#include #include #include "ns3/object.h" using namespace ns3; class BaseA : public ns3::Object { public: static const ns3::InterfaceId iid; BaseA () { SetInterfaceId (BaseA::iid); } virtual void Dispose (void) {} }; const ns3::InterfaceId BaseA::iid = ns3::MakeInterfaceId ("BaseABench", Object::iid); int main (int argc, char *argv[]) { int nobjects = atoi (argv[1]); int nswaps = atoi (argv[2]); std::vector< Ptr > objlist; for (int i = 0; i < nobjects; ++i) objlist.push_back (Create ()); for (int swapCounter = nswaps; swapCounter; --swapCounter) { int x1 = swapCounter % nobjects; int x2 = (swapCounter+1) % nobjects; Ptr obj1 = objlist[x1]; Ptr obj2 = objlist[x2]; objlist[x2] = obj1; objlist[x1] = obj2; } }