#include #include "ns3/internet-node.h" #include "ns3/simulator.h" #include "ns3/udp.h" #include "ns3/socket.h" #include "ns3/nstime.h" using namespace ns3; static void GenerateTraffic (Socket *socket, uint32_t size) { std::cout << "at=" << Simulator::Now ().GetSeconds () << "s, tx bytes=" << size << std::endl; socket->Send (0, size); if (size > 0) { Simulator::Schedule (Seconds (0.5), &GenerateTraffic, socket, size - 50); } } static void SocketPrinter (Socket *socket, uint32_t size, const Ipv4Address &from, uint16_t fromPort) { std::cout << "at=" << Simulator::Now ().GetSeconds () << "s, rx bytes=" << size << std::endl; } static void PrintTraffic (Socket *socket) { socket->RecvDummy (MakeCallback (&SocketPrinter)); } int main (int argc, char *argv[]) { InternetNode *a = new InternetNode (); Socket *sink = a->GetUdp ()->CreateSocket (); sink->Bind (80); Socket *source = a->GetUdp ()->CreateSocket (); source->Connect (Ipv4Address::GetLoopback (), 80); GenerateTraffic (source, 500); PrintTraffic (sink); Simulator::Run (); Simulator::Destroy (); delete a; delete source; delete sink; return 0; }