Files
unison/examples/routing/static-routing-slash32.cc
2024-11-08 18:01:13 +00:00

128 lines
4.3 KiB
C++

/*
* SPDX-License-Identifier: GPL-2.0-only
*
*/
// Test program for this 3-router scenario, using static routing
//
// (a.a.a.a/32)A<--x.x.x.0/30-->B<--y.y.y.0/30-->C(c.c.c.c/32)
#include "ns3/applications-module.h"
#include "ns3/core-module.h"
#include "ns3/csma-module.h"
#include "ns3/internet-module.h"
#include "ns3/ipv4-static-routing-helper.h"
#include "ns3/network-module.h"
#include "ns3/point-to-point-module.h"
#include <cassert>
#include <fstream>
#include <iostream>
#include <string>
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("StaticRoutingSlash32Test");
int
main(int argc, char* argv[])
{
// Allow the user to override any of the defaults and the above
// DefaultValue::Bind ()s at run-time, via command-line arguments
CommandLine cmd(__FILE__);
cmd.Parse(argc, argv);
Ptr<Node> nA = CreateObject<Node>();
Ptr<Node> nB = CreateObject<Node>();
Ptr<Node> nC = CreateObject<Node>();
NodeContainer c = NodeContainer(nA, nB, nC);
InternetStackHelper internet;
internet.Install(c);
// Point-to-point links
NodeContainer nAnB = NodeContainer(nA, nB);
NodeContainer nBnC = NodeContainer(nB, nC);
// We create the channels first without any IP addressing information
PointToPointHelper p2p;
p2p.SetDeviceAttribute("DataRate", StringValue("5Mbps"));
p2p.SetChannelAttribute("Delay", StringValue("2ms"));
NetDeviceContainer dAdB = p2p.Install(nAnB);
NetDeviceContainer dBdC = p2p.Install(nBnC);
Ptr<CsmaNetDevice> deviceA = CreateObject<CsmaNetDevice>();
deviceA->SetAddress(Mac48Address::Allocate());
nA->AddDevice(deviceA);
deviceA->SetQueue(CreateObject<DropTailQueue<Packet>>());
Ptr<CsmaNetDevice> deviceC = CreateObject<CsmaNetDevice>();
deviceC->SetAddress(Mac48Address::Allocate());
nC->AddDevice(deviceC);
deviceC->SetQueue(CreateObject<DropTailQueue<Packet>>());
// Later, we add IP addresses.
Ipv4AddressHelper ipv4;
ipv4.SetBase("10.1.1.0", "255.255.255.252");
Ipv4InterfaceContainer iAiB = ipv4.Assign(dAdB);
ipv4.SetBase("10.1.1.4", "255.255.255.252");
Ipv4InterfaceContainer iBiC = ipv4.Assign(dBdC);
Ptr<Ipv4> ipv4A = nA->GetObject<Ipv4>();
Ptr<Ipv4> ipv4B = nB->GetObject<Ipv4>();
Ptr<Ipv4> ipv4C = nC->GetObject<Ipv4>();
int32_t ifIndexA = ipv4A->AddInterface(deviceA);
int32_t ifIndexC = ipv4C->AddInterface(deviceC);
Ipv4InterfaceAddress ifInAddrA =
Ipv4InterfaceAddress(Ipv4Address("172.16.1.1"), Ipv4Mask("/32"));
ipv4A->AddAddress(ifIndexA, ifInAddrA);
ipv4A->SetMetric(ifIndexA, 1);
ipv4A->SetUp(ifIndexA);
Ipv4InterfaceAddress ifInAddrC =
Ipv4InterfaceAddress(Ipv4Address("192.168.1.1"), Ipv4Mask("/32"));
ipv4C->AddAddress(ifIndexC, ifInAddrC);
ipv4C->SetMetric(ifIndexC, 1);
ipv4C->SetUp(ifIndexC);
Ipv4StaticRoutingHelper ipv4RoutingHelper;
// Create static routes from A to C
Ptr<Ipv4StaticRouting> staticRoutingA = ipv4RoutingHelper.GetStaticRouting(ipv4A);
// The ifIndex for this outbound route is 1; the first p2p link added
staticRoutingA->AddHostRouteTo(Ipv4Address("192.168.1.1"), Ipv4Address("10.1.1.2"), 1);
Ptr<Ipv4StaticRouting> staticRoutingB = ipv4RoutingHelper.GetStaticRouting(ipv4B);
// The ifIndex we want on node B is 2; 0 corresponds to loopback, and 1 to the first point to
// point link
staticRoutingB->AddHostRouteTo(Ipv4Address("192.168.1.1"), Ipv4Address("10.1.1.6"), 2);
// Create the OnOff application to send UDP datagrams of size
// 210 bytes at a rate of 448 Kb/s
uint16_t port = 9; // Discard port (RFC 863)
OnOffHelper onoff("ns3::UdpSocketFactory",
Address(InetSocketAddress(ifInAddrC.GetLocal(), port)));
onoff.SetConstantRate(DataRate(6000));
ApplicationContainer apps = onoff.Install(nA);
apps.Start(Seconds(1));
apps.Stop(Seconds(10));
// Create a packet sink to receive these packets
PacketSinkHelper sink("ns3::UdpSocketFactory",
Address(InetSocketAddress(Ipv4Address::GetAny(), port)));
apps = sink.Install(nC);
apps.Start(Seconds(1));
apps.Stop(Seconds(10));
AsciiTraceHelper ascii;
p2p.EnableAsciiAll(ascii.CreateFileStream("static-routing-slash32.tr"));
p2p.EnablePcapAll("static-routing-slash32");
Simulator::Run();
Simulator::Destroy();
return 0;
}