/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2007 INRIA * All rights reserved. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Mathieu Lacage */ #ifndef SOCKET_FACTORY_H #define SOCKET_FACTORY_H #include "ns3/object.h" #include "ns3/ptr.h" namespace ns3 { class Socket; /** * \brief Object to create transport layer instances that provide a * socket API to applications. * * This base class defines the API for creating sockets. * The socket factory also can hold the global variables used to * initialize newly created sockets, such as values that are * set through the sysctl or proc interfaces in Linux. * If you want to write a new transport protocol accessible through * sockets, you need to subclass this factory class, implement CreateSocket, * instantiate the object, and aggregate it to the node. * * \see Udp * \see UdpImpl */ class SocketFactory : public Object { public: static const InterfaceId iid; SocketFactory (); /** * \return smart pointer to Socket * * Base class method for creating socket instances. */ virtual Ptr CreateSocket (void) = 0; }; } // namespace ns3 #endif /* SOCKET_FACTORY_H */