/**
* \brief The base class for all ns3 applications
*
*/
class Application : public Object
{
public:
/**
* \brief Get the type ID.
* \return the object TypeId
*/
static TypeId GetTypeId();
Application();
~Application() override;
/**
* \brief Specify application start time
* \param start Start time for this application,
* relative to the current simulation time.
*
* Applications start at various times in the simulation scenario.
* This method specifies when the application should be
* started. The application subclasses should override the
* private "StartApplication" method defined below, which is called at the
* time specified, to cause the application to begin.
*/
void SetStartTime(Time start);
/**
* \brief Specify application stop time
* \param stop Stop time for this application, relative to the
* current simulation time.
*
* Once an application has started, it is sometimes useful
* to stop the application. This method specifies when an
* application is to stop. The application subclasses should override
* the private StopApplication method, to be notified when that
* time has come.
*/
void SetStopTime(Time stop);
/**
* \returns the Node to which this Application object is attached.
*/
Ptr<Node> GetNode() const;
/**
* \param node the node to which this Application object is attached.
*/
void SetNode(Ptr<Node> node);
/**
* \brief Common callback signature for packet delay and address.
*
* \param delay The packet delay.
* \param from The source socket address associated with the packet,
* indicating the packet's origin.
*/
typedef void (*DelayAddressCallback)(const Time& delay, const Address& from);
/**
* \brief Common signature used by callbacks to application's state
* transition trace source.
* \param oldState The name of the previous state.
* \param newState The name of the current state.
*/
typedef void (*StateTransitionCallback)(const std::string& oldState,
const std::string& newState);
private:
/**
* \brief Application specific startup code
*
* The StartApplication method is called at the start time specified by Start
* This method should be overridden by all or most application
* subclasses.
*/
virtual void StartApplication();
/**
* \brief Application specific shutdown code
*
* The StopApplication method is called at the stop time specified by Stop
* This method should be overridden by all or most application
* subclasses.
*/
virtual void StopApplication();
protected:
void DoDispose() override;
void DoInitialize() override;
Ptr<Node> m_node; //!< The node that this application is installed on
Time m_startTime; //!< The simulation time that the application will start
Time m_stopTime; //!< The simulation time that the application will end
EventId m_startEvent; //!< The event that will fire at m_startTime to start the application
EventId m_stopEvent; //!< The event that will fire at m_stopTime to end the application
};
} // namespace ns3
#endif /* APPLICATION_H */