/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2008 INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Authors: Mathieu Lacage */ #ifndef ATTRIBUTE_H #define ATTRIBUTE_H #include #include #include "ptr.h" namespace ns3 { class AttributeAccessor; class AttributeChecker; class Attribute; class ObjectBase; /** * \brief Hold a value for an Attribute. * * Instances of this class are usually created by Attribute::Create<> and * should always be wrapped into an Attribute object. * Most subclasses of this base class are implemented by the * ATTRIBUTE_HELPER_* macros. */ class AttributeValue { public: AttributeValue (); AttributeValue (const AttributeValue &o); AttributeValue &operator = (const AttributeValue &o); virtual ~AttributeValue (); /** * \returns a deep copy of this class, wrapped into an Attribute object. */ virtual Attribute Copy (void) const = 0; /** * \param checker the checker associated to the attribute * \returns a string representation of this value. * * In most cases, this method will not make any use of the checker argument. * However, in a very limited set of cases, the checker argument is needed to * perform proper serialization. A nice example of code which needs it is * the EnumValue::SerializeToString code. */ virtual std::string SerializeToString (Ptr checker) const = 0; /** * \param value a string representation of the value * \param checker a pointer to the checker associated to the attribute. * \returns true if the input string was correctly-formatted and could be * successfully deserialized, false otherwise. * * Upon return of this function, this AttributeValue instance contains * the deserialized value. * In most cases, this method will not make any use of the checker argument. * However, in a very limited set of cases, the checker argument is needed to * perform proper serialization. A nice example of code which needs it is * the EnumValue::SerializeToString code. */ virtual bool DeserializeFromString (std::string value, Ptr checker) = 0; private: friend class Attribute; uint32_t m_count; }; /** * \brief an opaque wrapper around a value to set or retrieved * from an attribute. * * This class is really a smart pointer to an instance of AttributeValue. * Of course, the question is "why not use a Ptr" ?. The * answer is long and complicated but the crux of the issue is that if we * do not reproduce the smart pointer code in this class, we cannot provide * transparent handling of Ptr values through the attribute system. */ class Attribute { public: Attribute (); Attribute (const Attribute &o); Attribute &operator = (const Attribute &o); ~Attribute (); /** * Forward to AttributeValue::Copy */ Attribute Copy (void) const; /** * Forward to AttributeValue::SerializeToString */ std::string SerializeToString (Ptr checker) const; /** * Forward to AttributeValue::DeserializeFromString */ bool DeserializeFromString (std::string value, Ptr checker); /** * \returns a new Attribute object which wraps an instance of the requested * subclass of AttributeValue. */ template static Attribute Create (void); /** * \param a1 a value to pass through to the constructor of the class T. * \returns a new Attribute object which wraps an instance of the requested * subclass of AttributeValue. */ template static Attribute Create (T1 a1); /** * This method performs a dynamic_cast on the underlying AttributeValue. * This method is typically used to implement conversion operators * from the type Attribute. In most cases, these conversion operators * will be generated for you by the ATTRIBUTE_HELPER_* macros. * \returns the casted pointer. */ template T DynCast (void) const; private: Attribute (AttributeValue *value); AttributeValue *m_value; }; /** * \brief allow setting and getting the value of an attribute. * * The goal of this class is to hide from the user how an attribute * is actually set or get to or from a class instance. Implementations * of this base class are usually provided through the MakeAccessorHelper * template functions, hidden behind an ATTRIBUTE_HELPER_* macro. */ class AttributeAccessor { public: AttributeAccessor (); void Ref (void) const; void Unref (void) const; virtual ~AttributeAccessor (); /** * \param object the object instance to set the value in * \param value the value to set * \returns true if the value could be set successfully, false otherwise. * * This method expects that the caller has checked that the input value is * valid with AttributeChecker::Check. */ virtual bool Set (ObjectBase * object, Attribute value) const = 0; /** * \param object the object instance to get the value from * \param attribute a pointer to where the value should be set. * \returns true if the value could be read successfully, and * stored in the input value, false otherwise. * * This method expects that the caller has checked that the input value is * valid with AttributeChecker::Check. */ virtual bool Get (const ObjectBase * object, Attribute attribute) const = 0; private: mutable uint32_t m_count; }; /** * \brief Represent the type of an attribute * * Each type of attribute has an associated unique AttributeChecker * subclass. The type of the subclass can be safely used by users * to infer the type of the associated attribute. i.e., we expect * binding authors to use the checker associated to an attribute * to detect the type of the associated attribute. * * Most subclasses of this base class are implemented by the * ATTRIBUTE_HELPER_* macros. */ class AttributeChecker { public: AttributeChecker (); void Ref (void) const; void Unref (void) const; virtual ~AttributeChecker (); /** * \param value a pointer to the value to check * \returns true if the input value is both of the right type * and if its value is within the requested range. Returns * false otherwise. */ virtual bool Check (Attribute value) const = 0; virtual std::string GetType (void) const = 0; virtual bool HasTypeConstraints (void) const = 0; virtual std::string GetTypeConstraints (void) const = 0; /** * \returns a new instance of an AttributeValue (wrapper in an Attribute * instance) which matches the type of the underlying attribute. * * This method is typically used to create a temporary variable prior * to calling Attribute::DeserializeFromString. */ virtual Attribute Create (void) const = 0; private: mutable uint32_t m_count; }; } // namespace ns3 namespace ns3 { /******************************************************** * The implementation of the Attribute * class template methods. ********************************************************/ template Attribute Attribute::Create (void) { return Attribute (new T ()); } template Attribute Attribute::Create (T1 a1) { return Attribute (new T (a1)); } template T Attribute::DynCast (void) const { return dynamic_cast (m_value); } } // namespace ns3 #endif /* ATTRIBUTE_H */