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unison/src/network/utils/dynamic-queue-limits.h
2022-10-14 14:13:12 +00:00

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/*
* Copyright (c) 2016 Universita' degli Studi di Napoli Federico II
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: Pasquale Imputato <p.imputato@gmail.com>
* Stefano Avallone <stefano.avallone@unina.it>
*
* This code is a port of the dynamic queue limits library implemented
* in the Linux kernel by
* Author: Tom Herbert <therbert@google.com>
*/
#ifndef DYNAMIC_QUEUE_LIMITS_H
#define DYNAMIC_QUEUE_LIMITS_H
#include "queue-limits.h"
#include "ns3/nstime.h"
#include "ns3/traced-value.h"
#include <limits.h>
namespace ns3
{
/**
* \ingroup network
*
* DynamicQueueLimits would be used in conjunction with a producer/consumer
* type queue (possibly a netdevice queue).
* Such a queue would have these general properties:
*
* 1) Objects are queued up to some limit specified as number of objects.
* 2) Periodically a completion process executes which retires consumed
* objects.
* 3) Starvation occurs when limit has been reached, all queued data has
* actually been consumed, but completion processing has not yet run
* so queuing new data is blocked.
* 4) Minimizing the amount of queued data is desirable.
*
* The goal of DynamicQueueLimits is to calculate the limit as the minimum
* number of objects needed to prevent starvation.
*
* The primary functions of DynamicQueueLimits are:
* Completed - called at completion time to indicate how many objects
* were retired from the queue
* Available - returns how many objects are available to be queued based
* on the object limit and how many objects are already enqueued
* Queued - called when objects are enqueued to record number of objects
*
*/
class DynamicQueueLimits : public QueueLimits
{
public:
/**
* \brief Get the type ID.
* \return the object TypeId
*/
static TypeId GetTypeId();
DynamicQueueLimits();
~DynamicQueueLimits() override;
void Reset() override;
void Completed(uint32_t count) override;
int32_t Available() const override;
void Queued(uint32_t count) override;
private:
/**
* Calculates the difference between the two operators and
* returns the number if positive, zero otherwise.
* \param a First operator.
* \param b Second operator.
* \returns the difference between a and b if positive, zero otherwise.
*/
int32_t Posdiff(int32_t a, int32_t b);
// Fields accessed in enqueue path
uint32_t m_numQueued{0}; //!< Total ever queued
uint32_t m_adjLimit{0}; //!< limit + num_completed
uint32_t m_lastObjCnt{0}; //!< Count at last queuing
// Fields accessed only by completion path
TracedValue<uint32_t> m_limit; //!< Current limit
uint32_t m_numCompleted{0}; //!< Total ever completed
uint32_t m_prevOvlimit{0}; //!< Previous over limit
uint32_t m_prevNumQueued{0}; //!< Previous queue total
uint32_t m_prevLastObjCnt{0}; //!< Previous queuing cnt
uint32_t m_lowestSlack{std::numeric_limits<uint32_t>::max()}; //!< Lowest slack found
Time m_slackStartTime{Seconds(0)}; //!< Time slacks seen
// Configuration
uint32_t m_maxLimit; //!< Max limit
uint32_t m_minLimit; //!< Minimum limit
Time m_slackHoldTime; //!< Time to measure slack
};
} // namespace ns3
#endif /* DYNAMIC_QUEUE_LIMITS_H */