/* * Copyright (c) 2014 Universita' di Firenze * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Tommaso Pecorella */ // Network topology // // n0 n1 // | | // ================= // SimpleChannel // // - Packets flows from n0 to n1 // // This example shows how to use the PacketSocketServer and PacketSocketClient // to send non-IP packets over a SimpleNetDevice #include "ns3/core-module.h" #include "ns3/network-module.h" using namespace ns3; int main(int argc, char* argv[]) { bool verbose = false; CommandLine cmd(__FILE__); cmd.AddValue("verbose", "turn on log components", verbose); cmd.Parse(argc, argv); if (verbose) { LogComponentEnable("PacketSocketServer", LOG_LEVEL_ALL); LogComponentEnable("PacketSocketClient", LOG_LEVEL_ALL); LogComponentEnable("SimpleNetDevice", LOG_LEVEL_ALL); } NodeContainer nodes; nodes.Create(2); ns3::PacketMetadata::Enable(); PacketSocketHelper packetSocket; // give packet socket powers to nodes. packetSocket.Install(nodes); Ptr txDev; txDev = CreateObject(); nodes.Get(0)->AddDevice(txDev); Ptr rxDev; rxDev = CreateObject(); nodes.Get(1)->AddDevice(rxDev); Ptr channel = CreateObject(); txDev->SetChannel(channel); rxDev->SetChannel(channel); txDev->SetNode(nodes.Get(0)); rxDev->SetNode(nodes.Get(1)); PacketSocketAddress socketAddr; socketAddr.SetSingleDevice(txDev->GetIfIndex()); socketAddr.SetPhysicalAddress(rxDev->GetAddress()); // Arbitrary protocol type. // Note: PacketSocket doesn't have any L4 multiplexing or demultiplexing // The only mux/demux is based on the protocol field socketAddr.SetProtocol(1); Ptr client = CreateObject(); client->SetRemote(socketAddr); nodes.Get(0)->AddApplication(client); Ptr server = CreateObject(); server->SetLocal(socketAddr); nodes.Get(1)->AddApplication(server); Simulator::Run(); Simulator::Destroy(); return 0; }