/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * ns-2 simple.tcl script (ported from ns-2) * Originally authored by Steve McCanne, 12/19/1996 */ // Port of ns-2/tcl/ex/simple.tcl to ns-3 // // Network topology // // n0 // \ 5 Mb/s, 2ms // \ 1.5Mb/s, 10ms // n2 -------------------------n3 // / // / 5 Mb/s, 2ms // n1 // // - all links are p2p links with indicated one-way BW/delay // - CBR/UDP flows from n0 to n3, and from n3 to n1 // - FTP/TCP flow from n0 to n3, starting at time 1.2 to time 1.35 sec. // - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec. // (i.e., DataRate of 448,000 bps) // - DropTail queues // - Tracing of queues and packet receptions to file "simple-p2p.tr" #include #include #include #include #include "ns3/debug.h" #include "ns3/simulator.h" #include "ns3/nstime.h" #include "ns3/data-rate.h" #include "ns3/ascii-trace.h" #include "ns3/pcap-trace.h" #include "ns3/internet-node.h" #include "ns3/p2p-channel.h" #include "ns3/p2p-net-device.h" #include "ns3/mac-address.h" #include "ns3/ipv4-address.h" #include "ns3/ipv4.h" #include "ns3/udp.h" #include "ns3/socket.h" #include "ns3/ipv4-route.h" #include "ns3/drop-tail.h" #include "ns3/node-list.h" #include "ns3/trace-root.h" #include "ns3/p2p-topology.h" #include "ns3/onoff-application.h" #include "ns3/application-list.h" #include "ns3/random-variable.h" using namespace ns3; int main (int argc, char *argv[]) { #if 0 DebugComponentEnable("Object"); DebugComponentEnable("Queue"); DebugComponentEnable("DropTailQueue"); DebugComponentEnable("Channel"); DebugComponentEnable("PointToPointChannel"); DebugComponentEnable("PointToPointNetDevice"); #endif // Optionally, specify some default values for Queue objects. // For this example, we specify that we want each queue to // be a DropTail queue, with a limit of 30 packets. // Specify DropTail for default queue type (note. this is actually // the default, but included here as an example). Queue::Default(DropTailQueue()); // Specify limit of 30 in units of packets (not implemented). // Queue::Default().SetLimitPackets(30); Node* n0 = new InternetNode (); Node* n1 = new InternetNode (); Node* n2 = new InternetNode (); Node* n3 = new InternetNode (); PointToPointChannel *channel0 = PointToPointTopology::AddPointToPointLink ( n0, Ipv4Address("10.1.1.1"), n2, Ipv4Address("10.1.1.2"), DataRate(5000000), MilliSeconds(2)); channel0->Unref (); PointToPointChannel *channel1 = PointToPointTopology::AddPointToPointLink ( n1, Ipv4Address("10.1.2.1"), n2, Ipv4Address("10.1.2.2"), DataRate(5000000), MilliSeconds(2)); channel1->Unref (); PointToPointChannel *channel2 = PointToPointTopology::AddPointToPointLink ( n2, Ipv4Address("10.1.3.1"), n3, Ipv4Address("10.1.3.2"), DataRate(1500000), MilliSeconds(10)); channel2->Unref (); // Create the OnOff application to send UDP datagrams of size // 210 bytes at a rate of 448 Kb/s OnOffApplication* ooff0 = new OnOffApplication( n0, Ipv4Address("10.1.3.2"), 80, ConstantVariable(1), ConstantVariable(0), DataRate(448000), 210); // Add to Node's ApplicationList (takes ownership of pointer) n0->GetApplicationList()->Add(ooff0); // Start the application ooff0->Start(Seconds(1.0)); ooff0->Stop (Seconds(10.0)); // Create a similar flow from n3 to n1, starting at time 1.1 seconds OnOffApplication* ooff1 = new OnOffApplication( n3, Ipv4Address("10.1.2.1"), 80, ConstantVariable(1), ConstantVariable(0), DataRate(448000), 210); // Add to Node's ApplicationList (takes ownership of pointer) n3->GetApplicationList()->Add(ooff1); // Start the application ooff1->Start(Seconds(1.1)); ooff1->Stop (Seconds(10.0)); // Here, finish off packet routing configuration // This will likely set by some global StaticRouting object in the future n0->GetIpv4()->SetDefaultRoute (Ipv4Address ("10.1.1.2"), 1); n3->GetIpv4()->SetDefaultRoute (Ipv4Address ("10.1.3.1"), 1); n0->Unref (); n1->Unref (); n2->Unref (); n3->Unref (); // Configure tracing of all enqueue, dequeue, and NetDevice receive events // Trace output will be sent to the simple-p2p.tr file #if 1 AsciiTrace trace ("simple-p2p.tr"); trace.TraceAllQueues (); trace.TraceAllNetDeviceRx (); #else PcapTrace trace ("simple-p2p.tr"); trace.TraceAllIp (); #endif Simulator::Run (); Simulator::Destroy (); }