/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2008 INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Authors: Mathieu Lacage */ #ifndef ATTRIBUTE_H #define ATTRIBUTE_H #include #include #include "ptr.h" #include "ref-count-base.h" namespace ns3 { class AttributeAccessor; class AttributeChecker; class Attribute; class ObjectBase; /** * * \ingroup core * \defgroup attribute Attribute */ /** * * \ingroup attribute * * \brief Hold a value for an Attribute. * * Instances of this class should always be wrapped into an Attribute object. * Most subclasses of this base class are implemented by the * ATTRIBUTE_HELPER_* macros. */ class AttributeValue : public RefCountBase { public: AttributeValue (); virtual ~AttributeValue (); /** * \returns a deep copy of this class, wrapped into an Attribute object. */ virtual Ptr Copy (void) const = 0; /** * \param checker the checker associated to the attribute * \returns a string representation of this value. * * In most cases, this method will not make any use of the checker argument. * However, in a very limited set of cases, the checker argument is needed to * perform proper serialization. A nice example of code which needs it is * the EnumValue::SerializeToString code. */ virtual std::string SerializeToString (Ptr checker) const = 0; /** * \param value a string representation of the value * \param checker a pointer to the checker associated to the attribute. * \returns true if the input string was correctly-formatted and could be * successfully deserialized, false otherwise. * * Upon return of this function, this AttributeValue instance contains * the deserialized value. * In most cases, this method will not make any use of the checker argument. * However, in a very limited set of cases, the checker argument is needed to * perform proper serialization. A nice example of code which needs it is * the EnumValue::SerializeToString code. */ virtual bool DeserializeFromString (std::string value, Ptr checker) = 0; }; /** * \brief allow setting and getting the value of an attribute. * * \ingroup attribute * * The goal of this class is to hide from the user how an attribute * is actually set or get to or from a class instance. Implementations * of this base class are usually provided through the MakeAccessorHelper * template functions, hidden behind an ATTRIBUTE_HELPER_* macro. */ class AttributeAccessor : public RefCountBase { public: AttributeAccessor (); virtual ~AttributeAccessor (); /** * \param object the object instance to set the value in * \param value the value to set * \returns true if the value could be set successfully, false otherwise. * * This method expects that the caller has checked that the input value is * valid with AttributeChecker::Check. */ virtual bool Set (ObjectBase * object, const AttributeValue &value) const = 0; /** * \param object the object instance to get the value from * \param attribute a pointer to where the value should be set. * \returns true if the value could be read successfully, and * stored in the input value, false otherwise. * * This method expects that the caller has checked that the input value is * valid with AttributeChecker::Check. */ virtual bool Get (const ObjectBase * object, AttributeValue &attribute) const = 0; /** * \return true if this accessor supports the Get operation, false * otherwise. */ virtual bool HasGetter (void) const = 0; /** * \return true if this accessor supports the Set operation, false * otherwise. */ virtual bool HasSetter (void) const = 0; }; /** * \brief Represent the type of an attribute * * \ingroup attribute * * Each type of attribute has an associated unique AttributeChecker * subclass. The type of the subclass can be safely used by users * to infer the type of the associated attribute. i.e., we expect * binding authors to use the checker associated to an attribute * to detect the type of the associated attribute. * * Most subclasses of this base class are implemented by the * \ref ATTRIBUTE_HELPER_HEADER and \ref ATTRIBUTE_HELPER_CPP macros. */ class AttributeChecker : public RefCountBase { public: AttributeChecker (); virtual ~AttributeChecker (); /** * \param value a pointer to the value to check * \returns true if the input value is both of the right type * and if its value is within the requested range. Returns * false otherwise. */ virtual bool Check (const AttributeValue &value) const = 0; /** * \returns the c++ fully-qualified typename of the subclass * of the ns3::AttributeValue base class which is associated * to this checker. * * A typical return value here is FooValue where Foo is the name of the * type being wrapped. */ virtual std::string GetValueTypeName (void) const = 0; /** * \returns true if this checker has information about the underlying * C++ type, false otherwise. * * If this method returns false, the return value of the GetUnderlyingTypeInformation * method cannot be relied upon. */ virtual bool HasUnderlyingTypeInformation (void) const = 0; /** * \returns a human-readable representation of information about * the underlying C++ type. */ virtual std::string GetUnderlyingTypeInformation (void) const = 0; /** * \returns a new instance of an AttributeValue (wrapper in an Attribute * instance) which matches the type of the underlying attribute. * * This method is typically used to create a temporary variable prior * to calling Attribute::DeserializeFromString. */ virtual Ptr Create (void) const = 0; virtual bool Copy (const AttributeValue &source, AttributeValue &destination) const = 0; }; /** * \brief A class for an empty attribute value * * \ingroup attribute */ class EmptyAttributeValue : public AttributeValue { public: EmptyAttributeValue (); private: virtual Ptr Copy (void) const; virtual std::string SerializeToString (Ptr checker) const; virtual bool DeserializeFromString (std::string value, Ptr checker); }; } // namespace ns3 #endif /* ATTRIBUTE_H */