/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: John Abraham */ #include #include "ns3/core-module.h" #include "ns3/network-module.h" #include "ns3/internet-module.h" #include "ns3/point-to-point-module.h" #include "ns3/netanim-module.h" #include "ns3/applications-module.h" #include "ns3/point-to-point-layout-module.h" using namespace ns3; AnimationInterface * pAnim = 0; struct rgb { uint8_t r; uint8_t g; uint8_t b; }; struct rgb colors [] = { { 255, 0, 0 }, // Red { 0, 255, 0 }, // Blue { 0, 0, 255 } // Green }; void modify () { std::ostringstream oss; oss << "Update:" << Simulator::Now ().GetSeconds (); pAnim->UpdateLinkDescription (0, 1, oss.str ()); pAnim->UpdateLinkDescription (0, 2, oss.str ()); pAnim->UpdateLinkDescription (0, 3, oss.str ()); pAnim->UpdateLinkDescription (0, 4, oss.str ()); pAnim->UpdateLinkDescription (0, 5, oss.str ()); pAnim->UpdateLinkDescription (0, 6, oss.str ()); pAnim->UpdateLinkDescription (1, 7, oss.str ()); pAnim->UpdateLinkDescription (1, 8, oss.str ()); pAnim->UpdateLinkDescription (1, 9, oss.str ()); pAnim->UpdateLinkDescription (1, 10, oss.str ()); pAnim->UpdateLinkDescription (1, 11, oss.str ()); // After 5 seconds mark node 3 as invisible if (Simulator::Now ().GetSeconds () > 5) { pAnim->ShowNode (3, false); } // Every update change the node description for node 2 std::ostringstream node0Oss; node0Oss << "-----Node:" << Simulator::Now ().GetSeconds (); pAnim->UpdateNodeDescription (2, node0Oss.str ()); // Every update change the color for node 4 static uint32_t index = 0; index++; if (index == 3) index = 0; struct rgb color = colors[index]; for (uint32_t nodeId = 4; nodeId < 12; ++nodeId) pAnim->UpdateNodeColor (nodeId, color.r, color.g, color.b); if (Simulator::Now ().GetSeconds () < 10) // This is important or the simulation // will run endlessly Simulator::Schedule (Seconds (1), modify); } int main (int argc, char *argv[]) { Config::SetDefault ("ns3::OnOffApplication::PacketSize", UintegerValue (512)); Config::SetDefault ("ns3::OnOffApplication::DataRate", StringValue ("500kb/s")); uint32_t nLeftLeaf = 5; uint32_t nRightLeaf = 5; uint32_t nLeaf = 0; // If non-zero, number of both left and right std::string animFile = "dynamic_linknode.xml" ; // Name of file for animation output CommandLine cmd; cmd.AddValue ("nLeftLeaf", "Number of left side leaf nodes", nLeftLeaf); cmd.AddValue ("nRightLeaf","Number of right side leaf nodes", nRightLeaf); cmd.AddValue ("nLeaf", "Number of left and right side leaf nodes", nLeaf); cmd.AddValue ("animFile", "File Name for Animation Output", animFile); cmd.Parse (argc,argv); if (nLeaf > 0) { nLeftLeaf = nLeaf; nRightLeaf = nLeaf; } // Create the point-to-point link helpers PointToPointHelper pointToPointRouter; pointToPointRouter.SetDeviceAttribute ("DataRate", StringValue ("10Mbps")); pointToPointRouter.SetChannelAttribute ("Delay", StringValue ("1ms")); PointToPointHelper pointToPointLeaf; pointToPointLeaf.SetDeviceAttribute ("DataRate", StringValue ("10Mbps")); pointToPointLeaf.SetChannelAttribute ("Delay", StringValue ("1ms")); PointToPointDumbbellHelper d (nLeftLeaf, pointToPointLeaf, nRightLeaf, pointToPointLeaf, pointToPointRouter); // Install Stack InternetStackHelper stack; d.InstallStack (stack); // Assign IP Addresses d.AssignIpv4Addresses (Ipv4AddressHelper ("10.1.1.0", "255.255.255.0"), Ipv4AddressHelper ("10.2.1.0", "255.255.255.0"), Ipv4AddressHelper ("10.3.1.0", "255.255.255.0")); d.BoundingBox (1, 1, 100, 100); // Install on/off app on all right side nodes OnOffHelper clientHelper ("ns3::UdpSocketFactory", Address ()); clientHelper.SetAttribute ("OnTime", StringValue ("ns3::UniformRandomVariable[Min=0.,Max=1.]")); clientHelper.SetAttribute ("OffTime", StringValue ("ns3::UniformRandomVariable[Min=0.,Max=1.]")); ApplicationContainer clientApps; for (uint32_t i = 0; i < d.RightCount (); ++i) { // Create an on/off app sending packets to the same leaf right side AddressValue remoteAddress (InetSocketAddress (d.GetLeftIpv4Address (i), 1000)); clientHelper.SetAttribute ("Remote", remoteAddress); clientApps.Add (clientHelper.Install (d.GetRight (i))); } clientApps.Start (Seconds (0.0)); clientApps.Stop (Seconds (10.0)); // Set the bounding box for animation // Create the animation object and configure for specified output pAnim = new AnimationInterface (animFile); Simulator::Schedule (Seconds (1), modify); // Set up the acutal simulation Ipv4GlobalRoutingHelper::PopulateRoutingTables (); Simulator::Run (); std::cout << "Animation Trace file created:" << animFile.c_str ()<< std::endl; Simulator::Destroy (); delete pAnim; return 0; }