/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2006 Georgia Tech Research Corporation * 2007 INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Authors: George F. Riley * Mathieu Lacage */ #include "ns3/log.h" #include "ns3/packet.h" #include "socket.h" NS_LOG_COMPONENT_DEFINE ("Socket"); namespace ns3 { Socket::~Socket () { NS_LOG_FUNCTION_NOARGS (); } void Socket::SetCloseCallback (Callback > closeCompleted) { NS_LOG_FUNCTION_NOARGS (); m_closeCompleted = closeCompleted; } void Socket::SetConnectCallback ( Callback > connectionSucceeded, Callback > connectionFailed, Callback > halfClose) { NS_LOG_FUNCTION_NOARGS (); m_connectionSucceeded = connectionSucceeded; m_connectionFailed = connectionFailed; m_halfClose = halfClose; } void Socket::SetAcceptCallback ( Callback, const Address &> connectionRequest, Callback, const Address&> newConnectionCreated, Callback > closeRequested) { NS_LOG_FUNCTION_NOARGS (); m_connectionRequest = connectionRequest; m_newConnectionCreated = newConnectionCreated; m_closeRequested = closeRequested; } bool Socket::SetDataSentCallback (Callback, uint32_t> dataSent) { NS_LOG_FUNCTION_NOARGS (); m_dataSent = dataSent; return true; } void Socket::SetSendCallback (Callback, uint32_t> sendCb) { NS_LOG_FUNCTION_NOARGS (); m_sendCb = sendCb; } void Socket::SetRecvCallback (Callback, Ptr,const Address&> receivedData) { NS_LOG_FUNCTION_NOARGS (); m_receivedData = receivedData; } int Socket::Listen (uint32_t queueLimit) { return 0; //XXX the base class version does nothing } int Socket::Send (const uint8_t* buf, uint32_t size) { NS_LOG_FUNCTION_NOARGS (); Ptr p; if (buf) { p = Create (buf, size); } else { p = Create (size); } return Send (p); } int Socket::SendTo (const Address &address, const uint8_t* buf, uint32_t size) { NS_LOG_FUNCTION_NOARGS (); Ptr p; if(buf) { p = Create (buf, size); } else { p = Create (size); } return SendTo (address,p); } void Socket::NotifyCloseCompleted (void) { NS_LOG_FUNCTION_NOARGS (); if (!m_closeCompleted.IsNull ()) { m_closeCompleted (this); } } void Socket::NotifyConnectionSucceeded (void) { NS_LOG_FUNCTION_NOARGS (); if (!m_connectionSucceeded.IsNull ()) { m_connectionSucceeded (this); } } void Socket::NotifyConnectionFailed (void) { NS_LOG_FUNCTION_NOARGS (); if (!m_connectionFailed.IsNull ()) { m_connectionFailed (this); } } void Socket::NotifyHalfClose (void) { NS_LOG_FUNCTION_NOARGS (); if (!m_halfClose.IsNull ()) { m_halfClose (this); } } bool Socket::NotifyConnectionRequest (const Address &from) { NS_LOG_FUNCTION_NOARGS (); if (!m_connectionRequest.IsNull ()) { return m_connectionRequest (this, from); } else { // accept all incoming connections by default. // this way people writing code don't have to do anything // special like register a callback that returns true // just to get incoming connections return true; } } void Socket::NotifyNewConnectionCreated (Ptr socket, const Address &from) { NS_LOG_FUNCTION_NOARGS (); if (!m_newConnectionCreated.IsNull ()) { m_newConnectionCreated (socket, from); } } void Socket::NotifyCloseRequested (void) { NS_LOG_FUNCTION_NOARGS (); if (!m_closeRequested.IsNull ()) { m_closeRequested (this); } } void Socket::NotifyDataSent (uint32_t size) { NS_LOG_FUNCTION_NOARGS (); if (!m_dataSent.IsNull ()) { m_dataSent (this, size); } } void Socket::NotifySend (uint32_t spaceAvailable) { NS_LOG_FUNCTION_NOARGS (); if (!m_sendCb.IsNull ()) { m_sendCb (this, spaceAvailable); } } void Socket::NotifyDataReceived (Ptr p, const Address &from) { NS_LOG_FUNCTION_NOARGS (); if (!m_receivedData.IsNull ()) { m_receivedData (this, p, from); } } }//namespace ns3