/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // Network topology // // n0 n1 n2 n3 // | | | | // ================= // LAN // // - UDP flows from n0 to n1 and back // - DropTail queues // - Tracing of queues and packet receptions to file "udp-echo.tr" #include #include "ns3/core-module.h" #include "ns3/simulator-module.h" #include "ns3/helper-module.h" using namespace ns3; NS_LOG_COMPONENT_DEFINE ("UdpEchoExample"); int main (int argc, char *argv[]) { // // Users may find it convenient to turn on explicit debugging // for selected modules; the below lines suggest how to do this // #if 0 LogComponentEnable ("UdpEchoExample", LOG_LEVEL_INFO); LogComponentEnable("Object", LOG_LEVEL_ALL); LogComponentEnable("Queue", LOG_LEVEL_ALL); LogComponentEnable("DropTailQueue", LOG_LEVEL_ALL); LogComponentEnable("Channel", LOG_LEVEL_ALL); LogComponentEnable("CsmaChannel", LOG_LEVEL_ALL); LogComponentEnable("NetDevice", LOG_LEVEL_ALL); LogComponentEnable("CsmaNetDevice", LOG_LEVEL_ALL); LogComponentEnable("Ipv4L3Protocol", LOG_LEVEL_ALL); LogComponentEnable("PacketSocket", LOG_LEVEL_ALL); LogComponentEnable("Socket", LOG_LEVEL_ALL); LogComponentEnable("UdpSocket", LOG_LEVEL_ALL); LogComponentEnable("UdpL4Protocol", LOG_LEVEL_ALL); LogComponentEnable("Ipv4L3Protocol", LOG_LEVEL_ALL); LogComponentEnable("Ipv4StaticRouting", LOG_LEVEL_ALL); LogComponentEnable("Ipv4Interface", LOG_LEVEL_ALL); LogComponentEnable("ArpIpv4Interface", LOG_LEVEL_ALL); LogComponentEnable("Ipv4LoopbackInterface", LOG_LEVEL_ALL); LogComponentEnable("OnOffApplication", LOG_LEVEL_ALL); LogComponentEnable("PacketSinkApplication", LOG_LEVEL_ALL); LogComponentEnable("UdpEchoClientApplication", LOG_LEVEL_ALL); LogComponentEnable("UdpEchoServerApplication", LOG_LEVEL_ALL); #endif // Allow the user to override any of the defaults and the above Bind() at // run-time, via command-line arguments // CommandLine cmd; cmd.Parse (argc, argv); // // Explicitly create the nodes required by the topology (shown above). // NS_LOG_INFO ("Create nodes."); NodeContainer n; n.Create (4); InternetStackHelper internet; internet.Install (n); NS_LOG_INFO ("Create channels."); // // Explicitly create the channels required by the topology (shown above). // CsmaHelper csma; csma.SetChannelParameter ("BitRate", DataRateValue (DataRate(5000000))); csma.SetChannelParameter ("Delay", TimeValue (MilliSeconds (2))); NetDeviceContainer d = csma.Install (n); Ipv4AddressHelper ipv4; // // We've got the "hardware" in place. Now we need to add IP addresses. // NS_LOG_INFO ("Assign IP Addresses."); ipv4.SetBase ("10.1.1.0", "255.255.255.0"); Ipv4InterfaceContainer i = ipv4.Assign (d); NS_LOG_INFO ("Create Applications."); // // Create a UdpEchoServer application on node one. // uint16_t port = 9; // well-known echo port number UdpEchoServerHelper server; server.SetPort (port); ApplicationContainer apps = server.Install (n.Get(1)); apps.Start (Seconds (1.0)); apps.Stop (Seconds (10.0)); // // Create a UdpEchoClient application to send UDP datagrams from node zero to // node one. // uint32_t packetSize = 1024; uint32_t maxPacketCount = 1; Time interPacketInterval = Seconds (1.); UdpEchoClientHelper client; client.SetRemote (i.GetAddress (1), port); client.SetAppAttribute ("MaxPackets", UintegerValue (maxPacketCount)); client.SetAppAttribute ("Interval", TimeValue (interPacketInterval)); client.SetAppAttribute ("PacketSize", UintegerValue (packetSize)); apps = client.Install (n.Get (0)); apps.Start (Seconds (2.0)); apps.Stop (Seconds (10.0)); std::ofstream ascii; ascii.open ("udp-echo.tr"); CsmaHelper::EnablePcapAll ("udp-echo"); CsmaHelper::EnableAsciiAll (ascii); // // Now, do the actual simulation. // NS_LOG_INFO ("Run Simulation."); Simulator::Run (); Simulator::Destroy (); NS_LOG_INFO ("Done."); }