@c ======================================================================== @c Begin document body here @c ======================================================================== @c ======================================================================== @c PART: Building Topologies @c ======================================================================== @c The below chapters are under the major heading "Building Topologies" @c This is similar to the Latex \part command @c @c ======================================================================== @c Building Topologies @c ======================================================================== @node Building Topologies @chapter Building Topologies @menu * Building a Bus Network Topology:: * Building a Wireless Network Topology:: @end menu @c ======================================================================== @c Building a Bus Network Topology @c ======================================================================== @node Building a Bus Network Topology @section Building a Bus Network Topology @cindex topology @cindex bus network topology In this section we are going to expand our mastery of @command{ns-3} network devices and channels to cover an example of a bus network. @command{Ns-3} provides a net device and channel we call CSMA (Carrier Sense Multiple Access). The @command{ns-3} CSMA device models a simple network in the spirit of Ethernet. A real Ethernet uses CSMA/CD (Carrier Sense Multiple Access with Collision Detection) scheme with exponentially increasing backoff to contend for the shared transmission medium. The @command{ns-3} CSMA device and channel models only a subset of this. Just as we have seen point-to-point topology helper objects when constructing point-to-point topologies, we will see equivalent CSMA topology helpers in this section. The appearance and operation of these helpers should look quite familiar to you. We provide an example script in our @code{examples} directory. This script builds on the @code{first.cc} script and adds a CSMA network to the point-to-point simulation we've already considered. Go ahead and open @code{examples/second.cc} in your favorite editor. You will have already seen enough @command{ns-3} code to understand most of what is going on in this example, but we will go over the entire script and examine some of the output. Just as in the @code{first.cc} example (and in all ns-3 examples) the file begins with an emacs mode line and some GPL boilerplate. The actual code begins by loading module include files just as was done in the @code{first.cc} example. @verbatim #include "ns3/core-module.h" #include "ns3/simulator-module.h" #include "ns3/node-module.h" #include "ns3/helper-module.h" #include "ns3/global-routing-module.h" @end verbatim One thing that can be surprisingly useful is a small bit of ASCII art that shows a cartoon of the network topology constructed in the example. You will find a similar ``drawing'' in most of our examples. In this case, you can see that we are going to extend our point-to-point example (the link between the nodes n0 and n1 below) by hanging a bus network off of the right side. Notice that this is the default network topology since you can actually vary the number of nodes created on the LAN. If you set nCsma to one, there will be a total of two nodes on the LAN (CSMA channel) --- one required node and one ``extra'' node. By default there are three ``extra'' nodes as seen below: @verbatim // Default Network Topology // // 10.1.1.0 // n0 -------------- n1 n2 n3 n4 // point-to-point | | | | // ================ // LAN 10.1.2.0 @end verbatim Then the ns-3 namespace is @code{used} and a logging component is defined. This is all just as it was in @code{first.cc}, so there is nothing new yet. @verbatim using namespace ns3; NS_LOG_COMPONENT_DEFINE ("SecondScriptExample"); @end verbatim The main program begins with a slightly different twist. We use a verbose flag to determine whether or not the @code{UdpEchoClientApplication} and @code{UdpEchoServerApplication} logging components are enabled. This flag defaults to true (the logging components are enabled) but allows us to turn off logging during regression testing of this example. You will see some familiar code that will allow you to change the number of devices on the CSMA network via command line argument. We did something similar when we allowed the number of packets sent to be changed in the section on command line arguments. The last line makes sure you have at least one ``extra'' node. The code consists of variations of previously covered API so you should be entirely comfortable with the following code at this point in the tutorial. @verbatim bool verbose = true; uint32_t nCsma = 3; CommandLine cmd; cmd.AddValue (``nCsma'', ``Number of \"extra\" CSMA nodes/devices'', nCsma); cmd.AddValue (``verbose'', ``Tell echo applications to log if true'', verbose); cmd.Parse (argc,argv); if (verbose) { LogComponentEnable(``UdpEchoClientApplication'', LOG_LEVEL_INFO); LogComponentEnable(``UdpEchoServerApplication'', LOG_LEVEL_INFO); } nCsma = nCsma == 0 ? 1 : nCsma; @end verbatim The next step is to create two nodes that we will connect via the point-to-point link. The @code{NodeContainer} is used to do this just as was done in @code{first.cc}. @verbatim NodeContainer p2pNodes; p2pNodes.Create (2); @end verbatim Next, we declare another @code{NodeContainer} to hold the nodes that will be part of the bus (CSMA) network. First, we just instantiate the container object itself. @verbatim NodeContainer csmaNodes; csmaNodes.Add (p2pNodes.Get (1)); csmaNodes.Create (nCsma); @end verbatim The next line of code @code{Gets} the first node (as in having an index of one) from the point-to-point node container and adds it to the container of nodes that will get CSMA devices. The node in question is going to end up with a point-to-point device @emph{and} a CSMA device. We then create a number of ``extra'' nodes that compose the remainder of the CSMA network. Since we already have one node in the CSMA network -- the one that will have both a point-to-point and CSMA net device, the number of ``extra'' nodes means the number nodes you desire in the CSMA section minus one. The next bit of code should be quite familiar by now. We instantiate a @code{PointToPointHelper} and set the associated default @code{Attributes} so that we create a five megabit per second transmitter on devices created using the helper and a two millisecond delay on channels created by the helper. @verbatim PointToPointHelper pointToPoint; pointToPoint.SetDeviceAttribute ("DataRate", StringValue ("5Mbps")); pointToPoint.SetChannelAttribute ("Delay", StringValue ("2ms")); NetDeviceContainer p2pDevices; p2pDevices = pointToPoint.Install (p2pNodes); @end verbatim We then instantiate a @code{NetDeviceContainer} to keep track of the point-to-point net devices and we @code{Install} devices on the point-to-point nodes. We mentioned above that you were going to see a helper for CSMA devices and channels, and the next lines introduce them. The @code{CsmaHelper} works just like a @code{PointToPointHelper}, but it creates and connects CSMA devices and channels. In the case of a CSMA device and channel pair, notice that the data rate is specified by a @emph{channel} @code{Attribute} instead of a device @code{Attribute}. This is because a real CSMA network does not allow one to mix, for example, 10Base-T and 100Base-T devices on a given channel. We first set the data rate to 100 megabits per second, and then set the speed-of-light delay of the channel to 6560 nano-seconds (arbitrarily chosen as 1 nanosecond per foot over a 100 meter segment). Notice that you can set an @code{Attribute} using its native data type. @verbatim CsmaHelper csma; csma.SetChannelAttribute ("DataRate", StringValue ("100Mbps")); csma.SetChannelAttribute ("Delay", TimeValue (NanoSeconds (6560))); NetDeviceContainer csmaDevices; csmaDevices = csma.Install (csmaNodes); @end verbatim Just as we created a @code{NetDeviceContainer} to hold the devices created by the @code{PointToPointHelper} we create a @code{NetDeviceContainer} to hold the devices created by our @code{CsmaHelper}. We call the @code{Install} method of the @code{CsmaHelper} to install the devices into the nodes of the @code{csmaNodes NodeContainer}. We now have our nodes, devices and channels created, but we have no protocol stacks present. Just as in the @code{first.cc} script, we will use the @code{InternetStackHelper} to install these stacks. @verbatim InternetStackHelper stack; stack.Install (p2pNodes.Get (0)); stack.Install (csmaNodes); @end verbatim Recall that we took one of the nodes from the @code{p2pNodes} container and added it to the @code{csmaNodes} container. Thus we only need to install the stacks on the remaining @code{p2pNodes} node, and all of the nodes in the @code{csmaNodes} container to cover all of the nodes in the simulation. Just as in the @code{first.cc} example script, we are going to use the @code{Ipv4AddressHelper} to assign IP addresses to our device interfaces. First we use the network 10.1.1.0 to create the two addresses needed for our two point-to-point devices. @verbatim Ipv4AddressHelper address; address.SetBase ("10.1.1.0", "255.255.255.0"); Ipv4InterfaceContainer p2pInterfaces; p2pInterfaces = address.Assign (p2pDevices); @end verbatim Recall that we save the created interfaces in a container to make it easy to pull out addressing information later for use in setting up the applications. We now need to assign IP addresses to our CSMA device interfaces. The operation works just as it did for the point-to-point case, except we now are performing the operation on a container that has a variable number of CSMA devices --- remember we made the number of CSMA devices changeable by command line argument. The CSMA devices will be associated with IP addresses from network number 10.1.2.0 in this case, as seen below. @verbatim address.SetBase ("10.1.2.0", "255.255.255.0"); Ipv4InterfaceContainer csmaInterfaces; csmaInterfaces = address.Assign (csmaDevices); @end verbatim Now we have a topology built, but we need applications. This section is going to be fundamentally similar to the applications section of @code{first.cc} but we are going to instantiate the server on one of the nodes that has a CSMA node and the client on the node having only a point-to-point device. First, we set up the echo server. We create a @code{UdpEchoServerHelper} and provide a required @code{Attribute} value to the constructor which is the server port number. Recall that this port can be changed later using the @code{SetAttribute} method if desired, but we require it to be provided to the constructor. @verbatim UdpEchoServerHelper echoServer (9); ApplicationContainer serverApps = echoServer.Install (csmaNodes.Get (nCsma)); serverApps.Start (Seconds (1.0)); serverApps.Stop (Seconds (10.0)); @end verbatim Recall that the @code{csmaNodes NodeContainer} contains one of the nodes created for the point-to-point network and @code{nCsma} ``extra'' nodes. What we want to get at is the last of the ``extra'' nodes. The zeroth entry of the @code{csmaNodes} container will be the point-to-point node. The easy way to think of this, then, is if we create one ``extra'' CSMA node, then it will be at index one of the @code{csmaNodes} container. By induction, if we create @code{nCsma} ``extra'' nodes the last one will be at index @code{nCsma}. You see this exhibited in the @code{Get} of the first line of code. The client application is set up exactly as we did in the @code{first.cc} example script. Again, we provide required @code{Attributes} to the @code{UdpEchoClientHelper} in the constructor (in this case the remote address and port). We tell the client to send packets to the server we just installed on the last of the ``extra'' CSMA nodes. We install the client on the leftmost point-to-point node seen in the topology illustration. @verbatim UdpEchoClientHelper echoClient (csmaInterfaces.GetAddress (nCsma), 9); echoClient.SetAttribute ("MaxPackets", UintegerValue (1)); echoClient.SetAttribute ("Interval", TimeValue (Seconds (1.))); echoClient.SetAttribute ("PacketSize", UintegerValue (1024)); ApplicationContainer clientApps = echoClient.Install (p2pNodes.Get (0)); clientApps.Start (Seconds (2.0)); clientApps.Stop (Seconds (10.0)); @end verbatim Since we have actually built an internetwork here, we need some form of internetwork routing. @command{ns-3} provides what we call a global route manager to set up the routing tables on nodes. This route manager has a global function that runs though the nodes created for the simulation and does the hard work of setting up routing for you. Basically, what happens is that each node behaves as if it were an OSPF router that communicates instantly and magically with all other routers behind the scenes. Each node generates link advertisements and communicates them directly to a global route manager which uses this global information to construct the routing tables for each node. Setting up this form of routing is a one-liner: @verbatim GlobalRouteManager::PopulateRoutingTables (); @end verbatim Next we enable pcap tracing. The first line of code to enable pcap tracing in the point-to-point helper should be familiar to you by now. The second line enables pcap tracing in the CSMA helper and there is an extra parameter you haven't encountered yet. @verbatim PointToPointHelper::EnablePcapAll ("second"); CsmaHelper::EnablePcap ("second", csmaDevices.Get (0), true); @end verbatim The CSMA network is a multi-point-to-point network. This means that there can (and are in this case) multiple endpoints on a shared medium. Each of these endpoints has a net device associated with it. There are two basic alternatives to gathering trace information from such a network. One way is to create a trace file for each net device and store only the packets that are emitted or consumed by that net device. Another way is to pick one of the devices and place it in promiscuous mode. That single device then ``sniffs'' the network for all packets and stores them in a single pcap file. This is how @code{tcpdump}, for example, works. That final parameter tells the CSMA helper whether or not to capture packets in promiscuous mode. In this example, we are going to select one of the devices on the CSMA network and ask it to perform a promiscuous sniff of the network, thereby emulating what @code{tcpdump} would do. If you were on a Linux machine you might do something like @code{tcpdump -i eth0} to get the trace. In this case, we specify the device using @code{csmaDevices.Get(0)}, which selects the zeroth device in the container. Setting the final parameter to true enables promiscuous captures. The last section of code just runs and cleans up the simulation just like the @code{first.cc} example. @verbatim Simulator::Run (); Simulator::Destroy (); return 0; } @end verbatim In order to run this example, you have to copy the @code{second.cc} example script into the scratch directory and use waf to build just as you did with the @code{first.cc} example. If you are in the top-level directory of the repository you would type, @verbatim cp examples/second.cc scratch/mysecond.cc ./waf @end verbatim Warning: We use the file @code{second.cc} as one of our regression tests to verify that it works exactly as we think it should in order to make your tutorial experience a positive one. This means that an executable named @code{second} already exists in the project. To avoid any confusion about what you are executing, please do the renaming to @code{mysecond.cc} suggested above. If you are following the tutorial religiously (you are, aren't you) you will still have the NS_LOG variable set, so go ahead and clear that variable and run the program. @verbatim export NS_LOG= ./waf --run scratch/mysecond #end verbatim Since we have set up the UDP echo applications to log just as we did in @code{first.cc}, you will see similar output when you run the script. @verbatim Entering directory `repos/ns-3-allinone/ns-3-dev/build' Build finished successfully (00:00:00) Sent 1024 bytes to 10.1.2.4 Received 1024 bytes from 10.1.1.1 Received 1024 bytes from 10.1.2.4 @end verbatim Recall that the first message, @code{Sent 1024 bytes to 10.1.2.4} is the UDP echo client sending a packet to the server. In this case, the server is on a different network (10.1.2.0). The second message, @code{Received 1024 bytes from 10.1.1.1}, is from the UDP echo server, generated when it receives the echo packet. The final message, @code{Received 1024 bytes from 10.1.2.4} is from the echo client, indicating that it has received its echo back from the server. If you now go and look in the top level directory, you will find two trace files: @verbatim second-0-0.pcap second-1-0.pcap second-2-0.pcap @end verbatim Let's take a moment to look at the naming of these files. They all have the same form, @code{--.pcap}. For example, the first file in the listing is @code{second-0-0.pcap} which is the pcap trace from node zero, device zero. This is the point-to-point net device on node zero. The file @code{second-1-0.pcap} is the pcap trace for device zero on node one, also a point-to-point net device; and the file @code{second-2-0.pcap} is the pcap trace for device zero on node two. If you refer back to the topology illustration at the start of the section, you will see that node zero is the leftmost node of the point-to-point link and node one is the node that has both a point-to-point device and a CSMA device. You will see that node two is the first ``extra'' node on the CSMA network and its device zero was selected as the device to capture the promiscuous-mode trace. Now, let's follow the echo packet through the internetwork. First, do a tcpdump of the trace file for the leftmost point-to-point node --- node zero. @verbatim tcpdump -nn -tt -r second-0-0.pcap @end verbatim You should see the contents of the pcap file displayed: @verbatim reading from file second-0-0.pcap, link-type PPP (PPP) 2.000000 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024 2.007602 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024 @end verbatim The first line of the dump indicates that the link type is PPP (point-to-point) which we expect. You then see the echo packet leaving node zero via the device associated with IP address 10.1.1.1 headed for IP address 10.1.2.4 (the rightmost CSMA node). This packet will move over the point-to-point link and be received by the point-to-point net device on node one. Let's take a look: @verbatim tcpdump -nn -tt -r second-1-0.pcap @end verbatim You should now see the pcap trace output of the other side of the point-to-point link: @verbatim reading from file second-1-0.pcap, link-type PPP (PPP) 2.003686 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024 2.003915 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024 @end verbatim Here we see that the link type is also PPP as we would expect. You see the packet from IP address 10.1.1.1 (that was sent at 2.000000 seconds) headed toward IP address 10.1.2.4 appear on this interface. Now, internally to this node, the packet will be forwarded to the CSMA interface and we should see it pop out on that device headed for its ultimate destination. Remember that we selected node 2 as the promiscuous sniffer node for the CSMA network so let's then look at second-2-0.pcap and see if its there. @verbatim tcpdump -nn -tt -r second-2-0.pcap @end verbatim You should now see the promiscuous dump of node two, device zero: @verbatim reading from file second-2-0.pcap, link-type EN10MB (Ethernet) 2.003696 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1 2.003707 arp reply 10.1.2.4 is-at 00:00:00:00:00:06 2.003801 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024 2.003811 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4 2.003822 arp reply 10.1.2.1 is-at 00:00:00:00:00:03 2.003915 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024 @end verbatim As you can see, the link type is now ``Ethernet''. Something new has appeared, though. The bus network needs @code{ARP}, the Address Resolution Protocol. Node one knows it needs to send the packet to IP address 10.1.2.4, but it doesn't know the MAC address of the corresponding node. It broadcasts on the CSMA network (ff:ff:ff:ff:ff:ff) asking for the device that has IP address 10.1.2.4. In this case, the rightmost node replies saying it is at MAC address 00:00:00:00:00:06. (Note that node two is not directly involved in this exchange, but is sniffing the network and reporting all of the traffic it sees.) This exchange is seen in the following lines, @verbatim 2.003696 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1 2.003707 arp reply 10.1.2.4 is-at 00:00:00:00:00:06 @end verbatim Then node one, device one goes ahead and sends the echo packet to the UDP echo server at IP address 10.1.2.4. @verbatim 2.003801 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024 @end verbatim The server receives the echo request and turns the packet around trying to send it back to the source. The server knows that this address is on another network that it reaches via IP address 10.1.2.1. This is because we initialized global routing and it has figured all of this out for us. But, the echo server node doesn't know the MAC address of the first CSMA node, so it has to ARP for it just like the first CSMA node had to do. @verbatim 2.003811 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4 2.003822 arp reply 10.1.2.1 is-at 00:00:00:00:00:03 @end verbatim The server then sends the echo back to the forwarding node. @verbatim 2.003915 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024 @end verbatim Looking back at the rightmost node of the point-to-point link, @verbatim tcpdump -nn -tt -r second-1-0.pcap @end verbatim You can now see the echoed packet coming back onto the point-to-point link as the last line of the trace dump. @verbatim reading from file second-1-0.pcap, link-type PPP (PPP) 2.003686 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024 2.003915 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024 @end verbatim Lastly, you can look back at the node that originated the echo @verbatim tcpdump -nn -tt -r second-0-0.pcap @end verbatim and see that the echoed packet arrives back at the source at 2.007602 seconds, @verbatim reading from file second-0-0.pcap, link-type PPP (PPP) 2.000000 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024 2.007602 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024 @end verbatim Finally, recall that we added the ability to control the number of CSMA devices in the simulation by command line argument. You can change this argument in the same way as when we looked at changing the number of packets echoed in the @code{first.cc} example. Try running the program with the number of ``extra'' devices set to four: @verbatim ./waf --run "scratch/mysecond --nCsma=4" @end verbatim You should now see, @verbatim Entering directory `repos/ns-3-allinone/ns-3-dev/build' Build finished successfully (00:00:00) Sent 1024 bytes to 10.1.2.5 Received 1024 bytes from 10.1.1.1 Received 1024 bytes from 10.1.2.5 @end verbatim Notice that the echo server has now been relocated to the last of the CSMA nodes, which is 10.1.2.5 instead of the default case, 10.1.2.4. It is possible that you may not be satisfied with a trace file generated by a bystander in the CSMA network. You may really want to get a trace from a single device and you may not be interested in any other traffic on the network. You can do this, Let's take a look at @code{scratch/mysecond.cc} and add that code enabling us to be more specific. @code{ns-3} helpers provide methods that take a node number and device number as parameters. Go ahead and replace the @code{EnablePcap} calls with the calls below. @verbatim PointToPointHelper::EnablePcap ("second", p2pNodes.Get (0)->GetId (), 0); CsmaHelper::EnablePcap ("second", csmaNodes.Get (nCsma)->GetId (), 0, false); CsmaHelper::EnablePcap ("second", csmaNodes.Get (nCsma-1)->GetId (), 0, false); @end verbatim We know that we want to create a pcap file with the base name "second" and we also know that the device of interest in both cases is going to be zero, so those parameters are not really interesting. In order to get the node number, you have two choices: first, nodes are numbered in a monotonically increasing fashion starting from zero in the order in which you created them. One way to get a node number is to figure this number out ``manually'' by contemplating the order of node creation. If you take a look at the network topology illustration at the beginning of the file, we did this for you and you can see that the last CSMA node is going to be node number @code{nCsma + 1}. This approach can become annoyingly difficult in larger simulations. An alternate way, which we use here, is to realize that the @code{NodeContainers} contain pointers to @command{ns-3} @code{Node} Objects. The @code{Node} Object has a method called @code{GetId} which will return that node's ID, which is the node number we seek. Let's go take a look at the Doxygen for the @code{Node} and locate that method, which is further down in the @command{ns-3} core code than we've seen so far; but sometimes you have to search diligently for useful things. Go to the Doxygen documentation for your release (recall that you can find it on the project web site). You can get to the @code{Node} documentation by looking through at the ``Classes'' tab and scrolling down the ``Class List'' until you find @code{ns3::Node}. Select @code{ns3::Node} and you will be taken to the documentation for the @code{Node} class. If you now scroll down to the @code{GetId} method and select it, you will be taken to the detailed documentation for the method. Using the @code{GetId} method can make determining node numbers much easier in complex topologies. If you build the new script and run the simulation setting @code{nCsma} to 100, @verbatim ./waf --run "scratch/mysecond --nCsma=100" @end verbatim you will see the following output: @verbatim Entering directory `repos/ns-3-allinone/ns-3-dev/build' Build finished successfully (00:00:00) Sent 1024 bytes to 10.1.2.101 Received 1024 bytes from 10.1.1.1 Received 1024 bytes from 10.1.2.101 @end verbatim Note that the echo server is now located at 10.1.2.101 which corresponds to having 100 ``extra'' CSMA nodes with the echo server on the last one. If you list the pcap files in the top level directory you will see, @verbatim second-0-0.pcap second-100-0.pcap second-101-0.pcap @end verbatim The trace file @code{second-0-0.pcap} is the ``leftmost'' point-to-point device which is the echo packet source. The file @code{second-101-0.pcap} corresponds to the rightmost CSMA device which is where the echo server resides. You may have noticed that the final parameter on the call to enable pcap tracing on the echo server node was false. This means that the trace gathered on that node was in non-promiscuous mode. To illustrate the difference between promiscuous and non-promiscuous traces, we also requested a non-promiscuous trace for the next-to-last node. Go ahead and take a look at the @code{tcpdump} for @code{second-10-0.pcap}. @verbatim tcpdump -nn -tt -r second-100-0.pcap @end verbatim You can now see that node 100 is really a bystander in the echo exchange. The only packets that it receives are the ARP requests which are broadcast to the entire CSMA network. @verbatim reading from file second-100-0.pcap, link-type EN10MB (Ethernet) 2.003696 arp who-has 10.1.2.101 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1 2.003811 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.101 @end verbatim @c ======================================================================== @c Building a Wireless Network Topology @c ======================================================================== @node Building a Wireless Network Topology @section Building a Wireless Network Topology @cindex topology @cindex wireless network topology In this section we are going to further expand our knowledge of @command{ns-3} network devices and channels to cover an example of a wireless network. @command{Ns-3} provides a set of 802.11 models that attempt to provide an accurate MAC-level implementation of the 802.11 specification and a ``not-so-slow'' PHY-level model of the 802.11a specification. Just as we have seen both point-to-point and CSMA topology helper objects when constructing point-to-point topologies, we will see equivalent @code{Wifi} topology helpers in this section. The appearance and operation of these helpers should look quite familiar to you. We provide an example script in our @code{examples} directory. This script builds on the @code{second.cc} script and adds a Wifi network. Go ahead and open @code{examples/third.cc} in your favorite editor. You will have already seen enough @command{ns-3} code to understand most of what is going on in this example, but there are a few new things, so we will go over the entire script and examine some of the output. Just as in the @code{second.cc} example (and in all @command{ns-3} examples) the file begins with an emacs mode line and some GPL boilerplate. Take a look at the ASCII art (reproduced below) that shows the default network topology constructed in the example. You can see that we are going to further extend our example by hanging a wireless network off of the left side. Notice that this is a default network topology since you can actually vary the number of nodes created on the wired and wireless networks. Just as in the @code{second.cc} script case, if you change @code{nCsma}, it will give you a number of ``extra'' CSMA nodes. Similarly, you can set @code{nWifi} to control how many @code{STA} (station) nodes are created in the simulation. There will always be one @code{AP} (access point) node on the wireless network. By default there are three ``extra'' CSMA nodes and three wireless @code{STA} nodes. The code begins by loading module include files just as was done in the @code{second.cc} example. There are a couple of new includes corresponding to the Wifi module and the mobility module which we will discuss below. @verbatim #include "ns3/core-module.h" #include "ns3/simulator-module.h" #include "ns3/node-module.h" #include "ns3/helper-module.h" #include "ns3/global-routing-module.h" #include "ns3/wifi-module.h" #include "ns3/mobility-module.h" @end verbatim The network topology illustration follows: @verbatim // Default Network Topology // // Wifi 10.1.3.0 // AP // * * * * // | | | | 10.1.1.0 // n5 n6 n7 n0 -------------- n1 n2 n3 n4 // point-to-point | | | | // ================ // LAN 10.1.2.0 @end verbatim You can see that we are adding a new network device to the node on the left side of the point-to-point link that becomes the access point for the wireless network. A number of wireless STA nodes are created to fill out the new 10.1.3.0 network as shown on the left side of the illustration. After the illustration, the @code{ns-3} namespace is @code{used} and a logging component is defined. This should all be quite familiar by now. @verbatim using namespace ns3; NS_LOG_COMPONENT_DEFINE ("ThirdScriptExample"); @end verbatim The main program begins just like @code{second.cc} by adding some command line parameters for enabling or disabling logging components and for changing the number of devices created. @verbatim bool verbose = true; uint32_t nCsma = 3; uint32_t nWifi = 3; CommandLine cmd; cmd.AddValue (``nCsma'', ``Number of \"extra\" CSMA nodes/devices'', nCsma); cmd.AddValue (``nWifi'', ``Number of wifi STA devices'', nWifi); cmd.AddValue (``verbose'', ``Tell echo applications to log if true'', verbose); cmd.Parse (argc,argv); if (verbose) { LogComponentEnable(``UdpEchoClientApplication'', LOG_LEVEL_INFO); LogComponentEnable(``UdpEchoServerApplication'', LOG_LEVEL_INFO); } @end verbatim Just as in all of the previous examples, the next step is to create two nodes that we will connect via the point-to-point link. @verbatim NodeContainer p2pNodes; p2pNodes.Create (2); @end verbatim Next, we see an old friend. We instantiate a @code{PointToPointHelper} and set the associated default @code{Attributes} so that we create a five megabit per second transmitter on devices created using the helper and a two millisecond delay on channels created by the helper. We then @code{Intall} the devices on the nodes and the channel between them. @verbatim PointToPointHelper pointToPoint; pointToPoint.SetDeviceAttribute ("DataRate", StringValue ("5Mbps")); pointToPoint.SetChannelAttribute ("Delay", StringValue ("2ms")); NetDeviceContainer p2pDevices; p2pDevices = pointToPoint.Install (p2pNodes); @end verbatim Next, we declare another @code{NodeContainer} to hold the nodes that will be part of the bus (CSMA) network. @verbatim NodeContainer csmaNodes; csmaNodes.Add (p2pNodes.Get (1)); csmaNodes.Create (nCsma); @end verbatim The next line of code @code{Gets} the first node (as in having an index of one) from the point-to-point node container and adds it to the container of nodes that will get CSMA devices. The node in question is going to end up with a point-to-point device and a CSMA device. We then create a number of ``extra'' nodes that compose the remainder of the CSMA network. We then instantiate a @code{CsmaHelper} and set its @code{Attributes} as we did in the previous example. We create a @code{NetDeviceContainer} to keep track of the created CSMA net devices and then we @code{Install} CSMA devices on the selected nodes. @verbatim CsmaHelper csma; csma.SetChannelAttribute ("DataRate", StringValue ("100Mbps")); csma.SetChannelAttribute ("Delay", TimeValue (NanoSeconds (6560))); NetDeviceContainer csmaDevices; csmaDevices = csma.Install (csmaNodes); @end verbatim Next, we are going to create the nodes that will be part of the Wifi network. We are going to create a number of ``station'' nodes as specified by the command line argument, and we are going to use the ``leftmost'' node of the point-to-point link as the node for the access point. @verbatim NodeContainer wifiStaNodes; wifiStaNodes.Create (nWifi); NodeContainer wifiApNode = p2pNodes.Get (0); @end verbatim The next bit of code constructs the wifi devices and the interconnection channel between these wifi nodes. First, we configure the PHY and channel helpers: @verbatim YansWifiChannelHelper channel = YansWifiChannelHelper::Default (); YansWifiPhyHelper phy = YansWifiPhyHelper::Default (); @end verbatim For simplicity, this code uses the default PHY layer configuration and channel models which are documented in the API doxygen documentation for the @code{YansWifiChannelHelper::Default} and @code{YAnsWifiPhyHelper::Default} methods. Once these objects are created, we create a channel object and associate it to our PHY layer object manager to make sure that all the PHY objects created layer by the @code{YansWifiPhyHelper} all share the same underlying channel, that is, they share the same wireless medium and can communication and interfere: @verbatim phy.SetChannel (channel.Create ()); @end verbatim Once the PHY helper is configured, we can focus on the MAC layer: @verbatim WifiHelper wifi = WifiHelper::Default (); wifi.SetRemoteStationManager ("ns3::AarfWifiManager"); @end verbatim The @code{SetRemoteStationManager} method tells the helper the type of rate control algorithm to use. Here, it is asking the helper to use the AARF algorithm --- details are, of course, available in Doxygen. Next, we configure the SSID of the infrastructure network we want to setup and make sure that our stations don't perform active probing: @verbatim Ssid ssid = Ssid ("ns-3-ssid"); wifi.SetMac ("ns3::NqstaWifiMac", "Ssid", SsidValue (ssid), "ActiveProbing", BooleanValue (false)); @end verbatim This code first creates an 802.11 service set identifier (SSID) object that will be used to set the value of the ``Ssid'' @code{Attribute} of the MAC layer implementation. The particular kind of MAC layer is specified by @code{Attribute} as being of the "ns3::NqstaWifiMac" type. This means that the MAC will use a ``non-QoS station'' (nqsta) state machine. Finally, the ``ActiveProbing'' @code{Attribute} is set to false. This means that probe requests will not be sent by MACs created by this helper. Once all the station-specific parameters are fully configured, both at the MAC and PHY layers, we can invoke our now-familiar @code{Install} method to create the wifi devices of these stations: @verbatim NetDeviceContainer staDevices; staDevices = wifi.Install (phy, wifiStaNodes); @end verbatim We have configured Wifi for all of our STA nodes, and now we need to configure the AP (access point) node. We begin this process by changing the default @code{Attributes} of the @code{WifiHelper} to reflect the requirements of the AP. @verbatim wifi.SetMac ("ns3::NqapWifiMac", "Ssid", SsidValue (ssid), "BeaconGeneration", BooleanValue (true), "BeaconInterval", TimeValue (Seconds (2.5))); @end verbatim In this case, the @code{WifiHelper} is going to create MAC layers of the ``ns3::NqapWifiMac'' (Non-Qos Access Point) type. We set the ``BeaconGeneration'' @code{Attribute} to true and also set an interval between beacons of 2.5 seconds. The next lines create the single AP which shares the same set of PHY-level @code{Attributes} (and channel) as the stations: @verbatim NetDeviceContainer apDevices; apDevices = wifi.Install (phy, wifiApNode); @end verbatim Now, we are going to add mobility models. We want the STA nodes to be mobile, wandering around inside a bounding box, and we want to make the AP node stationary. We use the @code{MobilityHelper} to make this easy for us. First, we instantiate a @code{MobilityHelper} object and set some @code{Attributes} controlling the ``position allocator'' functionality. @verbatim MobilityHelper mobility; mobility.SetPositionAllocator ("ns3::GridPositionAllocator", "MinX", DoubleValue (0.0), "MinY", DoubleValue (0.0), "DeltaX", DoubleValue (5.0), "DeltaY", DoubleValue (10.0), "GridWidth", UintegerValue (3), "LayoutType", StringValue ("RowFirst")); @end verbatim This code tells the mobility helper to use a two-dimensional grid to initially place the STA nodes. Feel free to explore the Doxygen for class @code{ns3::GridPositionAllocator} to see exactly what is being done. We have arranged our nodes on an initial grid, but now we need to tell them how to move. We choose the @code{RandomWalk2dMobilityModel} which has the nodes move in a random direction at a random speed around inside a bounding box. @verbatim mobility.SetMobilityModel ("ns3::RandomWalk2dMobilityModel", "Bounds", RectangleValue (Rectangle (-50, 50, -50, 50))); @end verbatim We now tell the @code{MobilityHelper} to install the mobility models on the STA nodes. @verbatim mobility.Install (wifiStaNodes); @end verbatim We want the access point to remain in a fixed position during the simulation. We accomplish this by setting the mobility model for this node to be the @code{ns3::ConstantPositionMobilityModel}: @verbatim mobility.SetMobilityModel ("ns3::ConstantPositionMobilityModel"); mobility.Install (wifiApNode); @end verbatim We now have our nodes, devices and channels created, and mobility models chosen for the Wifi nodes, but we have no protocol stacks present. Just as we have done previously many times, we will use the @code{InternetStackHelper} to install these stacks. @verbatim InternetStackHelper stack; stack.Install (csmaNodes); stack.Install (wifiApNode); stack.Install (wifiStaNodes); @end verbatim Just as in the @code{second.cc} example script, we are going to use the @code{Ipv4AddressHelper} to assign IP addresses to our device interfaces. First we use the network 10.1.1.0 to create the two addresses needed for our two point-to-point devices. Then we use network 10.1.2.0 to assign addresses to the CSMA network and then we assign addresses from network 10.1.3.0 to both the STA devices and the AP on the wireless network. @verbatim Ipv4AddressHelper address; address.SetBase ("10.1.1.0", "255.255.255.0"); Ipv4InterfaceContainer p2pInterfaces; p2pInterfaces = address.Assign (p2pDevices); address.SetBase ("10.1.2.0", "255.255.255.0"); Ipv4InterfaceContainer csmaInterfaces; csmaInterfaces = address.Assign (csmaDevices); address.SetBase ("10.1.3.0", "255.255.255.0"); address.Assign (staDevices); address.Assign (apDevices); @end verbatim We put the echo server on the ``rightmost'' node in the illustration at the start of the file. We have done this before. @verbatim UdpEchoServerHelper echoServer (9); ApplicationContainer serverApps = echoServer.Install (csmaNodes.Get (nCsma)); serverApps.Start (Seconds (1.0)); serverApps.Stop (Seconds (10.0)); @end verbatim And we put the echo client on the last STA node we created, pointing it to the server on the CSMA network. We have also seen similar operations before. @verbatim UdpEchoClientHelper echoClient (csmaInterfaces.GetAddress (nCsma), 9); echoClient.SetAttribute ("MaxPackets", UintegerValue (1)); echoClient.SetAttribute ("Interval", TimeValue (Seconds (1.))); echoClient.SetAttribute ("PacketSize", UintegerValue (1024)); ApplicationContainer clientApps = echoClient.Install (wifiStaNodes.Get (nWifi - 1)); clientApps.Start (Seconds (2.0)); clientApps.Stop (Seconds (10.0)); @end verbatim Since we have built an internetwork here, we need to enable internetwork routing just as we did in the @code{second.cc} example script. @verbatim GlobalRouteManager::PopulateRoutingTables (); @end verbatim One thing that can surprise some users is the fact that the simulation we just created will never ``naturally'' stop. This is because we asked the wireless access point to generate beacons. It will generate beacons forever, so we must tell the simulator to stop even though it may have beacon generation events scheduled. The following line of code tells the simulator to stop so that we don't simulate beacons forever and enter what is essentially an endless loop. @verbatim Simulator::Stop (Seconds (10.0)); @end verbatim We create just enough tracing to cover all three networks: @verbatim PointToPointHelper::EnablePcapAll ("third"); YansWifiPhyHelper::EnablePcap ("third", apDevices.Get (0)); CsmaHelper::EnablePcap ("third", csmaDevices.Get (0), true); @end verbatim These three lines of code will start pcap tracing on both of the point-to-point nodes that serves as our backbone, will start a promiscuous (monitor) mode trace on the Wifi network, and will start a promiscuous trace on the CSMA network. This will let us see all of the traffic with a minimum number of trace files. Finally, we actually run the simulation, clean up and then exit the program. @verbatim Simulator::Run (); Simulator::Destroy (); return 0; } @end verbatim In order to run this example, you have to copy the @code{third.cc} example script into the scratch directory and use Waf to build just as you did with the @code{second.cc} example. If you are in the top-level directory of the repository you would type, @verbatim cp examples/third.cc scratch/mythird.cc ./waf ./waf --run scratch/mythird @end verbatim Since we have set up the UDP echo applications just as we did in the @code{second.cc} script, you will see similar output. @verbatim Entering directory `repos/ns-3-allinone-dev/ns-3-dev/build' Build finished successfully (00:00:00) Sent 1024 bytes to 10.1.2.4 Received 1024 bytes from 10.1.3.3 Received 1024 bytes from 10.1.2.4 @end verbatim Recall that the first message, @code{Sent 1024 bytes to 10.1.2.4} is the UDP echo client sending a packet to the server. In this case, the client is on the wireless network (10.1.3.0). The second message, @code{Received 1024 bytes from 10.1.3.3}, is from the UDP echo server, generated when it receives the echo packet. The final message, @code{Received 1024 bytes from 10.1.2.4} is from the echo client, indicating that it has received its echo back from the server. If you now go and look in the top level directory, you will find four trace files, two from node zero and two from node one: @verbatim third-0-0.pcap third-0-1.pcap third-1-0.pcap third-1-1.pcap @end verbatim The file ``third-0-0.pcap'' corresponds to the point-to-point device on node zero -- the left side of the ``backbone.'' The file ``third-1-0.pcap'' corresponds to the point-to-point device on node one -- the right side of the ``backbone.'' The file ``third-0-1.pcap'' will be the promiscuous (monitor mode) trace from the Wifi network and the file ``third-1-1.pcap'' will be the promiscuous trace from the CSMA network. Can you verify this by inspecting the code? Since the echo client is on the Wifi network, let's start there. Let's take a look at the promiscuous (monitor mode) trace we captured on that network. @verbatim tcpdump -nn -tt -r third-0-1.pcap @end verbatim You should see some wifi-looking contents you haven't seen here before: @verbatim reading from file third-0-1.pcap, link-type IEEE802_11 (802.11) 0.000025 Beacon () [6.0* 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit] IBSS 0.000263 Assoc Request () [6.0 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit] 0.000279 Acknowledgment RA:00:00:00:00:00:07 0.000357 Assoc Response AID(0) :: Succesful 0.000501 Acknowledgment RA:00:00:00:00:00:0a 0.000748 Assoc Request () [6.0 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit] 0.000764 Acknowledgment RA:00:00:00:00:00:08 0.000842 Assoc Response AID(0) :: Succesful 0.000986 Acknowledgment RA:00:00:00:00:00:0a 0.001242 Assoc Request () [6.0 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit] 0.001258 Acknowledgment RA:00:00:00:00:00:09 0.001336 Assoc Response AID(0) :: Succesful 0.001480 Acknowledgment RA:00:00:00:00:00:0a 2.000112 arp who-has 10.1.3.4 (ff:ff:ff:ff:ff:ff) tell 10.1.3.3 2.000128 Acknowledgment RA:00:00:00:00:00:09 2.000206 arp who-has 10.1.3.4 (ff:ff:ff:ff:ff:ff) tell 10.1.3.3 2.000487 arp reply 10.1.3.4 is-at 00:00:00:00:00:0a 2.000659 Acknowledgment RA:00:00:00:00:00:0a 2.002169 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024 2.002185 Acknowledgment RA:00:00:00:00:00:09 2.009771 arp who-has 10.1.3.3 (ff:ff:ff:ff:ff:ff) tell 10.1.3.4 2.010029 arp reply 10.1.3.3 is-at 00:00:00:00:00:09 2.010045 Acknowledgment RA:00:00:00:00:00:09 2.010231 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024 2.011767 Acknowledgment RA:00:00:00:00:00:0a 2.500000 Beacon () [6.0* 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit] IBSS 5.000000 Beacon () [6.0* 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit] IBSS 7.500000 Beacon () [6.0* 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit] IBSS @end verbatim You can see that the link type is now 802.11 as you would expect. You can probably understand what is going on and find the IP echo request and response packets in this trace. We leave it as an exercise to completely parse the trace dump. Now, look at the pcap file of the right side of the point-to-point link, @verbatim tcpdump -nn -tt -r third-0-0.pcap @end verbatim Again, you should see some familiar looking contents: @verbatim reading from file third-0-0.pcap, link-type PPP (PPP) 2.002169 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024 2.009771 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024 @end verbatim This is the echo packet going from left to right (from Wifi to CSMA) and back again across the point-to-point link. Now, look at the pcap file of the right side of the point-to-point link, @verbatim tcpdump -nn -tt -r third-1-0.pcap @end verbatim Again, you should see some familiar looking contents: @verbatim reading from file third-1-0.pcap, link-type PPP (PPP) 2.005855 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024 2.006084 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024 @end verbatim This is also the echo packet going from left to right (from Wifi to CSMA) and back again across the point-to-point link with slightly different timings as you might expect. The echo server is on the CSMA network, let's look at the promiscuous trace there: @verbatim tcpdump -nn -tt -r third-1-1.pcap @end verbatim You should see some familiar looking contents: @verbatim reading from file third-1-1.pcap, link-type EN10MB (Ethernet) 2.005855 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1 2.005877 arp reply 10.1.2.4 is-at 00:00:00:00:00:06 2.005877 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024 2.005980 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4 2.005980 arp reply 10.1.2.1 is-at 00:00:00:00:00:03 2.006084 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024 @end verbatim This should be easily understood. If you've forgotten, go back and look at the discussion in @code{second.cc}. This is the same sequence. Now, we spent a lot of time setting up mobility models for the wireless network and so it would be a shame to finish up without even showing that the STA nodes are actually moving around. Let's do this by hooking into the @code{MobilityModel} course change trace source. This is usually considered a fairly advanced topic, but let's just go for it. As mentioned in the ``Tweaking ns-3'' section, the @command{ns-3} tracing system is divided into trace sources and trace sinks, and we provide functions to connect the two. We will use the mobility model predefined course change trace source to originate the trace events. We will need to write a trace sink to connect to that source that will display some pretty information for us. Despite its reputation as being difficult, it's really quite simple. Just before the main program of the @code{scratch/mythird.cc} script, add the following function: @verbatim void CourseChange (std::string context, Ptr model) { Vector position = model->GetPosition (); NS_LOG_UNCOND (context << " x = " << position.x << ", y = " << position.y); } @end verbatim This code just pulls the position information from the mobility model and unconditionally logs the x and y position of the node. We are going to arrange for this function to be called every time the wireless node with the echo client changes its position. We do this using the @code{Config::Connect} function. Add the following lines of code to the script just before the @code{Simulator::Run} call. @verbatim std::ostringstream oss; oss << "/NodeList/" << wifiStaNodes.Get (nWifi - 1)->GetId () << "/$ns3::MobilityModel/CourseChange"; Config::Connect (oss.str (), MakeCallback (&CourseChange)); @end verbatim What we do here is to create a string containing the tracing namespace path of the event to which we want to connect. First, we have to figure out which node it is we want using the @code{GetId} method as described earlier. In the case of the default number of CSMA and wireless nodes, this turns out to be node seven and the tracing namespace path to the mobility model would look like, @verbatim /NodeList/7/$ns3::MobilityModel/CourseChange @end verbatim Based on the discussion in the tracing section, you can easily infer that this trace path references the seventh node in the NodeList. It specifies what is called an aggregated object of type @code{ns3::MobilityModel}. The dollar sign prefix implies that the MobilityModel is aggregated to node seven. The last component of the path means that we are hooking into the ``CourseChange'' event of that model. We make a connection between the trace source in node seven with our trace sink by calling @code{Config::Connect} and passing this namespace path. Once this is done, every course change event on node seven will be hooked into our trace sink, which will in turn print out the new position. If you now run the simulation, you will see the course changes displayed as they happen. @verbatim Build finished successfully (00:00:01) /NodeList/7/$ns3::MobilityModel/CourseChange x = 10, y = 0 /NodeList/7/$ns3::MobilityModel/CourseChange x = 9.41539, y = -0.811313 /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.46199, y = -1.11303 /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.52738, y = -1.46869 /NodeList/7/$ns3::MobilityModel/CourseChange x = 6.67099, y = -1.98503 /NodeList/7/$ns3::MobilityModel/CourseChange x = 5.6835, y = -2.14268 /NodeList/7/$ns3::MobilityModel/CourseChange x = 4.70932, y = -1.91689 Sent 1024 bytes to 10.1.2.4 Received 1024 bytes from 10.1.3.3 Received 1024 bytes from 10.1.2.4 /NodeList/7/$ns3::MobilityModel/CourseChange x = 5.53175, y = -2.48576 /NodeList/7/$ns3::MobilityModel/CourseChange x = 4.58021, y = -2.17821 /NodeList/7/$ns3::MobilityModel/CourseChange x = 4.18915, y = -1.25785 /NodeList/7/$ns3::MobilityModel/CourseChange x = 4.7572, y = -0.434856 /NodeList/7/$ns3::MobilityModel/CourseChange x = 4.62404, y = 0.556238 /NodeList/7/$ns3::MobilityModel/CourseChange x = 4.74127, y = 1.54934 /NodeList/7/$ns3::MobilityModel/CourseChange x = 5.73934, y = 1.48729 /NodeList/7/$ns3::MobilityModel/CourseChange x = 6.18521, y = 0.59219 /NodeList/7/$ns3::MobilityModel/CourseChange x = 6.58121, y = 1.51044 /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.27897, y = 2.22677 /NodeList/7/$ns3::MobilityModel/CourseChange x = 6.42888, y = 1.70014 /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.40519, y = 1.91654 /NodeList/7/$ns3::MobilityModel/CourseChange x = 6.51981, y = 1.45166 /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.34588, y = 2.01523 /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.81046, y = 2.90077 /NodeList/7/$ns3::MobilityModel/CourseChange x = 6.89186, y = 3.29596 /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.46617, y = 2.47732 /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.05492, y = 1.56579 /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.00393, y = 1.25054 /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.00968, y = 1.35768 /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.33503, y = 2.30328 /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.18682, y = 3.29223 /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.96865, y = 2.66873 @end verbatim If you are feeling brave, there is a list of all trace sources in the @uref{http://www.nsnam.org/doxygen-release/index.html,,ns-3 Doxygen} which you can find in the ``Modules'' tab. Under the ``core'' section, you will find a link to ``The list of all trace sources.'' You may find it interesting to try and hook some of these traces yourself. Additionally in the ``Modules'' documentation, there is a link to ``The list of all attributes.'' You can set the default value of any of these @code{Attributes} via the command line as we have previously discussed. We have just scratched the surface of @command{ns-3} in this tutorial, but we hope we have covered enough to get you started doing useful work. -- The @command{ns-3} development team.