/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2006,2007 INRIA * All rights reserved. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Mathieu Lacage */ #ifndef RANDOM_WALK_POSITION_H #define RANDOM_WALK_POSITION_H #include "ns3/object.h" #include "ns3/position.h" #include "ns3/nstime.h" #include "ns3/random-variable.h" namespace ns3 { class RandomWalkPositionParameters : public Object { public: enum Mode { MODE_DISTANCE, MODE_TIME }; RandomWalkPositionParameters (); bool IsDefault (void) const; void SetSpeedBounds (double minSpeed, double maxSpeed); private: friend class RandomWalkPosition; double m_xMin; double m_xMax; double m_yMin; double m_yMax; double m_minSpeed; double m_maxSpeed; enum Mode m_mode; double m_modeDistance; Time m_modeTime; }; /** * \brief a random walk position model * * Each instance moves with a speed and direction choosen at random * in the intervals [minspeed,maxspeed] and [0,2pi] until * either a fixed distance has been walked or until a fixed period * of time. */ class RandomWalkPosition : public Position { public: /** * Create a new position object located at a random * position within the default random walk area. */ RandomWalkPosition (); RandomWalkPosition (double x, double y); RandomWalkPosition (Ptr parameters); RandomWalkPosition (Ptr parameters, double x, double y); private: virtual void DoGet (double &x, double &y, double &z) const; virtual void DoSet (double x, double y, double z); void Reset (void); void Update (void) const; static Ptr GetDefaultParameters (void); static UniformVariable m_randomDirection; mutable double m_x; mutable double m_y; double m_dx; double m_dy; mutable Time m_prevTime; Ptr m_parameters; }; } // namespace ns3 #endif /* RANDOM_WALK_POSITION_H */