// -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- // // Copyright (c) 2006 Georgia Tech Research Corporation // All rights reserved. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 as // published by the Free Software Foundation; // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // Author: George F. Riley // // Implement the basic Node object for ns3. // George F. Riley, Georgia Tech, Fall 2006 #include "node.h" #include "internet-node.h" namespace ns3{ uint32_t Node::g_nextId = 0; Node::SmartNodeVec_t Node::g_prototypes; // The node prototypes stack Node::SmartNodeVec_t Node::g_nodes; // All nodes Node::Node() : m_id(g_nextId), m_sid(0) { g_nextId++; } Node::Node(uint32_t sid) : m_id(g_nextId), m_sid(sid) { g_nextId++; } Node::~Node () {} uint32_t Node::GetId (void) const { return m_id; } uint32_t Node::GetSystemId (void) const { return m_sid; } void Node::SetSystemId(uint32_t s ) { m_sid = s; } // Node stack creation and management routines. Node* Node::Create() { if (g_prototypes.Empty()) CreateDefaultPrototype(); Node* n = g_prototypes.Back()->Copy(); // Copy the top of the stack n->m_id = g_nextId++; // Set unique node id g_nodes.Add(n); // Add to list of known nodes return n; } Node* Node::Create(uint32_t sid) { // Create with distributed simulation systemid // ! Need to check if sid matches DistributedSimulator system id, // and create an empty (ghost) node if so. Code this later Node* n = Create(sid); return n; } Node* Node::GetNodePrototype() { // Get node* to top of prototypes stack if (g_prototypes.Empty()) CreateDefaultPrototype(); return g_prototypes.Back(); } Node* Node::PushNodePrototype(const Node& n) { // Add a new node to the top of the prototypes stack g_prototypes.Add(n.Copy()); return g_prototypes.Back(); } Node* Node::PushNodePrototype() { // Replicate the top of the prototype stack if (g_prototypes.Empty()) CreateDefaultPrototype(); g_prototypes.Add(GetNodePrototype()->Copy()); return g_prototypes.Back(); } void Node::PopNodePrototype() { if (!g_prototypes.Empty()) g_prototypes.Remove(); } void Node::ClearAll() { // Delete all nodes for memory leak checking, including prototypes g_nodes.Clear(); g_prototypes.Clear(); } // Private method to ceate a reasonable default if stack is empty void Node::CreateDefaultPrototype() { Node* n = new InternetNode(); g_prototypes.Add(n); } L3Demux* Node::GetL3Demux() const { return 0; } Ipv4L4Demux* Node::GetIpv4L4Demux() const { return 0; } NetDeviceList* Node::GetNetDeviceList() const { return 0; } Ipv4 * Node::GetIpv4 (void) const { return 0; } Udp * Node::GetUdp (void) const { return 0; } Arp * Node::GetArp (void) const { return 0; } }//namespace ns3